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Old 10-07-11, 06:17 AM   #496
Fubar2Niner
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Originally Posted by ericr4b View Post
Am intending to install this GUI for my "search for realism" patrols. Just getting back into SH3 after a few years break ......
Welcome back on board kaleun

Best regards

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Old 10-15-11, 06:05 AM   #497
Buccaneer
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Default optics reticles scales?

Hi guys,
i've just installed MaGui - looks neat
But i have the hard time figuring out reticle scales for different optical devices (UZO, OP, AP). It appears that for OP, AP scale marks are at 1° for x1.5, but scales are not switched with zoom change. In case of UZO i can't relate reticle marks to any angular unit i know .
Is there the way to solve OP/AP reticle scale/zoom problem?
Maybe there is a reticle pack or something for MaGui?

Thanks
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Old 10-16-11, 05:50 PM   #498
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Originally Posted by Buccaneer View Post
Hi guys,
i've just installed MaGui - looks neat
But i have the hard time figuring out reticle scales for different optical devices (UZO, OP, AP). It appears that for OP, AP scale marks are at 1° for x1.5, but scales are not switched with zoom change. In case of UZO i can't relate reticle marks to any angular unit i know .
Is there the way to solve OP/AP reticle scale/zoom problem?
Maybe there is a reticle pack or something for MaGui?

Thanks
hello Buccaneer,

yes you are right , at AP and OP the marks are at 1° for x1.5 and yes you are right ...scales are not switched with zoom change .this can't be other way becuase is hardcoded,i mean that sh3's engine doesn't switch the scales with zoom changes.
for how to use the optics ...all that you need to know are written in the readme called ''Manos Optics'' (you will find it in the ''documents for the tools of MaGui F'')

about uzo : you will find in the ''Manos Optics'' instructions of how to use the scales there . each mark at calculations (for the formula that i give you there) is ''1'' . (in degrees...each mark is located at about 0,141 degrees)
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Old 10-17-11, 12:33 PM   #499
reaper7
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I would imagine that scale shouldn't change with zoom level.
In real life wouldn't the scale of being etched into the back of the glass in the optics.
I would imagine that the Captain would have done the conversion between zoom levels the same as we are doing in SH3
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Old 10-19-11, 01:00 AM   #500
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How do you access the deeper depth dial? Thanks
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Old 10-19-11, 10:42 PM   #501
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How do you access the deeper depth dial? Thanks
Hi Zxc23 ,

in case that you haven't 'discover' it yet, move your cursor at the left of each dial (when dials are on view) and the secondary dial will pop out.

bye
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Old 10-20-11, 05:50 AM   #502
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Ah brilliant! I've been away from SH3 for a long while, and had completely forgotten how that worked. Thanks for that, and also the GUI
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Old 11-02-11, 02:11 PM   #503
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Perhaps a trivial question: How to switch scope to 1.5x zoom? I can switch to 6x and 12x but can't move it to 1.5. Thank you
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Old 11-03-11, 08:36 AM   #504
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Perhaps a trivial question: How to switch scope to 1.5x zoom? I can switch to 6x and 12x but can't move it to 1.5. Thank you
hi Lionn77,
use the roll button of your mouse .
if still not possible then check the mods that you have installed after MaGui and disable all of them that jsgme is warning you that are conflicting with MaGui's files

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Old 11-22-11, 07:50 AM   #505
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Can u help me to get range, speed and AOB with AOB rings in AttackScope? I tried OLC-Gui and could manage it. But here the two scratches on first ring are different and it doesn´t work like OLC-Gui.

I saw there are 3 different zoom factors. it seams that x12 is working to get the range with rings.
> counting lines from top of the ship to waterline and then bring it to 90 at the ring. now look for mast in recmanual and see outer ring and get the range (all with x12 zoom)
? but how does this work with x1,5 and x6? What multiplier to count with?
? how to use the scratches (x) and (s) on ring one? when to use?

Same with AOB
> only works at x12 - what multiplier to use when at x1,5 or 6 zoom level?

i saw Markmans posting here:
http://www.subsim.com/radioroom/show...=157376&page=6
but the marks on the scale are different than in his final GUI

is there a manual which is explaining zoom levels (multiplier) and scratches on disc? i saw "manos optics.txt" - but this did not help me

Hope u can help
thx

Last edited by sossenbinder; 11-22-11 at 08:27 AM.
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Old 11-23-11, 05:27 AM   #506
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Originally Posted by sossenbinder View Post
Can u help me to get range, speed and AOB with AOB rings in AttackScope? I tried OLC-Gui and could manage it. But here the two scratches on first ring are different and it doesn´t work like OLC-Gui.

I saw there are 3 different zoom factors. it seams that x12 is working to get the range with rings.
> counting lines from top of the ship to waterline and then bring it to 90 at the ring. now look for mast in recmanual and see outer ring and get the range (all with x12 zoom)
? but how does this work with x1,5 and x6? What multiplier to count with?
? how to use the scratches (x) and (s) on ring one? when to use?

Same with AOB
> only works at x12 - what multiplier to use when at x1,5 or 6 zoom level?

i saw Markmans posting here:
http://www.subsim.com/radioroom/show...=157376&page=6
but the marks on the scale are different than in his final GUI

is there a manual which is explaining zoom levels (multiplier) and scratches on disc? i saw "manos optics.txt" - but this did not help me

Hope u can help
thx
Hi Sossenbinder,
have a look at post 413 of this thread

for all the rest that you are asking ,the answers are in Manos Optics.txt (read it again more carefully) and at the ''Broken TDC Attack Methods'' tutorials.

bye
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Old 01-01-12, 05:25 PM   #507
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Great mod! Thx!
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Old 01-01-12, 07:48 PM   #508
makman94
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Originally Posted by slambi2 View Post
Great mod! Thx!
you are wellcome Slambi
enjoy it
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Old 01-07-12, 03:20 PM   #509
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Is it really no chance for Widescreen for MaGUI F?
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Old 01-07-12, 07:38 PM   #510
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Is it really no chance for Widescreen for MaGUI F?
+1...

Regards.

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