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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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[REL] Playable Northampton Heavy Cruiser
Hi all, this is V0.1. She is career playable. Please tell me what you think:
http://www.gamefront.com/files/user/wevbarker2011 Enjoy! Will |
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#2 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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you are unstoppable
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#3 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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as your official ship tester i give you my report sir! the ship is great only the guns bug from victory cargo she has...over and out
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#4 |
Swabbie
![]() Join Date: Jun 2009
Posts: 8
Downloads: 76
Uploads: 0
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It perfoms bad in close distances (my first career battle was in a heavy fog) due to the minimum angle and the limited number of weapons, other than that it's a nice ship.
By the way, I'd love to see a playable Takao. |
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#5 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Obviously I could easily edit that but the ship would no longer be canon :/ If you want to fiddle with minimum turret angle get s3d and have a poke around in the .sim file? The 'Parent ID' of the turret chunks there should match the 'ID' of the 'cfg#M01, M02 A01, 2, 3' etc nodes in the .Dat files, so when you know which turret a controler is controling you can crack it open and change things like max elevation and speed of yawing etc to your heart's content
![]() You say 'unstoppable'; my plan is to make every stock ship playable and release them one by one... Unless you know where to copy and paste you won't be able to install two ships at a time and have working weapons though, so every now and again I'll write a cumulative mod with all the playable ships in it which can be played at once. If any nice soul would care to explain .Zon manipulation to me I'd be grateful btw, because at the moment my ships are sinkable but as a unit they are indestructable ![]() |
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#6 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Basically Crysanthos import the ship nodes into a working submarine, delete some stuff, make the weapons playable (most tedious part) and then wire up the ID's. Try experimenting till I create a readme if there isn't one out there.
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#7 |
Swabbie
![]() Join Date: Jun 2009
Posts: 8
Downloads: 76
Uploads: 0
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Thanks a lot for the info, if you're going to make all the ships playable first of all good luck and thanks, and if you accept requests, besides the Takao I have one in mind that I've been wishing to be career playable: the Fuso. There's one out there but is not career playable.
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#8 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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Thanks for the carrier in your download page.
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#9 |
Watch
![]() Join Date: Feb 2004
Location: Periscope depth
Posts: 29
Downloads: 95
Uploads: 0
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Is there a way to have other ships escort you when you leave port, like AI controlled destroyers. Because I don't think some of these ship would go out on their own cruising around without a screen.
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#10 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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hmm I'm not a coder and that kind of thing is far beyond me! Your right though, in a way using the beautiful BBs in a sub career is totally unrealistic. I plan to create a Battleships Career Mod whereby in career mode all the US battleships are playable and the missions reflect that; it should be simple in that the missions are re-written including a large US task force that leaves immediately from your home port to where the map zone etc. is, and you simply keep up with them and keep formation. I cant make them follow you as an AI escort though :/
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#11 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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long time no see...i have lost you
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#12 |
Mate
![]() Join Date: Sep 2011
Posts: 53
Downloads: 9
Uploads: 0
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Try the battleships campaign taster
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#13 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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well the most frustrating thing is that when you command to fire in a target and the guns return to their original stations...just stand there:/
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#14 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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that new mexico ship is i think mad at me:/ no matter what i do the gunners wont fire...i give the order from the binocular view they fire and the turrets return to they positions....damn....sometimes the king george does it too....
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#15 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hi tom
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