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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Aug 2005
Location: Cleveland
Posts: 10
Downloads: 0
Uploads: 0
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On the way home after a decent patrol I had 2 torps left for anything I ran into on the way, A contact report came in for a task force which appeared to be heading for Loch Ewe so I got myself into position close to the shore and waited. After 9 patrols without a Battleship in range I finally had my chance, A Nelson class with 5 escorts so I fired off my last 2 torpedoes at the Nelson, Only one of them hit right on the stern and put out the rudder. The ship began turning to Starboard and ran into one of the escorts slicing it in two then continued running in circles taking out another escort which exploded and sank before the crippled ship ran aground. 3 ships sunk and no credit for it
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#2 |
Ocean Warrior
![]() Join Date: Jun 2005
Location: Canada, eh?
Posts: 2,537
Downloads: 129
Uploads: 0
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Computers suck in many ways. If computers, or this program, were in fact smart they'd be able to figure out that you caused all that mayhem when you hit the ship with a torpedo. I mean honestly if this were the real war you'd be a real hero. Even though the Nelson sank the other ships and the ensuing collision caused the actual sinking you were the one who began that incredibly entertaining string of events. Alas.
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Canada
Posts: 695
Downloads: 1
Uploads: 0
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It would have caused wet dreams in the ministry of propaganda, too :-D
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#4 |
Ace of the Deep
![]() Join Date: Jul 2005
Location: Suffolk, Virginia
Posts: 1,027
Downloads: 0
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Would be nice if we could get some kind of credit for damaged ships.
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