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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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This is noobie stuff again. Sorry.
I've spent a couple of hours trying to understand what the mods do that come preloaded with the current JSGME. Only one or two have descriptions associated, and for those of us that are on steep learning curves, it would really help to understand what 'Integrated Orders', 'Merged Campaign' etc means, and what the implications are for game play. Perhaps a short paragraph in the User's Guide? (The search tool doesn't help. I finally found 'Integrated Orders' in a post on a mod thread, but the description really left me none the wiser.) Having spent hours messing around with the update, turning things on and off, I now see a post above where our Guru advises NOT to turn mods on or off mid-patrol. Oops! I don't know if I can remember my previous settings (6 mods, I think), and especially their order (important?), so I fear my brilliant current patrol/career will crash when I relaunch... Ahggg! ![]() If it really is critical that mods are not added/deleted mid patrol (and, thinking about it, it does make sense that it may create a conflict of some kind), perhaps a warning on the interface itself, and a note in the User Guide in the 'Activating' and 'Disabling mods' sections? |
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#32 | |
Rear Admiral
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![]() If you are running GWX, the first and sometimes best place to look for a quick answer to basic questions is the manual. Trust me, it's not like the stock game manual... it actually has information in it! ![]() |
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#33 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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Thanks. DOH! (I need another smiley with a suitable forehead slap!)
Yes, of course, I had tunnel vision as I was focused on the JSGME - clearly they are the GWX mods. I'll look up the manual (there it sits on my desktop, all 644 pages of it, right under the SH3 CMdr icon!) Still concerned about changing mods mid-patrol, though, can hardly wait to see what has happened! |
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#34 |
Chief of the Boat
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#35 |
Engineer
![]() Join Date: Dec 2007
Location: Perth, Australia
Posts: 213
Downloads: 58
Uploads: 0
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I know, I know - no rum for a week. Suitably chastised, Jimbuna. I do LOVE the effort put into manuals - no one bothers to do so with new games, so this one is an amazing treat.
So goes to show what happens when my crew management goes to hell - the brain box stops functioning - couldn't for the life of me seperate a JSGME 'issue' from a GWX 'issue'. Must stoke up the fire & get some rack time and clear the vents. I love hot-swapping in cold climates (its currently -23C here). |
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#36 |
Chief of the Boat
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LOL
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#37 |
Navy Dude
![]() Join Date: Sep 2001
Posts: 172
Downloads: 21
Uploads: 0
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I currently am using ver 2.20.120 for 41 mods for SH III ( love it )
I just ordered SH IV and would like to add mods to it Question can I leave my JSGME program for SH III alone and install ver 2.6 in my new game folder? Also if I install 2.6 directly over my 2.2 ver do I simply move my active mods over to my list of SH III mods that are currently inactive? I do not want to screw up my nicly running SH III rig Any suggestions? |
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#38 | ||
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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I run multiple installs in different folders, (and different games for that matter), and have never experienced any issues as a result. Quote:
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#39 |
Planesman
![]() Join Date: Sep 2008
Posts: 195
Downloads: 19
Uploads: 0
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I'd like to download JSGME 2.6, but none of the links seem to work.
The documentation link isn't working, the link at the top of this thread isn't working, and the link in JScones signature doesn't work.
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*While troubleshooting a printer at work Me: "Do you want me to run the copies through again?" Boss: "Hold on, let me go get the alcohol first. Me: ![]() |
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#40 | |
Chief of the Boat
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#41 |
Mate
![]() Join Date: Apr 2011
Posts: 59
Downloads: 1044
Uploads: 0
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hello i just lost everything on my computer and i just downloaded sh4 and the generic mod enabler to add mods however it is not working can someone please help me in the proper installation of it to ensure it work correctly i am trying to download the typhoon mod and it will not work please can someone help
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MAY YOU LIVE AS LONG AS YOU WANT AND NEVER WANT AS LONG AS YOU LIVE DO UNTO OTHERS THEN RUN VERY FAST |
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#42 |
Ocean Warrior
![]() Join Date: May 2005
Location: New Castle of Delaware
Posts: 3,231
Downloads: 658
Uploads: 0
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Doulos05, you only have to copy the JSGME into you Main SilentHunterIII folder in Program Files on your C Drive... or the drive you installed SH3 on. Make a shortcut and drag it to your desktop. Then create a folder in the same Main SH3 folder and name is Mods. I say copy as it'll save downloading them all again.
For any mods you want to use I suggest you download them to a SH3 Mod folder.... JSGME too Then Copy/Paste them into the Mods folder you made. Then click on the JSGME shortcut to open it and install the mods. Highlight a mod and click the arrows facing the right to install it in SH3. Seems hard to do but it's actually very easy. Just play with it and you'll do ok. ![]() Good luck and enjoy. ![]()
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Gary No Borders, No Language, No Culture =s No Country I'm a Deplorable, and proud of it. |
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#43 |
Swabbie
![]() Join Date: Apr 2005
Posts: 8
Downloads: 125
Uploads: 0
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Thanks for the link jimbuna
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#44 |
Chief of the Boat
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#45 |
Stowaway
Posts: n/a
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Has anybody got a fresh link for JSGME please?
Cheers for that. Last edited by Sittingwolf; 08-10-12 at 07:56 AM. |
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