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Alt 10-09-11, 03:28 PM   #1411
Magic1111
Silent Hunter
 
Registriert seit: Sep 2008
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Zitat:
Zitat von Trevally. Beitrag anzeigen


Yes

It will not affect MTNS
Thx for clearify Trevally!

Best regards,
Magic
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Alt 10-09-11, 03:31 PM   #1412
Magic1111
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Zitat:
Zitat von vlad29 Beitrag anzeigen
Should we start the new campaign
No, has nothing to do with campaign files!

Best regards,
Magic
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Alt 10-09-11, 03:32 PM   #1413
uekel
Seasoned Skipper
 
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Hi vlad!
Zitat:
Zitat von vlad29 Beitrag anzeigen
Should we start the new campaign
NO

You can activate and deactivate it at any time and also don´t must be in the bunker. Please keep in mind it is only a test, but I think, that you know it.

The first issue I have found now - maybe I must embed the textures again. Too much changes for one test.
But it would not be a problem.

greetings

uekel

EDIT: OK, I see Magic was faster!
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Alt 10-09-11, 03:38 PM   #1414
vlad29
XO
 
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Thanks, Uekel an Magic, I'll try it
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Alt 10-09-11, 03:59 PM   #1415
Rongel
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Zitat:
Zitat von uekel Beitrag anzeigen


The first issue I have found now - maybe I must embed the textures again. Too much changes for one test.
But it would not be a problem.

greetings

uekel
I made few quick tests (convoy of imported ships heading towards from 100km or so) and no frozen flags. Seems pretty good this far .

Okay, must go now. If this works, I really need to know what you did with the flags

Great work Uekel
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Alt 10-09-11, 04:08 PM   #1416
uekel
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Hey thanks, Rongel.

And:
Zitat:
Zitat von Rongel Beitrag anzeigen
If this works, I really need to know what you did with the flags
Of course, but how you say, we wait if it works.

Time for the first correction, german textures was tga not dds. Now fixed: http://www.mediafire.com/?l0o4kn98sc6iqo1
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Alt 10-10-11, 06:30 AM   #1417
ustahl
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Standard Half-flooded merchants

Hi guys,
Having been away a while, I loaded the newest mod versions (UI 6.8.0, OH II v1.4 full + patch) and started a new Western Approaches campaign out of St. Nazaire. Like earlier, there are still a lot of half-flooded merchants around in the port area, some with frozen flags. I guess they are those 'imported' ships.

Should this deck-awash issue be avoidable with the current full OH II version (installed at end of mod soup), or could other preceding mod soup elements be the cause?

With the basic OH II version without 'New Ships' this issue naturally doesn't exist.

I'd like to use the 'New Ships', but not half sunk. What is the current situation?
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Alt 10-10-11, 07:06 AM   #1418
ustahl
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Zitat:
Zitat von uekel Beitrag anzeigen
Hey thanks, Rongel.

And:
Of course, but how you say, we wait if it works.

Time for the first correction, german textures was tga not dds. Now fixed: http://www.mediafire.com/?l0o4kn98sc6iqo1
Uekel, that's very good! Just activated this fixed version in my a.m. mentioned campaign start out of St.Nazaire, and the previously frozen flags (French merchants) are now unfrozen, like all others.

Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat.

Anyway, you seem to have solved this flag bug. Congrats & thanks!
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Alt 10-10-11, 09:23 AM   #1419
uekel
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Hi Uffe,

many thanks!!!

But please note, maybe from a savegame where the ships already close, is something else.
Zitat:
Zitat von ustahl Beitrag anzeigen
Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat.
Hmm... there not my ships, but Rongel can do it:



and another for Rongel: I´ve done this with the flags



now I have it for all Nations:

http://www.mediafire.com/?3njtg294i86mrmr

remains to hope that it works!

Cheers

uekel

Geändert von uekel (10-10-11 um 10:42 AM Uhr)
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Alt 10-10-11, 09:43 AM   #1420
Rongel
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Zitat:
Sadly, many of those imported ships are still half sunk, but then again, that surely has nothing to do with flag.dat.
Hi uffe, yes I can look into it, I was planning a new ship update anyway (all the ships use low-res textures, argh!, must... fix...) The zombie ships seem to have different draughts every time, sometimes they are half sunk, sometimes okay. But can you please post a screenshot for claritys sake and I'll try to correct them.

Zitat:
and another for Rongel: I´ve done this with the flags
Okay, nice to know, thanks!

I'm not sure but when I was testing something, one time I got frozen flags in museum. I noticed that now every nations flag was still. I was messing with the ships so I can't be sure if it was me or the flags. Needs more tests, but still this looks very good improvement, because the freezing was much more common before. Earlier the flag used to freeze just for one new ship, now I have ten in convoy and everything works all the time (except this one time in museum).
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Alt 10-10-11, 10:11 AM   #1421
uekel
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Hi Rongel!
Zitat:
Zitat von Rongel Beitrag anzeigen
I'm not sure but when I was testing something, one time I got frozen flags in museum. I noticed that now every nations flag was still.
Sounds not good, now we know that is not the solution.
Maybe there are to much frames for the mesh (100) compare to 25 in SHIII?
But on the other side we can statisfied if it´s an improvement.
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Alt 10-10-11, 11:06 AM   #1422
Rongel
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Zitat:
Zitat von uekel Beitrag anzeigen
Hi Rongel!
Sounds not good, now we know that is not the solution.
Maybe there are to much frames for the mesh (100) compare to 25 in SHIII?
But on the other side we can statisfied if it´s an improvement.
Improvement is a good thing too! And I think it's too early to say anything, yet, what kind of results others have gotten?
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Alt 10-11-11, 09:48 AM   #1423
Trevally.
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Hi Uffe, its good to see you back

@Uekel

I have been attacking a lot of convoys with your flag fix4 installed.
So far every one is working
Still testing...
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Alt 10-11-11, 02:57 PM   #1424
uekel
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Hi Trevally!
Zitat:
Zitat von Trevally. Beitrag anzeigen
I have been attacking a lot of convoys with your flag fix4 installed.
So far every one is working
Still testing...
Really good to hear!

I had frozen flags in two cases, but when I consider that almost all ships there I see in this time, were imported, I can live with it.

Currently, I test a different version with 25 frames instead of 100, maybe that's the solution.....

Regards

uekel

EDIT:
Zitat:
I had frozen flags in two cases
Forget the two "frozen flags". By mistake I've never really tested a new version. An old version I had renamed (but not the extension as I otherwise do) and leave in the library. The program had access to it and use probably this flags. OK, my own stupidity , but on the other side, good news! It seems to work!!!!

Geändert von uekel (10-11-11 um 04:40 PM Uhr)
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Alt 10-12-11, 12:25 PM   #1425
Spitfire1970
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Just want to say Thank You for this great mod!
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