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#1066 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Just curious, were you getting dolphins running Full Magic1111?
![]() thanks for the patch Trevally! Last edited by 0rpheus; 08-28-11 at 02:03 PM. |
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#1067 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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About the missing hydrophone sounds...
It's weird that they aren't audible because I could swear that it was working the time we imported them. Now many of the new ships won't even register in the soundman's reports. Others register there, but aren't working in the hydrophone station... Hmm... I bet it has something to do with the ship classes, for example new cargo ships weren't detected in any way if you are submerged, but my soundguy reports fishing boats even if they aren't audible in hydrophone station. PS. Some good results messing with the flags, no freezes yet, fingers crossed! |
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#1068 |
中国水兵
![]() Join Date: Aug 2009
Location: Dayton OH
Posts: 271
Downloads: 130
Uploads: 0
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Trevally did you find what caused this?
http://www.subsim.com/radioroom/show...&postcount=916 I'm about to start patrol 2 but didn't want any issues with that. It still is not shown as an objective. I am at early May now. |
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#1069 | |
Navy Seal
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I will update the message for v0.4 ![]() |
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#1070 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#1071 |
Silent Hunter
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Sorry, but don´t understand what you mean....?
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#1072 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Okay, managed to get hydrophone sounds from the imported ships!
![]() Unit type 104 (coastal vessel) seems to be problematic, it won't show up in audio contacts at all. So no way of knowing if there is a 4000 ton ship passing over you, sonar man won't hear it. Changing type 104 to 102 seemed to do the trick (plus some other tweaking). I'm not yet sure if there is a way around this. Trevally, what would happen in the campaign if we changed the 104 coastal ships to regular cargo 102? Would it mess something up? |
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#1073 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#1074 | |
Navy Seal
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![]() Changing coastal ships to type 102 would require a major overhaul. ![]() Are you testing in a single mission ![]() |
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#1075 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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__________________
Stormy...... |
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#1076 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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campaign still working, leaved kiel bunker and investigated a moving imported german ship (SV small composite frighter) just after the kiel channel ntrance, but still no hydro sounds... are there maybe other/more incompatible UnitClasses involved ?
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Stormy...... |
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#1077 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Halfway through base + enviro Coastal Waters and not a single CTD so far.
![]() Pretty sure there were no Dolphins or subnets in either of my test games with OHII Full 1.1 & 1.2 - I saw no dolphins at all and I would have noticed the framerate loss from the subnets; I get plenty of both now. Mines seem fine in both versions though. Kinda leads to my next question.. wondering if there's a way I can manually remove just the subnets and leave the rest of enviro intact, or does it involve editing the campaign layers? Guess it's not just as easy as deleting the nets cfg & textures? |
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#1078 | |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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But when I changed it to 102, my sonar man reported it, but I still couldn't hear it in hydrophone station. So I added "SonarTarget" -command to the ships dsd-file, and it worked, sonar man reported the ship, and I could hear it too. It seems that you can't hear any of the new ships without modifying them. Still needs testing, no frozen flags yet! ![]() And Trevally, yes i'm testing with the single missions. |
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#1079 |
Ace of the deep .
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Is T hIs tH e cOrRE ct oRdE r ?
OPEN HORIZONS II_base v1.2 TDW_Mines_Subnets_Spottable (OH II v1.2) OPEN HORIZONS II_New_Ships v1.2 |
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#1080 | |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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__________________
Stormy...... |
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