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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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View Poll Results: Which colors for map ,do you prefer ? | |||
i like the colors at pic 1 |
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13 | 24.53% |
i like the colors at pic 2 |
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11 | 20.75% |
i like the colors at pic 3 |
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20 | 37.74% |
i like the colors at pic 4 |
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20 | 37.74% |
Multiple Choice Poll. Voters: 53. You may not vote on this poll |
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#46 |
Black Magic
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I'm really miffed about this ATM
![]() I have 0 problems with the app and I can't figure out why some others are having problems when it comes time to make the gradients. It has something to do with DirectX I do know that but just can't quite pinpoint what.... ![]() |
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#47 |
Black Magic
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test version v0.0.7: http://www.megaupload.com/?d=6H7533Q0
changed how the gradients are 'stored' in memory. Hopefully fixes problem some users are experiencing |
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#48 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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No success
Code:
00000000 0.00000000 [2180] workingfolder=D:\Downloads\SHMapViewer_0_0_7_by_TheDarkWraith 00000001 0.04104583 [2180] DirectX initialized 00000002 1.89957047 [2180] using Silent Hunter III 00000003 1.90020394 [2180] 32bit Key found. Value='W:\SilentHunterIII\' 00000004 1.90022445 [2180] \ found as last character in install path from registry! 00000005 1.90024364 [2180] InstallPath=W:\SilentHunterIII 00000006 2.75826764 [2180] using Map1 00000007 2.75882006 [2180] gradient filename=gradient.tga 00000008 2.75884056 [2180] creating the map 00000009 2.76199889 [2180] 6 gradientx.tga's were found 00000010 3.64842033 [2180] map: creating gradients 00000011 3.65435338 [2180] Error creating the map gradient. 00000012 3.65435338 [2180] Exception=System.IO.FileNotFoundException: Die Datei oder Assembly System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden. 00000013 3.65435338 [2180] Dateiname: System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 00000014 3.65435338 [2180] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient..ctor(String installpath, String workfolder, String fn, String fnextension, Device& dv, enumgradienttype gt, Boolean sh5, Boolean useactfile, Boolean showwarnings) 00000015 3.65435338 [2180] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap..ctor(String installpath, String workfolder, String fn, String fnextension, ShowInformationDialog sid, Device& d3dd, Control cf, Int32 mw, Int32 mh, Boolean uSH5, Boolean umap1) 00000016 3.65435338 [2180] 00000017 3.65435338 [2180] WRN: Protokollierung der Assemblybindung ist AUS. 00000018 3.65435338 [2180] Sie können die Protokollierung der Assemblybindungsfehler aktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) auf 1 festlegen. 00000019 3.65435338 [2180] Hinweis: Die Protokollierung der Assemblybindungsfehler führt zu einer gewissen Leistungseinbuße. 00000020 3.65435338 [2180] Sie können dieses Feature deaktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] entfernen. 00000021 3.65435338 [2180] 00000022 3.65435338 [2180] Die Datei oder Assembly System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden. 00000023 8.72790337 [2180] Unable to generate gradients 00000024 9.79143524 [2180] failed to create map 00000025 9.79179859 [2180] closing 00000026 9.79242516 [2180] destroying map |
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#49 |
Black Magic
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alrighty then it's time to swap hard drives on my computer and fire up XP 32 bit and see what happens
![]() EDIT: test version 0.0.11: http://www.megaupload.com/?d=OSAMHESH Problem was a threading issue ![]() I got this to load on my laptop (XP 32 bit) so it should work now You need .NET framework 3.5 intalled (found this out by trying to run on my Windows 98 computer) Last edited by TheDarkWraith; 08-28-11 at 12:16 AM. |
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#50 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Tried it on a VM for now with WinXP Pro SP3 [32bit], latest DirectX 9.0c [June 2010] and .NET FW 3.5 SP1 installed.
It's working so far but huge parts of the window are out of screen range [17", 4:3, 1024x768] basically the lower part, also at left and right side. Is there a way to downsize the window? When minimizing the window I get the following error: Code:
************** Ausnahmetext ************** Fehler in der Anwendung. -2005530585 (D3DERR_DRIVERINTERNALERROR) bei Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters) bei Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnResize(EventArgs e) bei System.Windows.Forms.Panel.OnResize(EventArgs eventargs) bei System.Windows.Forms.Control.OnSizeChanged(EventArgs e) bei System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) bei System.Windows.Forms.Control.UpdateBounds() bei System.Windows.Forms.Control.WmWindowPosChanged(Message& m) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ScrollableControl.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Geladene Assemblys ************** mscorlib Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3082 (QFE.050727-3000). CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- SHMapViewer Assembly-Version: 0.0.11.0. Win32-Version: 0.0.11.0. CodeBase: file:///C:/Dokumente und Einstellungen/xxxxx/Desktop/SHMapViewer_0_0_11_by_TheDarkWraith/SHMapViewer.exe. ---------------------------------------- System.Windows.Forms Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll. ---------------------------------------- System Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll. ---------------------------------------- System.Drawing Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll. ---------------------------------------- Microsoft.DirectX.Direct3D Assembly-Version: 1.0.2902.0. Win32-Version: 9.05.132.0000. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll. ---------------------------------------- System.Configuration Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll. ---------------------------------------- System.Xml Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3082 (QFE.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll. ---------------------------------------- Microsoft.DirectX Assembly-Version: 1.0.2902.0. Win32-Version: 5.04.00.2904. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll. ---------------------------------------- mscorlib.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3082 (QFE.050727-3000). CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- System.Core Assembly-Version: 3.5.0.0. Win32-Version: 3.5.30729.1 built by: SP. CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll. ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly-Version: 1.0.2902.0. Win32-Version: 5.04.00.3900. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll. ---------------------------------------- Microsoft.DirectX.DirectInput Assembly-Version: 1.0.2902.0. Win32-Version: 5.04.00.2904. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectInput/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectInput.dll. ---------------------------------------- Microsoft.VisualC Assembly-Version: 8.0.0.0. Win32-Version: 8.00.50727.3053. CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll. ---------------------------------------- Code:
00000000 0.00000000 [3124] workingfolder=C:\Dokumente und Einstellungen\xxxxx\Desktop\SHMapViewer_0_0_11_by_TheDarkWraith 00000001 0.03405852 [3124] DirectX initialized 00000002 1.44153571 [3124] using Silent Hunter III 00000003 1.44161201 [3124] 32bit Key found. Value='C:\SilentHunterIII\' 00000004 1.44167149 [3124] \ found as last character in install path from registry! 00000005 1.44665372 [3124] InstallPath=C:\SilentHunterIII 00000006 1.86030602 [3124] using Map1 00000007 1.86044931 [3124] gradient filename=gradient.tga 00000008 1.86415398 [3124] creating the map 00000009 1.86845672 [3124] 6 gradientx.tga's were found 00000010 2.68257093 [3124] map: creating gradients 00000011 2.68794942 [3124] Gradient: creating gradient 00000012 2.68804955 [3124] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000013 2.68811679 [3124] Gradient: using game file 00000014 2.68818974 [3124] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths 00000015 2.68825221 [3124] Gradient: creating the gradient 00000016 2.70858622 [3124] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True 00000017 2.71595550 [3124] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000018 2.71604705 [3124] Gradient: creating gradient 00000019 2.71610808 [3124] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000020 2.71616960 [3124] Gradient: using game file 00000021 2.71619773 [3124] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths 00000022 2.71625662 [3124] Gradient: creating the gradient 00000023 2.71641207 [3124] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True 00000024 2.71679497 [3124] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000025 2.71686149 [3124] Gradient: creating gradient 00000026 2.71691942 [3124] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000027 2.71697736 [3124] Gradient: using game file 00000028 2.71706295 [3124] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths 00000029 2.71715260 [3124] Gradient: creating the gradient 00000030 2.71718240 [3124] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True 00000031 2.71726632 [3124] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000032 2.71887302 [3124] creating height map 00000033 2.71927857 [3124] 32bit Key found. Value='C:\SilentHunterIII\' 00000034 2.71934271 [3124] \ found as last character in install path from registry! 00000035 2.76201129 [3124] InstallPath=C:\SilentHunterIII 00000036 2.95359111 [3124] creating and filling map 00000037 2.95393276 [3124] creating map 00000038 2.96966004 [3124] filling map 00000039 7.38436174 [3124] showing gradients 00000040 7.38758373 [3124] showing gradient index values 00000041 7.65095282 [3124] creating keyboard 00000042 7.75402927 [3124] loaded and shown 00000043 16.10881805 [3124] device lost 00000044 16.13640022 [3124] DirectX initialized 00000045 36.61518478 [3124] app minimized 00000046 46.81444168 [3124] device lost 00000047 46.82225037 [3124] DirectX initialized 00000048 46.82736969 [3124] app restored 00000049 46.83203506 [3124] Generating SH gradient from stored color data 00000050 46.83586502 [3124] Generating SH gradient from stored color data 00000051 46.83628464 [3124] Generating SH gradient from stored color data 00000052 46.83666992 [3124] creating and filling map 00000053 46.83683014 [3124] creating map 00000054 46.85116959 [3124] filling map Maybe that's VM related? |
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#51 |
Hellas
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same as SquareSteelBar ,TDW !
your last version (.11) is working for me too BUT : 1. huge parts of the window are out of screen range . i am also have set the monitor to 1024x768 and almost all the lower part (with the adjusters) is out of screen range . i changed my screen resolution to maximum set (1680x1050) and still not all of it were vissible 2. still unable to change gradients or Terrain.act files (by pressing 'g' or 0-9). editing ,updating map and saving is working perfect. still can't find the fuction that app is 'reading' from gradient but saving to terrain.act get the DebugView from here: http://www.speedyshare.com/files/30068925/DebugView.rar ps: .NET framework 4 is installed (win7 x64)
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#52 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#53 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Hi Mate I vote for 4
![]() How about trying to make a black and white version to make it look more like the authentic Kreigsmarine maps ![]() It might need remaking of the maps to get rid of the land gradients so they appear all white but this is possible. If I get a chance I'll try altering the Map level 1 to see what it looks like ![]() |
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#54 | |
Black Magic
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![]() Quote:
![]() You won't be able to change terrain.act files. It now works with only the game .act file or the tgas. So you load up the game .act file and then save it as a tga (when saving in SH3 it will ask if you want to save as game .act or tga). Edit it in Photoshop (or use the app's editor to make changes to the gradients) then copy modified tga to app's folder. Fire up app and then press G to cycle through gradients till your edited one is visible in Selected gradients. Press save button in selected gradients and select save as .act file to apply to game. |
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#55 |
Black Magic
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Map viewer/gradient editor v0.0.12: http://www.megaupload.com/?d=8MCUUF6Q
you can now resize the app and maximize it ![]() Default starting size is much smaller also (1006 X 879) |
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#56 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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Good morning, TDW.
Window width -> OK Window hight -> still a little bit too large [lower edge covered by task bar] Minimizing and resizing don't work properly: Code:
Fehler in der Anwendung. -2005530585 (D3DERR_DRIVERINTERNALERROR) bei Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters) bei Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e) bei System.EventHandler.Invoke(Object sender, EventArgs e) bei System.Windows.Forms.Control.OnResize(EventArgs e) bei System.Windows.Forms.Panel.OnResize(EventArgs eventargs) bei System.Windows.Forms.Control.OnSizeChanged(EventArgs e) bei System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight) bei System.Windows.Forms.Control.UpdateBounds() bei System.Windows.Forms.Control.WmWindowPosChanged(Message& m) bei System.Windows.Forms.Control.WndProc(Message& m) bei System.Windows.Forms.ScrollableControl.WndProc(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m) bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m) bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) ************** Geladene Assemblys ************** mscorlib Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3082 (QFE.050727-3000). CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- SHMapViewer Assembly-Version: 0.0.12.0. Win32-Version: 0.0.12.0. CodeBase: file:///Z:/Daten/Downloads/SHMapViewer_0_0_12_by_TheDarkWraith/SHMapViewer.exe. ---------------------------------------- System.Windows.Forms Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll. ---------------------------------------- System Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll. ---------------------------------------- System.Drawing Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll. ---------------------------------------- Microsoft.DirectX.Direct3D Assembly-Version: 1.0.2902.0. Win32-Version: 9.05.132.0000. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll. ---------------------------------------- System.Configuration Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll. ---------------------------------------- System.Xml Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3082 (QFE.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll. ---------------------------------------- Microsoft.DirectX Assembly-Version: 1.0.2902.0. Win32-Version: 5.04.00.2904. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll. ---------------------------------------- mscorlib.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3082 (QFE.050727-3000). CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll. ---------------------------------------- System.Core Assembly-Version: 3.5.0.0. Win32-Version: 3.5.30729.1 built by: SP. CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll. ---------------------------------------- Microsoft.DirectX.Direct3DX Assembly-Version: 1.0.2902.0. Win32-Version: 5.04.00.3900. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll. ---------------------------------------- Microsoft.DirectX.DirectInput Assembly-Version: 1.0.2902.0. Win32-Version: 5.04.00.2904. CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectInput/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectInput.dll. ---------------------------------------- Microsoft.VisualC Assembly-Version: 8.0.0.0. Win32-Version: 8.00.50727.3053. CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll. ---------------------------------------- System.Windows.Forms.resources Assembly-Version: 2.0.0.0. Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000). CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll. ---------------------------------------- Code:
00000000 0.00000000 [1136] workingfolder=C:\Dokumente und Einstellungen\xxxxx\Desktop\SHMapViewer_0_0_12_by_TheDarkWraith 00000001 0.06647828 [1136] DirectX initialized 00000002 1.70674312 [1136] using Silent Hunter III 00000003 1.70682061 [1136] 32bit Key found. Value='C:\SilentHunterIII\' 00000004 1.70689237 [1136] \ found as last character in install path from registry! 00000005 1.70705581 [1136] InstallPath=C:\SilentHunterIII 00000006 2.76262188 [1136] using Map1 00000007 2.76270437 [1136] gradient filename=gradient.tga 00000008 2.76640415 [1136] creating the map 00000009 2.76645947 [1136] 6 gradientx.tga's were found 00000010 4.47721529 [1136] map: creating gradients 00000011 4.48178101 [1136] Gradient: creating gradient 00000012 4.48185778 [1136] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000013 4.48191690 [1136] Gradient: using game file 00000014 4.48197651 [1136] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths 00000015 4.48203516 [1136] Gradient: creating the gradient 00000016 4.50678778 [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True 00000017 4.51364851 [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000018 4.51378489 [1136] Gradient: creating gradient 00000019 4.51387548 [1136] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000020 4.51396465 [1136] Gradient: using game file 00000021 4.51408434 [1136] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths 00000022 4.51432133 [1136] Gradient: creating the gradient 00000023 4.51612234 [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True 00000024 4.51690197 [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000025 4.51726103 [1136] Gradient: creating gradient 00000026 4.51759195 [1136] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000027 4.51793242 [1136] Gradient: using game file 00000028 4.51824331 [1136] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths 00000029 4.51868725 [1136] Gradient: creating the gradient 00000030 4.51882410 [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True 00000031 4.51893711 [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000032 4.52076197 [1136] creating height map 00000033 4.52120066 [1136] 32bit Key found. Value='C:\SilentHunterIII\' 00000034 4.52216911 [1136] \ found as last character in install path from registry! 00000035 4.64798164 [1136] InstallPath=C:\SilentHunterIII 00000036 4.77887011 [1136] creating and filling map 00000037 4.79638958 [1136] creating map 00000038 4.89683247 [1136] filling map 00000039 9.21673203 [1136] showing gradients 00000040 9.21987534 [1136] showing gradient index values 00000041 9.50076962 [1136] creating keyboard 00000042 9.67464256 [1136] loaded and shown 00000043 12.96532726 [1136] device lost 00000044 12.98124123 [1136] DirectX initialized 00000045 12.98461437 [1136] app restored 00000046 12.98556519 [1136] device lost 00000047 12.99276066 [1136] DirectX initialized 00000048 13.11243343 [1136] Exception while updating backbuffer 00000049 13.11243343 [1136] Exception is Fehler in der Anwendung. 00000050 13.11243343 [1136] -2005530516 (D3DERR_INVALIDCALL) 00000051 13.11243343 [1136] bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter) 00000052 13.11243343 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render() 00000053 13.11358261 [1136] Exception while updating backbuffer 00000054 13.11358261 [1136] Exception is Fehler in der Anwendung. 00000055 13.11358261 [1136] -2005530516 (D3DERR_INVALIDCALL) 00000056 13.11358261 [1136] bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter) 00000057 13.11358261 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render() 00000058 13.13856697 [1136] Generating SH gradient from stored color data 00000059 13.14651108 [1136] Generating SH gradient from stored color data 00000060 13.14707947 [1136] Generating SH gradient from stored color data 00000061 13.14744091 [1136] creating and filling map 00000062 13.14760590 [1136] creating map 00000063 13.16348743 [1136] filling map 00000064 32.36884308 [1136] device lost 00000065 32.37543488 [1136] DirectX initialized 00000066 32.38049698 [1136] app restored 00000067 32.38617325 [1136] device lost 00000068 32.39390945 [1136] DirectX initialized 00000069 32.40154648 [1136] Exception while updating backbuffer 00000070 32.40154648 [1136] Exception is Fehler in der Anwendung. 00000071 32.40154648 [1136] -2005530516 (D3DERR_INVALIDCALL) 00000072 32.40154648 [1136] bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter) 00000073 32.40154648 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render() 00000074 32.40411377 [1136] Exception while updating backbuffer 00000075 32.40411377 [1136] Exception is Fehler in der Anwendung. 00000076 32.40411377 [1136] -2005530516 (D3DERR_INVALIDCALL) 00000077 32.40411377 [1136] bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter) 00000078 32.40411377 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render() 00000079 32.40780258 [1136] Generating SH gradient from stored color data 00000080 32.40822220 [1136] Generating SH gradient from stored color data 00000081 32.40861511 [1136] Generating SH gradient from stored color data 00000082 32.42336273 [1136] creating and filling map 00000083 32.43843460 [1136] creating map 00000084 32.58503342 [1136] filling map 00000085 51.56958389 [1136] DirectX initialized 00000086 51.56968307 [1136] Generating SH gradient from stored color data 00000087 51.57327652 [1136] Generating SH gradient from stored color data 00000088 51.57366943 [1136] Generating SH gradient from stored color data 00000089 51.57403183 [1136] creating and filling map 00000090 51.57416534 [1136] creating map 00000091 51.58887482 [1136] filling map 00000092 59.90557861 [1136] DirectX initialized 00000093 59.90751266 [1136] Generating SH gradient from stored color data 00000094 59.91124344 [1136] Generating SH gradient from stored color data 00000095 59.91162491 [1136] Generating SH gradient from stored color data 00000096 59.91225815 [1136] creating and filling map 00000097 59.91239166 [1136] creating map 00000098 59.92725754 [1136] filling map 00000099 70.01374817 [1136] DirectX initialized 00000100 70.01557922 [1136] Generating SH gradient from stored color data 00000101 70.01914215 [1136] Generating SH gradient from stored color data 00000102 70.01952362 [1136] Generating SH gradient from stored color data 00000103 70.01988220 [1136] creating and filling map 00000104 70.02000427 [1136] creating map 00000105 70.03500366 [1136] filling map 00000106 77.23746490 [1136] DirectX initialized 00000107 77.23932648 [1136] Generating SH gradient from stored color data 00000108 77.24310303 [1136] Generating SH gradient from stored color data 00000109 77.24351501 [1136] Generating SH gradient from stored color data 00000110 77.24386597 [1136] creating and filling map 00000111 77.24398804 [1136] creating map 00000112 77.25901794 [1136] filling map 00000113 84.71817017 [1136] DirectX initialized 00000114 84.71996307 [1136] Generating SH gradient from stored color data 00000115 84.72090149 [1136] Error while creating gradient 00000116 84.72090149 [1136] Error is Fehler in der Anwendung. 00000117 84.72090149 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000118 84.72090149 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000119 84.72090149 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000120 84.72090149 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000121 84.72097778 [1136] Generating SH gradient from stored color data 00000122 84.72132111 [1136] Error while creating gradient 00000123 84.72132111 [1136] Error is Fehler in der Anwendung. 00000124 84.72132111 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000125 84.72132111 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000126 84.72132111 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000127 84.72132111 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000128 84.72139740 [1136] Generating SH gradient from stored color data 00000129 84.72174072 [1136] Error while creating gradient 00000130 84.72174072 [1136] Error is Fehler in der Anwendung. 00000131 84.72174072 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000132 84.72174072 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000133 84.72174072 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000134 84.72174072 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000135 84.72188568 [1136] creating and filling map 00000136 84.73640442 [1136] creating map 00000137 84.73646545 [1136] filling map 00000138 93.78884125 [1136] device lost 00000139 93.80036926 [1136] DirectX initialized 00000140 108.34743500 [1136] app restored 00000141 108.37496185 [1136] device lost 00000142 108.38618469 [1136] DirectX initialized 00000143 108.42181396 [1136] Generating SH gradient from stored color data 00000144 108.42288208 [1136] Error while creating gradient 00000145 108.42288208 [1136] Error is Fehler in der Anwendung. 00000146 108.42288208 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000147 108.42288208 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000148 108.42288208 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000149 108.42288208 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000150 108.42303467 [1136] Generating SH gradient from stored color data 00000151 108.42374420 [1136] Error while creating gradient 00000152 108.42374420 [1136] Error is Fehler in der Anwendung. 00000153 108.42374420 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000154 108.42374420 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000155 108.42374420 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000156 108.42374420 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000157 108.42424774 [1136] Generating SH gradient from stored color data 00000158 108.42431641 [1136] Error while creating gradient 00000159 108.42431641 [1136] Error is Fehler in der Anwendung. 00000160 108.42431641 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000161 108.42431641 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000162 108.42431641 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000163 108.42431641 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000164 108.42441559 [1136] creating and filling map 00000165 108.42456818 [1136] creating map 00000166 108.43969727 [1136] filling map 00000167 113.85820007 [1136] device lost 00000168 113.86605835 [1136] DirectX initialized 00000169 118.28498077 [1136] app restored 00000170 118.31278992 [1136] device lost 00000171 118.32049561 [1136] DirectX initialized 00000172 118.35530853 [1136] Generating SH gradient from stored color data 00000173 118.35586548 [1136] Error while creating gradient 00000174 118.35586548 [1136] Error is Fehler in der Anwendung. 00000175 118.35586548 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000176 118.35586548 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000177 118.35586548 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000178 118.35586548 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000179 118.35594940 [1136] Generating SH gradient from stored color data 00000180 118.35629272 [1136] Error while creating gradient 00000181 118.35629272 [1136] Error is Fehler in der Anwendung. 00000182 118.35629272 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000183 118.35629272 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000184 118.35629272 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000185 118.35629272 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000186 118.35634613 [1136] Generating SH gradient from stored color data 00000187 118.35664368 [1136] Error while creating gradient 00000188 118.35664368 [1136] Error is Fehler in der Anwendung. 00000189 118.35664368 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000190 118.35664368 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000191 118.35664368 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000192 118.35664368 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000193 118.35671997 [1136] creating and filling map 00000194 118.35684204 [1136] creating map 00000195 118.37159729 [1136] filling map 00000196 123.68882751 [1136] DirectX initialized 00000197 123.68899536 [1136] Generating SH gradient from stored color data 00000198 123.68938446 [1136] Error while creating gradient 00000199 123.68938446 [1136] Error is Fehler in der Anwendung. 00000200 123.68938446 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000201 123.68938446 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000202 123.68938446 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000203 123.68938446 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000204 123.68945313 [1136] Generating SH gradient from stored color data 00000205 123.68977356 [1136] Error while creating gradient 00000206 123.68977356 [1136] Error is Fehler in der Anwendung. 00000207 123.68977356 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000208 123.68977356 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000209 123.68977356 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000210 123.68977356 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000211 123.68991852 [1136] Generating SH gradient from stored color data 00000212 123.69016266 [1136] Error while creating gradient 00000213 123.69016266 [1136] Error is Fehler in der Anwendung. 00000214 123.69016266 [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR) 00000215 123.69016266 [1136] bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool) 00000216 123.69016266 [1136] bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool) 00000217 123.69016266 [1136] bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData() 00000218 123.69023132 [1136] creating and filling map 00000219 123.69036865 [1136] creating map 00000220 134.92445374 [1136] Edit colors: updating gradient index colors 00000221 134.92456055 [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True 00000222 134.92478943 [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act 00000223 136.86181641 [1136] closing 00000224 136.86196899 [1136] destroying keyboard 00000225 136.86228943 [1136] destroying map 00000226 136.86247253 [1136] destroying gradient 00000227 136.86260986 [1136] destroying gradient 00000228 136.86317444 [1136] destroying gradient |
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#57 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#58 | |
Silent Hunter
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![]() Quote:
![]() Best regards, Magic |
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#59 | |
Black Magic
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![]() Quote:
![]() These errors when minimizing and all are puzzling. Once again I don't experience these problems but I did some more checking before DirectX tries to render the map to ensure there are no errors in v0.0.13 v0.0.13: http://www.megaupload.com/?d=C50QY1S0 |
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#60 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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