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#1111 |
Loader
![]() Join Date: Apr 2009
Location: Valladolid (Spain)
Posts: 90
Downloads: 1404
Uploads: 0
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Hey guys, if I install only the base of the Open Horizons would have the problems that exist in the detection of units? Thanks again
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#1112 | |
Navy Seal
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In the base mod there have been two stock ships set as coastal and these will still have the hydro problem. If this issue cant be fixed within the ships (if that is the problem), I am looking at re-setting the coastal ships as cargo. (hope this is not required) If I did this, I would release a new version and a guide on how to edit your campaign save game so you wont have to start a new career ![]() |
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#1113 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Im currently using the base mod and environment mod together, but after 4 days of crusing around the easten British coast, i've only encounterd two warships and a dozen fishing boats...the fishing boats cant be heard via Hydrophone.
Im thinking the mod is designed to pull-in the new coastal ships, but if you dont have the ship mod (which i dont), then there is little else left by the coast. What im finding now, is that when a ship is spotted, i dive immediately....if i can hear it, its a warship, if i cant its a fishing boat. |
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#1114 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Hydrophone issues aside, Trevally, would it be okay if I post here the flag freeze-fix for the imported ships? I have tested it and it seems to be working allright, but the only way to be sure is to make a public test. I'm going out for the weekend, but I hope I could do it tomorrow or friday. As far as I know, you wouldn't need a campaign restart. |
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#1115 | |
Navy Seal
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#1116 | |
Navy Seal
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The campaign pulls in ship types - So when the campaign wants 25 cargo ships for a convoy - it will pull 25 ships. Same with coastal ships. Two stock ships became coastal ships for this reason. Also - traffic has been increased over stock traffic. See here The base mod has the exact same amount of traffic/convoeys etc as the full version ![]() |
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#1117 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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Hi Trevally!
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It would be a pity to give up the coastal traffic, because I, and I think also, many other like it! And btw, you and the other do a great Job, many THANKS!! ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 Last edited by uekel; 08-31-11 at 02:55 PM. |
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#1118 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Too many fishing boat reports can seriously slow you down ![]() |
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#1119 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Stormy...... |
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#1120 | |
Seasoned Skipper
![]() Join Date: Sep 2010
Location: Brandenburg (near Berlin/Germany)
Posts: 690
Downloads: 258
Uploads: 2
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![]() Maybe it was originally intented for such as there. ![]() It would be even an improvement with the silent 104! ![]()
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http://www.subsim.com/radioroom/album.php?albumid=473 |
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#1121 |
Navy Seal
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Type 108 is only used for fishing boats and tugs.
So yes they could be chaged to 104 - freeing up 108 for coastal. Good work guys ![]() |
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#1122 | |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I hear what your saying Trevally, but something seriously does'nt seem right!. I've now been patroling off the east coast from Tyne to south of Scrapa flow for 9 days! and apart from the mentioned earlier encounter with those two warships, i've only seen fishing boats (with stuck flags). Despite diving frequently, i've heard nothing,,not even warships. All reports from BDU (about every half hour), report ( and show) only merchants that are right next to port at 0kms speed! I've seen no contacts in the water, so to speak, that arn't warships. Im now heading up to Scrapa flow to attempt the capital mission (for some action) and although being only 20km away from scarpa, the only thing i've encountered is a fishing boat with stuck flag. Im all for the odd quiet patrol..realisim and that, but something does'nt seem right. Thanks |
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#1123 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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Whether is in campaign OH II court of supply ships and "milk cows"? If is, where and when they appear? Well to see a map))
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#1124 |
Ships Secretary
Join Date: Apr 2009
Location: MilesCity Montana
Posts: 583
Downloads: 614
Uploads: 0
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I've wondered if there is a lack of freighter traffic along the coast, or if I was just un lucky too. I then went off shore a ways and just north of the channels mouth, I would then run into convoy after convoy, after convoy. So I think it's just where you look.
But there should be more than just fishing boats, machine gun targets, I'm sick of seeing nothing but carrier task forces off Norway now. I sank a carrier and it's crusier escort, then got pinned down for a day. Surfaced, smoke sited, another task force. They are British ships in narvanks waters, yet don't count as such for some reason..I don't get it. Still, I love this. You guys really have polished the he'll out of this turd. In my opinion.
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#1125 |
Seaman
![]() Join Date: Aug 2011
Posts: 32
Downloads: 8
Uploads: 0
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![]() Last edited by Vit; 09-01-11 at 07:20 AM. |
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