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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Black Magic
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SH Validator v2.0.3 (something I made for SH5 that I ported over to SH4)
This app will verify your SH3/4/5 installation for common errors/bugs. It's best used after you have installed mods to see if anything was 'broke'. Is it perfect? No. There is much more to code in for checking but as is it's very useful ![]() It's very easy to use. Once you run the app it will immediately start validating your SH3/4/5 installation. Any errors reported can be found in associated boxes (plus the box will tell you how many errors are contained in it). The app now lets you select the path to the install folder or have it read from registry The app now also displays the .exe file version in the title bar The app now lets you choose to validate SH3, SH4, or SH5 starting with v1.7.0 you can now save the errors to a text file (after validation is complete you'll have option to save errors). You also have the ability to add missing files from the classes to an ignore list (I've predefined some files for the ignore list that are not required for the game) starting with v1.9.0 the log file generated now shows the countries defined, all the classes and types defined, and a breakdown of the roster (Country and units defined). This will greatly benefit modders and those curious to see what each country has. I've also made the textboxes more user friendly by enabling horizontal scrolling and indenting entries. A menu bar has been added that will allow you to save the log file (again) and re-validate (choosing which SH version) without having to close the app down and restart. If you find the app useful then ![]() ![]() The above was ran on Stock 1.4b version of game NOTE: Errors in the classes have to be interpreted. Some files are not required for some units. If you encounter errors in the classes and you have questions as to whether they are valid or not please post those questions to this thread. v2.0.3: http://www.gamefront.com/files/20758...DarkWraith_zip How to interpret and fix common errors: DefSide errors: http://www.subsim.com/radioroom/show...8&postcount=26 Non-sequential ordering/duplicate entries: http://www.subsim.com/radioroom/show...2&postcount=27 Campaign errors: Type x not defined in y: http://www.subsim.com/radioroom/show...4&postcount=41 ![]() Last edited by TheDarkWraith; 09-08-11 at 05:54 PM. |
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#2 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Very interesting...
If it helps identify common errors, then this could prove quite helpful. Thanks for investing the time! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#3 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
Uploads: 0
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Are you ever gonna stop !! lol just kidding
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"A few stood against many that is all that matters" |
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#4 |
Sea Lord
![]() Join Date: Mar 2005
Location: Deep down in Germany
Posts: 1,969
Downloads: 42
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we all appreciate every minute you invest for sh3, tdw. so, thanks a lot!
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#5 | |
Admiral
![]() Join Date: Feb 2006
Location: PQ AN 25
Posts: 2,178
Downloads: 70
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SH3+GWX SH5+WoS Still Sailing....still Deep ![]() |
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#6 |
Silent Hunter
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Thx TDW !!!
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#7 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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Very nice tool. i checked my sh3 install and it detected 6 errors. can you code in an output option, because i want to post my findings here on subsim. perhaps somebody can tell me then, whats wrong there...
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Everything comes to him who waits |
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#8 |
Watch
![]() Join Date: Feb 2010
Location: Lithuania, Vilnius
Posts: 16
Downloads: 26
Uploads: 0
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same here, just more errors, TDW plz check last 2 pages of GWX mod topic.
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#9 | |
Black Magic
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There are 2 class errors that aren't really important and can be ignored. They deal with the mines and subnets. You have to interpret the results. Some units don't have .sns files (mines and subnets) thus the error isn't really an error. The app is very thorough in it's checking and validating. DefSide errors are the most common errors found as they are easily overlooked when mods are made. |
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#10 |
Grey Wolf
![]() Join Date: Apr 2011
Posts: 756
Downloads: 237
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TDW......are you??? U know..........
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#11 |
Black Magic
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#12 |
Watch
![]() Join Date: Feb 2010
Location: Lithuania, Vilnius
Posts: 16
Downloads: 26
Uploads: 0
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yep i posted error log by copy&paste method in previous page of GWX topic...
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#13 | |
Black Magic
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![]() The buoys missing the .eqp and .sns files are ok You have to interpret the results. I can't say such and such file is not required for such and such unit until such and such unit is defined (for the classes) Last edited by TheDarkWraith; 09-05-11 at 02:14 PM. |
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#14 | |
Watch
![]() Join Date: Feb 2010
Location: Lithuania, Vilnius
Posts: 16
Downloads: 26
Uploads: 0
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then here you go (SH3 v.1.4 GWX 3.0):
Quote:
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#15 | |
Black Magic
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![]() ![]() now from you list you can ignore: UnitClass=Air_Mine UnitType=306 (Environmental) C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.eqp doesn't exist! C:\Games\SilentHunterIII\data\Air\LAa_Barrage_Ball oon\LAa_Barrage_Balloon.sns doesn't exist! UnitClass=Buoy_D2_FL UnitType=105 (Environmental) C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.eqp doesn't exist! C:\Games\SilentHunterIII\data\Sea\Buoy_D2_FL\Buoy_ D2_FL.sns doesn't exist! UnitClass=Buoy_G1_FL UnitType=105 (Environmental) C:\Games\SilentHunterIII\data\Sea\Buoy_G1_FL\Buoy_ G1_FL.sns doesn't exist! UnitClass=Buoy_G2_FL UnitType=105 (Environmental) C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.eqp doesn't exist! C:\Games\SilentHunterIII\data\Sea\Buoy_G2_FL\Buoy_ G2_FL.sns doesn't exist! UnitClass=Buoy_O1_FL UnitType=105 (Environmental) C:\Games\SilentHunterIII\data\Sea\Buoy_O1_FL\Buoy_ O1_FL.sns doesn't exist! UnitClass=Buoy_R1_FL UnitType=105 (Environmental) C:\Games\SilentHunterIII\data\Sea\Buoy_R1_FL\Buoy_ R1_FL.sns doesn't exist! UnitClass=Buoy_R2_FL UnitType=105 (Environmental) C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.eqp doesn't exist! C:\Games\SilentHunterIII\data\Sea\Buoy_R2_FL\Buoy_ R2_FL.sns doesn't exist! UnitClass=Statue UnitType=408 (Environmental) C:\Games\SilentHunterIII\data\Land\Statue\Statue.e qp doesn't exist! C:\Games\SilentHunterIII\data\Land\Statue\Statue.s ns doesn't exist! UnitClass=AntiSubNet UnitType=501 (AntiSub Net) C:\Games\SilentHunterIII\data\Ordnance\AntiSubNet\ AntiSubNet.sns doesn't exist! UnitClass=Minefield UnitType=500 (Mine) C:\Games\SilentHunterIII\data\Ordnance\Minefield\M inefield.sns doesn't exist! All the other errors are valid and should be fixed ![]() |
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