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#361 |
SUBSIM Newsman
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@ frajer! Welcome to SubSim
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#362 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
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![]() Quote:
Gets the job done, though it isn't as intuitive. ![]()
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#363 |
Mate
![]() Join Date: Nov 2011
Posts: 58
Downloads: 46
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Yep, thanks, I've tried it yesterday and it is working with the big problem being that whenever the AA is on the game looses the sun glare, and if you have the sun glare you loose the AA.
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#364 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
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Aye it's a bit troublesome. Turn of gamma correction and no more than 4x MSAA, and hope for the best. It worked for me for a while, think I lost the halo at some point though.
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#365 | |
Mate
![]() Join Date: Nov 2011
Posts: 58
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Woot! It works! BOTH sunglare AND AA!! On my Nvidia 460 with latest drivers! ![]() Step 1: Set Nvidia Control Panel "adjust image settings with preview" option to "let 3d app decide". Step 2: Set Nvidia Nspector (nHancer no longer works with current drivers) settings. AA compatibility to 200000000, force AA, AA x4 Multisumpling. Step 3: enjoy SH3 with AA and proper sun graphics ![]() Thanks ryanwigginton, couldn't have done it without you! |
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#366 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Which is exactly what is described in the first post.
![]() Apart from turning off gamma-correction, if it is on.
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#367 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
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I've been using Sparse-Grid SSAA lately in every game I can because it corrects the three areas of aliasing that plague all modern games: polygon aliasing, transparency aliasing, and finally shader aliasing. The downside is that it's brutal on the hardware, but in an older game like SH4 I see no hit on my GTX 560. |
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#368 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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It's very fancy, but yes, very costly. Haven't tried sparse grid yet, but the old "straight-up" supersampling is just too costly to be practical for real-time rendering (not in a current game, at any rate).
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#369 |
Captain
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Location: Ottawa
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Give it a shot, it's less of a hit than supersampling's brute force methodology. Like I said, no hit on my 560ti, I'm running everything maxed at a solid 60fps at 1920x1080 with 4x SGSSAA enabled. It's simply the shiznit, no flaws that I can see.
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#370 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Weird that it does full scene though, it's really a transparency AA thing.
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#371 | |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
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![]() Seriously, give it a whirl. I have SGSSAA running on most of my games, and I'll never go back to anything else. It blows the doors off FXAA, MSAA and SSAA. It's especially effective in Unreal engine games, where there is an arseload of evident shader aliasing that no other method will address. That jaggy text you see on bulkheads on the Normandy in Mass Effect, for example, is completely smoothed out by SGSSAA. |
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#372 | |
Watch
![]() Join Date: Feb 2009
Location: Rome, ITALY
Posts: 15
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![]() Thanks a lot in advance!!!! ![]() |
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#373 |
Torpedoman
![]() Join Date: Mar 2005
Location: Eckernförde, S-H, Germany
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Seconded.
Unfortunatly my SSD die a few months ago, and it seems I`m not getting out of SH4 what I had before. Especially these artifacts moving on the horizon when the boat rolls are annoying. GTX570 here btw. TIA Karsten |
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#374 | |
Commander
![]() Join Date: Jun 2007
Location: Uruguay
Posts: 453
Downloads: 196
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Hello, i need help if someone knows, i have a problem with the sun glare, it worked ok until today i lost it and i cant find it again
![]() ![]() --Edit I found the solution thanks to the post of 89. Quote:
---/ But the post is because other thing i discovered when trying to fix it. What you think of this: ![]() Normal (OFF): ![]() Ambient occlusion High Quality: See the shadows details near the bridge compass ![]() Normal (OFF): ![]() Ambient occlusion High Quality: ![]() ------ Last edited by Nicolas; 03-04-12 at 06:39 AM. |
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#375 | |
Electrician's Mate
![]() Join Date: Feb 2009
Location: Mexico City
Posts: 132
Downloads: 213
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yes, it works on my gtx460 ![]() |
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