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Old 11-27-11, 06:17 PM   #31
7thSeal
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Originally Posted by Sailor Steve View Post
I just checked my files, and since I've been downloading and saving mods since the game was released, I already have it in my collection. I guess that's the next one I install. Thanks!
Make sure its the latest 2.1 version as it has some error fixes and other stuff added. Some options are included as to what you want to add and if your pc can handle it. I use the realistic waves, HD seabed and plants... Oyeah the darker nights too.

Dynamic Environment
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Old 11-27-11, 10:06 PM   #32
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Okay, I loaded up Dynamic Environment, but haven't seen the change in the rain because it stopped raining! Still, there are a lot of cool things to see.

New Likes: I've been shuffling these mods in and out in the middle of a patrol, and while I've been expecting a crash I haven't seen one. This version seems solid as a rock. And it's gorgeous.

Travel mode was a stroke of genius on the part of the devs. I was fine with SH3 going to 1x every time a ship was spotted until I enabled the 16km and then 20km mods, at which point it lost contact and regained it over and over and over and over and...well, everybody knows about the imfamous "Ship Spotted" bug. SH4 'fixed' it by having it only happen with enemy ships, but of course that removed any chance of ever having to go investigate.

Which brings up another question: Is there a mod that makes all the icons grey? It's kind of hard to miss when even a sonar track tells you whether the target is an enemy or not.

New Dislikes: While off the East Coast of Britain I seemed to get attacked by planes every hour on the hour, even in the middle of the night.

I also picked up two 'ghosts', warship sound contacts that maintained the exact same bearing and distance no matter which way I turned or how far I travelled. They never attacked, just circled as if looking for me, which is fine, but hardly realistic that they would know to maintain an exact distance from something they weren't sure was there. As I got nearer to home they disappeared, hence my calling them 'ghosts'.

And I'm now annoyed at the "Cannot dive with crew on deck" thing. Having to go down the ladder first is silly, so I find myself either using the teleport or not going to the bridge at all.

Also, I got transferred to Wilhelmshaven, which brings up two complaints. First, I'm angry that they dumped one of the realistic aspects of both earlier versions, that of being assigned to a flotilla and operating from that flotilla's bases. Now there seems to be no realistic movement, just suddenly getting a totaly unhistorical reassignment.

Second, when I got to Wilhelmshaven I faced what I already knew about but really didn't want to believe: The sub pens. Kiel's pens weren't available until 1944, and Wilhelmshaven never had any at all. And the harbors aside from that are so good looking. Oh well.

[edit] I completely forgot one of the main things I was thinking about. The new harbor mods are fantastic, but there is one SH3 supermod that has things I would love to see in SH5. That supermod is LSH3, and what I would love to see is the bridges over the Kiel Canal, and the working lock gates in the Canal and in the harbors that had locks. But that's a wish, not a complaint.
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Last edited by Sailor Steve; 11-27-11 at 10:21 PM.
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Old 11-27-11, 10:56 PM   #33
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I also picked up two 'ghosts', warship sound contacts that maintained the exact same bearing and distance no matter which way I turned or how far I travelled. They never attacked, just circled as if looking for me, which is fine, but hardly realistic that they would know to maintain an exact distance from something they weren't sure was there. As I got nearer to home they disappeared, hence my calling them 'ghosts'.
That one's a bug, sadly. Occasionally you'll pass close to escorts and one will just pick you up and sit at 15km until the end of days. A save/reload fixes it.
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Old 11-27-11, 11:02 PM   #34
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Regarding the Travel mode .

I use these TC settings .
TimeStop=0
RealTime=1
LandProximity=1,32
CriticalDamage=1,32
CrewEfficiency=256
AirEnemyDetected=1,32
SoundEffects=8
CharacterAnim=32
FriendDetected=1,32
EnemyDetected=1,32
RadioReport=1,32
Particles=32
PrayState=1,32
HunterState=1,32
3DRender=32
Maximum=256,32


Put them in here anytime either in port or on patrol .

C:\Users\xxxxx\Documents\SH5\data\cfg\main

While in this folder change to this
[DEVELOPING]
Modding=Yes
;MenuEditor=Yes
DebugScripts=Yes


Un eneble NewUIs_TDC_6_x_x_ByTheDarkWraith and go into the options
C:\Ubisoft\Silent Hunter 5\MODS\NewUIs_TDC_6_9_0_ByTheDarkWraith\data\Scrip ts\Menu\TheDarkWraithUserOptions

Look for the sub heading
####### Message Box (SH3/4/5 modes) ########
Look for the line
TC1OnAnyMessageBoxText = False
Change to True

Do not use travel mode unless you need to because of the game dropping to 1TC (close to botom) etc .

do this anytime either on patrol or in base .
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Old 11-27-11, 11:45 PM   #35
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That one's a bug, sadly. Occasionally you'll pass close to escorts and one will just pick you up and sit at 15km until the end of days. A save/reload fixes it.
Thanks. As long as they don't do anything then they're not really a bug, I guess. I'll remember that.
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Old 11-27-11, 11:46 PM   #36
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Which brings up another question: Is there a mod that makes all the icons grey? It's kind of hard to miss when even a sonar track tells you whether the target is an enemy or not.
Look at my add-on mods for my UIs mod. You'll find them at bottom of post #1 of my UIs mod thread
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Old 11-27-11, 11:55 PM   #37
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Thank you. That will be my next stop.
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Old 11-28-11, 12:23 PM   #38
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New Dislikes: While off the East Coast of Britain I seemed to get attacked by planes every hour on the hour, even in the middle of the night.
Im sure TDWs IRAI has a very small % change for planes at night - not sure about stock game
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Old 11-28-11, 09:13 PM   #39
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Well, I changed out old mods for new ones, completely reinstalled the mods, loaded everything up and got this:


The box follows me everywhere I go, and when I clicked on the guy I got the lower box that says "Injured".
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Old 11-28-11, 09:35 PM   #40
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Have you altered the New UIs option file ?

Save your mod profile in jsgme tasks\save mod profile .
Un enable all the mods .
Reinstall New UIs by TDW .
Enable your mods profile .
See if the game runs ok with the untouched UIs options file .
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Old 11-28-11, 10:59 PM   #41
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Nope, got the same screen.
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Old 11-29-11, 04:20 AM   #42
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Seen that screen a lot but after 20 minutes of searching I can't find a post with it explained. I'm sure it's a New UIs install problem but I forget what exactly. TDW or Trevally will know
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Old 11-29-11, 06:49 AM   #43
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First observation: My six-year-old single-core system actually ran it! Best frame rate was only 20-22 fps, and the bow and stern foam was a little choppy, but overall it works pretty well. It didn't crash during explosions, which SH3 has done on ocassion.
Out of interest what is the spec of your six year old system? My system is around the same age and I am wondering if it will be able to run SH5 too?

Nemo
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Old 11-29-11, 08:34 AM   #44
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Enable the 3GB switch .

http://174.123.69.202/~subsimc/radio...1&postcount=23
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Old 11-29-11, 10:14 AM   #45
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Out of interest what is the spec of your six year old system? My system is around the same age and I am wondering if it will be able to run SH5 too?
Pentium 4, single core, 4GB RAM, ATI 4650 video card, Windows XP Home.
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