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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Hi all,
The skin I use for my Type VII boats is a really dark paint job, which I love, but I've had to do some tinkering with all the extra textures that get added by various mods (like New U-boat Guns and Super Turms) in order to "paint" everything to match (more or less). Doing okay so far, but I cannot seem to find the file I need to tinker with in order to repaint the still-too-light circled areas in the pic below: ![]() This is the first VIIC I've looked at while trying things out - the VIIB is fine. I've been through the .dat files in data\Objects and data\Submarine for the Type VIIC boats... all the embedded .tga files I find I've already taken care of or they are (as far as I can tell) being correctly overwritten by the textures in the skin mod. So I don't know where else to look. Would really appreciate it if anybody can point me to the right file(s) or texture(s) that will take care of the two remaining troublesome spots. Thanks! |
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#2 |
Eternal Patrol
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No clue. You've gone far beyond what I've been brave enough to attempt.
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“Never do anything you can't take back.” —Rocky Russo |
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#3 |
Grey Wolf
![]() Join Date: Sep 2011
Location: Planet Earth
Posts: 867
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I'm not sure if will help, but try tinkering the files in Silent 3ditor.Might work, might not...
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"Submariners are a bunch of intelligent misfits that somehow seem to get along, understand each other and work well together"- Anon |
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#4 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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I only have a passing familiarity with the Super Turms mods, (installed one once for testing but then removed prior to dissecting), so I'm just going out on a limb here with a wild idea.
Judging by the screen you posted I'm just wondering if Super Turms might be calling another texture such as 'ENG_Floor Plate.tga from the '...data\Textures\TNormal\tex' folder? Probably incorrect, but that'd be my best guess from this distance. ![]()
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#5 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
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Looking for may be in the "Objects"
Clouclou |
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#6 |
Planesman
![]() Join Date: Jan 2010
Location: Halifax, Nova Scotia
Posts: 197
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Try looking in the data\Textures\TNormal\tex folder for Turm7c deck textures. If there are any there, they will get used instead of the ones in the .dat files.
Failing that, I would look at the files in the involved mods. It could be that they have added new or extra textures, or renamed some. I can't check because I don't have the mods you mentioned.
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Ah, for just one time I would take the Northwest Passage To find the hand of Franklin reaching for the Beaufort Sea Tracing one warm line through a land so wide and savage And make a Northwest Passage to the sea. - Stan Rogers (1949-1983) Last edited by Kafka BC; 10-26-11 at 06:28 AM. |
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#7 |
Ace of the Deep
![]() Join Date: May 2008
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Yes the area's you are showing are controlled by a file in the
data\Textures\TNormal\tex and is named Turm7c_1_deck there may be three of these files the middle number will show 1,2 or 3 You could always look at diffreant skins and find a deck you like and just change the three files Hope this helps ![]() |
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#8 |
Rear Admiral
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Basically what I've done is export the new textures from the .dat files, fiddle with them to make them darker to match the ones in my preferred skin, then import the darker versions back in.
AFAIK the only files SuperTurms adds to data\Textures are the new ones for the Crew On Deck feature, nothing for the boats themselves - they all seem to be embedded in the .dat files. But I'll check again just to be sure. There doesn't seem to be anything in the .dat files that refers to a .tga I haven't already investigated but I'm kind of at the point where I'm gonna have to go through every .tga in the game just to find it. ![]() |
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#9 |
Ace of the Deep
![]() Join Date: May 2008
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Or just make a little mod that adds the turm deck you want
this would be easer |
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#10 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
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Check the data\Textures\TNormal\tex folder for Turm7c_X_deck.tga [or similar] files. If so the game preferably uses these files. Delete them or replace them by the dat embedded tgas.
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#11 | ||
Rear Admiral
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It's tracking down all the textures I need to redo that is giving me headaches. I think I finally have them all, and then I load up the game, and some little part of the boat still has the stock paint job, lol. Quote:
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#12 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#13 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Hi Frau,
Just open the desire file in s3D editor and select the object you want to re paint and look at the texture name in editor you cannot go wrong this way. Most of the time all sub object have same texture from the hull and can be easily identify on the UVW preview in s3d editor. Hope this help. Best regards Hans |
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#14 |
Rear Admiral
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Thanks, Hans, it does. I was sitting here thinking that I had to find a texture file for something in the control room once and thought I remembered finding it by looking at the 3D model preview but I wasn't sure.
I don't know why that didn't occur to me when I was actually sitting with the file open in front of me... oh that's right, that would've been too convenient! ![]() ![]() |
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#15 |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
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Hi frau,
Glad to see you made it sometime texture are re use in many place in the game i saw even gun texture related to hull of other sub. Best regards Hans |
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