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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Well what is it 8 months after getting the sim , finally went on a campaign drumbeat mission (2nd Happy Time)
![]() Just had my most frustrating patrol. Started out ok oh I solved my save game bug...after the long trip ended up near the mouth of the Hudson ... well close being 100km away. Shallow water...weather bad, light fog and wind missed some ships (picked out the contacts easily enough and figured out the lanes they use) thanks to crappy visibility, hydrophones seemed to be useless in the bad weather and shallow water. Did manage to track and sink a Liberty ship and a small tanker. Then the weather went to ****, rain and heavy fog so I stood off in deep water. Then a Clemson and a Evart found me and pounded me in the rain. Hwo the hell did they pinpoint me? Did Evarts serve in February 42? Did they have radar? I had a hard time evading them, two dead and a heavily damaged boat. NO way after 4 patrols should I have had more trouble with USN escorts than British escorts...the Brits always seemed to be sleeping. This sim seems to still have some problems. I am using RuB 1.45, HT 1.46 and SH3 Commander 2.3 |
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#2 |
Navy Seal
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The issue is indeed radar. I believe all escorts get some form of radar in 1942. The same is true of airborne radar, for example.
One thing that might be worthwhile for modders is to try and tweak around with the equipment dates a bit. |
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#3 | |
The Old Man
![]() Join Date: Apr 2005
Posts: 1,336
Downloads: 6
Uploads: 0
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#4 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Well I got lucky, once I submerged I did shake them. My damage was all gunfire, and on my shopping list for the next mission is a radar detector for sure.
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#5 |
Navy Seal
![]() Join Date: Aug 2005
Location: Sinking ships off the Australian coast
Posts: 5,966
Downloads: 1
Uploads: 0
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The radar detector has saved my skin many times over. My crew are building an alter to it as we speak!
Radar is useful, but only when the 360 scan model comes out. It's also best to use it only when needed and then for short periods of time. I have also used homing torps! I love the little beasties to death. I have to make a full report of the first patrol I used then on. It Makes for good reading. |
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#6 |
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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I'm up to early '45 in my IID, the IID doesn't get radar itself but does get the radar detectors. As soon as a get a radar detected warning I dive, so far only once has a DD been able to find me after that (maybe if I change the TC from 8x to 1x on radar detection it would eliminate this).
But getting to my point... Maybe if you only installed the detectors and not radar of your own it may help? I suppose it would make it a bit harder to find merchants though :hmm: note; I'm refering to career mode, if this only applies to the single missions this might be irrelivent. |
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#7 |
Ocean Warrior
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Anytime one *uses* any type of radar, you just as well erect a huge neon sign pointing to your location. Be it air, land, or sea.
It was that way in WW2, and it still is today. |
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#8 | |
Weps
![]() Join Date: Dec 2004
Location: periscope depth
Posts: 354
Downloads: 5
Uploads: 0
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#9 | ||
Weps
![]() Join Date: Apr 2005
Location: Australia
Posts: 366
Downloads: 17
Uploads: 0
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![]() I'm going to post my Commander logs when the war ends (or we die ![]() I've learnt my lesson though, radar detectors are much more important than radar ![]() |
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