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View Poll Results: What version of SH4 do you have?
Orriginal SH4 (no U-Boot missions) 285 23.59%
SH4 + Uboot Missions addon 923 76.41%
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Old 09-03-11, 04:47 PM   #241
caesura
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Bouncy Depth Changes

I love the mod for the most part. The boat is beautiful. You did a great job on the graphics and design of it. Thank you so much.

I'm running a clean install 1.5 gold edition with no other mods but this one.

I had a couple of issues, one that I fixed and one that I can't figure out how to resolve.

1. When I was running the boat at periscope depth with all periscopes down a wake was appearing above the boat. I fixed this by changing the periscope depth in the NSS_OhioSSBN.cfg file from 25m to 26m. Now it runs with no wake.

2. I have noticed that when returning to periscope depth from a dive below 200ft that the boat passes above the set periscope depth and pops out of the water, and at high speed will bob up and out a couple of times before it settles to the proper depth.

Is there a way to fix this? It also happens on diving. It will dip pretty far below the desired depth and then rise and fall a couple of times before evening out.

I would like a smoother transition to the desired depth. Is there a way I can fix this? or do I just fire my pilot

Thanks for making such a beautiful boat, and I hope you can give me some insight into how to resolve this issue.
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Old 09-04-11, 08:29 AM   #242
Marka Ragnos
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this is a problem with most boats going faster then 13 knots.

The only way too avoid this is lowering your speed to 5 about 5 knots.

You don't want your nose sticking out when you are tracking a task group :p
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Old 09-04-11, 11:15 PM   #243
caesura
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Ok, Cool I guess I can manage the ascent rates by only going up to 100 ft and then going to periscope depth from there when at high speeds.

I thought I saw someone asking about this before, but I didn't recall seeing a reply... Is there any plan on getting the ICBM's to work on the Ohio class like they did on the Typhoon class?

http://www.subsim.com/radioroom/show...=184167&page=4

I would love my Ohio even more if this was possible.

Oh, and any idea what files I could edit to make the torp storage capacity the same as the typhoon?

Thanks for your guidance.
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Old 09-05-11, 07:31 AM   #244
Marka Ragnos
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Quote:
Originally Posted by caesura View Post
Ok, Cool I guess I can manage the ascent rates by only going up to 100 ft and then going to periscope depth from there when at high speeds.

I thought I saw someone asking about this before, but I didn't recall seeing a reply... Is there any plan on getting the ICBM's to work on the Ohio class like they did on the Typhoon class?

http://www.subsim.com/radioroom/show...=184167&page=4

I would love my Ohio even more if this was possible.

Oh, and any idea what files I could edit to make the torp storage capacity the same as the typhoon?

Thanks for your guidance.
i have 120 slots on my ohio
you need to edit the ohio upc file and the sim file with silent 3ditor

make sure the values are the same
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Old 09-07-11, 01:36 PM   #245
caesura
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Cool, I upgraded my number of slots, but is there any way to make it so the modern torpedos load when I refit for a mission? When I dock I always get the old game standard ones and have to manually reload the newer ones.
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Old 09-07-11, 10:21 PM   #246
caesura
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I updated those two files, and all is well. If you want to update a career you also have to update the latest saved game file ActivePlayerUnits.upc file.


Now the only question is how to get it to load the torpedoes that I want when I refit, and not just put on the lame old ones. Adding in huge numbers of torps is tedious.

Last edited by caesura; 09-07-11 at 11:32 PM.
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Old 09-08-11, 10:07 AM   #247
Marka Ragnos
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Quote:
Originally Posted by caesura View Post
I updated those two files, and all is well. If you want to update a career you also have to update the latest saved game file ActivePlayerUnits.upc file.


Now the only question is how to get it to load the torpedoes that I want when I refit, and not just put on the lame old ones. Adding in huge numbers of torps is tedious.

that is very possible; go back to the subs upc file where you changed the number of torpedo's.

An example

[UserPlayerUnit 1.Compartment 5.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=80
IDLinkAmmunitionIntervalDefault1= NULL, NULL, T7Torpedo, 40, T11Torpedo, 40

That would give you 40 torpedoes and 40 rockets

change the amount to your desire
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Old 12-21-11, 09:53 AM   #248
pip12345
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Default Any way to use this with TMO 2.2?

Is there any way to use this with TMO 2.2?
Because I want to use this sub really badly.
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Old 02-23-12, 06:11 PM   #249
Doming0
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I have edited the NSS_OhioSSBN UPC file to look like the following

[UserPlayerUnit 1.Compartment 4.Bunker 1] ; Forward Torpedo Room
ID=BowTorpedoRoom
Capacity=80
IDLinkAmmunitionIntervalDefault1= NULL, NULL, Mk27Torpedo, 80

I have also edited the .sim file to state wpn_SubTordedoSys

Rooms


Fore


Storage (80)


(0) = MK27TorpUS


etc

etc
etc


BUT it still only gives me 28 torpedo's at the start of the game.

What am I doing wrong? Thanks =)
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Old 02-24-12, 08:58 AM   #250
Marka Ragnos
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when you change these settings did you disable and then re-enable the mod?
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Old 02-24-12, 09:03 AM   #251
gaul92
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used to like this but it is very glitchy
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Old 02-24-12, 09:26 AM   #252
Marka Ragnos
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Quote:
Originally Posted by gaul92 View Post
used to like this but it is very glitchy

actually the ohio mod is one of the more stable and reliable mods, still use it
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Old 02-24-12, 01:12 PM   #253
Doming0
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Quote:
Originally Posted by Marka Ragnos View Post
when you change these settings did you disable and then re-enable the mod?

Bingo. Thanks buddy! Sub is now loaded for some serious death dealing.
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Old 02-24-12, 08:26 PM   #254
gaul92
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Quote:
Originally Posted by Marka Ragnos View Post
actually the ohio mod is one of the more stable and reliable mods, still use it
What I meant the glitchy I meant for me anyways I do not want click dive cause It keeps going down even clicking maintain depth I diesd so many times of that four times I would click blow ballast if it would start rising then go back to down to crush depth so I stopped using that mod now I am into the surface ships
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Old 02-24-12, 09:47 PM   #255
Doming0
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Here's a question...

I line up my torpedo and let it rip... BUT it only goes about 2 feet and stops cold. It then waits 10 sec. and explodes. I can't for the life of me figure out why.

If anyone has dealt with this at all could they please help me. Thanks.
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