![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Swabbie
![]() Join Date: Mar 2010
Location: Kanada
Posts: 8
Downloads: 122
Uploads: 0
|
![]()
Hi everyone !
I am looking for a sh5 crystal clear water, i have tried 4 or 5 different mod and I always get the blury look after 100 feet and the plancton that float like swamp things... I have saw on this site a real crystal clear water, I like that look under water . If someone could point to me which mod does the job, I would appreciate Thanks for all the good works Dan ![]() |
![]() |
![]() |
![]() |
#2 |
Silent Hunter
![]() Join Date: Aug 2006
Posts: 3,528
Downloads: 118
Uploads: 0
|
![]()
Hi Welcome to the forums!
You can try this mod which seems to do what you want to. Here's the link to pictures of it. |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
|
![]()
Hello lefebvredl.
Welcome aboard. The file data/Misc/impurity.dds contains the "plancton". Try open this with i.e. PaintNet, make it transparent and save. The blurry underwater look could be changed by editing the data/shaders/HDR/DOF_PS.fx file. Open in notepad and change to: ------------------------- #include <data/shaders/hdr/common.inc> float2 g_focalDistance : register(c0); struct PS_IN { float2 Tex0 : TEXCOORD0; }; float4 main( PS_IN In ) : COLOR { float depth = tex2D(tex1, In.Tex0).r; float interp = saturate; float3 color = tex2D(tex0, In.Tex0).rgb; //return float4(depth, depth, depth, 1); //return float4(interp, interp, interp, 1); return float4(color, interp); } ----------------------------- This is from a mod by vickers03. In the Dynamic Environment 2.1 the data/Misc/underwater_disp_map.dds deals with another underwater effect. Try a combination of this three files should be clear underwater, maybe Dynamic Environment 2.1 light as a base, then the impurity, then the shader (fx) file. Regards. Echol ![]() |
![]() |
![]() |
![]() |
#4 | |
Bosun
![]() Join Date: May 2007
Location: Norway
Posts: 66
Downloads: 135
Uploads: 0
|
![]() Quote:
i tried this but evrything in some parts got just all blue |
|
![]() |
![]() |
![]() |
#5 | |
Swabbie
![]() Join Date: Mar 2010
Location: Kanada
Posts: 8
Downloads: 122
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 |
Swabbie
![]() Join Date: Mar 2010
Location: Kanada
Posts: 8
Downloads: 122
Uploads: 0
|
![]()
You know what your taking about, Iwill certainly try this too and make my own crystal clear water , my goal is to have water like there is no water !
Thanks for the tipps ![]() Dan |
![]() |
![]() |
![]() |
#7 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
|
![]()
Dynamic Environment's 'Shallow Waters' add-on mod might be worth a look too (make sure you get the patch as well!). Find it in the main Dynamic Environment pack/thread.
![]() |
![]() |
![]() |
![]() |
#8 |
Mate
![]() Join Date: Jul 2008
Location: Atlantic Ocean
Posts: 60
Downloads: 17
Uploads: 0
|
![]()
Since real life seawater transparency from above is ony crystal clear
when silent smooth water surface presents itself or in shallow waters I want to have a less water transparency seen from above. To what number of which factor in which file should the original be changed in order to get it?
__________________
![]() |
![]() |
![]() |
![]() |
|
|