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Old 12-01-05, 08:24 AM   #31
Hudsonhawk
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Quote:
Originally Posted by Sailor Steve
I used GoldWave to do all the conversions, and then used it again to listen to them. Other than that, I just wait and see how they sound in the the game.
RgR....that's what i'm useing..... :hmm: ....ok......

Lastnight i was working on the Ship Fire 1 trying to mix in sirens,bells and Ship distress horn. On Goldwave it sounded GREAT!
But in game i wasn't able to get the sound....when a ship was on fire. sooooo back too the drawing board.... :hmm:
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Old 12-01-05, 09:25 AM   #32
gouldjg
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Hey guys

After reading this small article a ducimus found, I am wondering if a similar sound mod for this games DC's could be created.

Is there one already available that has that click before exploision.?
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Old 12-01-05, 09:58 AM   #33
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Fix the stupid cheers.
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Old 12-01-05, 11:33 AM   #34
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the click is a cool sound but not realistic to hear it within the sub. The DC would have to be directly on top of or beside the sub, then you would probably be dead!
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Old 12-01-05, 11:40 AM   #35
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Oops sorry

I just read this.

http://www.chinfo.navy.mil/navpalib/...l/schratz.html

It may be rare occasions but It sounds cool to me.

Anyway, I am intending on changing my DC damage rates and ranges to compensate.

Whats the best free sound editing pack and I will have a go myself.
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Old 12-01-05, 11:46 AM   #36
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I should rephrase what I wrote. The clicking sound would always be there. In the game it would not be realistic because the DC's are not always dropped so accurately for you to hear the click, yet the click would be played for every DC explosion. There aren't multiple files for varying distances of drop. If it were possible to add new files and get the game to recognize them, then implementing a click of the detonator for a very close drop would be very cool, you would know you were in for a rough ride.
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Old 12-01-05, 11:50 AM   #37
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I understand now

The penny dropped when I was thinking about it.

Thanks
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Old 12-01-05, 11:56 AM   #38
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If you want the click you should certainly put it in. I used it for a long time in SH2. I may still have a version of it, if I can find it I will send it to you. It will have to be converted to ogg. Let me look around...
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Old 12-01-05, 01:03 PM   #39
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lafeeverted......are all the files...(sound effects) ogg? I know that the Speech sounds are......
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Old 12-01-05, 01:55 PM   #40
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My mistake, effects are waves. I remember a thread about making sure the files were in the correct format( hz, bps, stereo/mono, etc....) otherwise there might have been some crashes. Using your sound editing program you can check the properties of the SH3 files and just reformat the SH2 sounds to match to avoid any potential CTD's.

gouldjg - sorry, I no longer have the DC with click wave.
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