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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 |
The Old Man
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I've been playing with nHancer for a couple hours and can not get those lights to glow propperly.
I did get the in game graphics looking better though. |
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#722 |
Nub
![]() Join Date: May 2009
Posts: 3
Downloads: 134
Uploads: 0
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NVIDIA inspector
Hello, apparantly the nHancer tool has not been updated to work with the more recent nVidia Drivers ( or atleast this was the case). If your graphics card drivers are recent versions there is another utility : 'NVIDIA inspector', which allows the same level of tweaking. I Hope this is helpful to some people.
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#723 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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BugReport for type VII-A:
1) ![]() 2) ![]() The inner dial is a knots-scale, but it must be the 0 - 10 degree scale. ........................... Question: I am looking for the manual. Is there a manual (for the dials) in work or published? |
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#724 |
Seaman
![]() Join Date: Apr 2011
Posts: 40
Downloads: 138
Uploads: 0
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I was about to make the same bug reports as the poster above me. Is this mod still being worked on? It'd be nice to tie up these loose strings. I tried trouble shooting these problems myself, but I don't have the Goblin Editor / Hex Editing skills.
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#725 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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I am also interested to fix these bugs, because i have seen, the bugs exists also in the type VII-C u-boat.
Maybe we can do it together. First step should be to compare - this mod ( http://www.subsim.com/radioroom/showthread.php?t=170421 ) and - this mod (Interior working dials: http://www.subsim.com/radioroom/show...ighlight=dials) with steelviking's Interior Mod . Or just pm these guys (lucagaeta and BIGREG)?! |
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#726 |
Stowaway
Posts: n/a
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#727 |
The Old Man
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SteelViking's Interior Mod V1.2.1 NVidia Fix by TheBeast
-------------------------------------------------------- This MOD is JSGME Ready! PURPOSE: Fix how lights are rendered with NVidia chipset video cards. Fix the Deck Watch Compass Rose Change Periscope body from yellow to silver. CREDITS: SteelViking BIGREG EFFECTED FILES: data\Objects\Sensors\NSS_Uboat_Senzors.dds data\Submarine\Common\Rooms Room_CR.sim Room_CT.sim Room_DER.sim Room_QR1.sim Room_QR2.sim Room_TRF.sim data\Textures\TNormal\tex\ReflectCube.dds If using this MOD please give propper Credits. Enjoy! TheBeast DOWNLOAD LINK: http://www.mediafire.com/?w86iapklybbsw BTW, If I recall correctly, SteelViking worked closely with BIGREG when making this MOD so this MOD contains WoGaDi by BIGREG |
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#728 | |
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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![]() Quote:
Thanks! Last edited by Jacke; 10-31-11 at 09:52 PM. |
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#729 | |
The Old Man
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![]() Quote:
When SteelViking did the light settings, he did it specificly for his Radeon video shipset. Last edited by TheBeast; 11-24-11 at 04:29 PM. |
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#730 | ||
Mate
![]() Join Date: Oct 2011
Location: Calgary, Alberta, Canada
Posts: 54
Downloads: 62
Uploads: 0
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![]() Quote:
Quote:
I believe the Compass Ross is in this file: \data\Objects\Sensors\NSS_Uboat_Senzors.dds I'm using a laptop with AMD Radeon HD3200 IGP and I can see the improvement from the base mod to the NVidia graphics fix (using Irfanview). I suspect all users should install the fix. |
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#731 | |
Silent Hunter
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Quote:
![]() Best regards, Magic ![]() |
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#732 |
Watch
![]() Join Date: Nov 2009
Location: San Antonio, TX
Posts: 30
Downloads: 77
Uploads: 0
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should i use SteelViking's Interior Mod V1.2.1_NVidia_Fix
if i already use the nVidia Missing Lights mod? or does this take its place? |
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#733 | |
The Old Man
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![]() Quote:
But if you want to check it out, give it a try. Regards! TheBeast |
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#734 | |
Silent Hunter
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#735 | |
The Old Man
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![]() Quote:
![]() I guess it's really a matter of personal prefference. ![]() Do a Screen Capture of interior Light bulb. Then Enable my change. Do another Screen Capture of the Same Interior Light Bulb. Compare and make a decission. ![]() |
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