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View Poll Results: Which colors for map ,do you prefer ?
i like the colors at pic 1 13 24.53%
i like the colors at pic 2 11 20.75%
i like the colors at pic 3 20 37.74%
i like the colors at pic 4 20 37.74%
Multiple Choice Poll. Voters: 53. You may not vote on this poll

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Old 08-27-11, 03:42 PM   #46
TheDarkWraith
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Join Date: Jun 2007
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I'm really miffed about this ATM

I have 0 problems with the app and I can't figure out why some others are having problems when it comes time to make the gradients. It has something to do with DirectX I do know that but just can't quite pinpoint what....
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Old 08-27-11, 03:58 PM   #47
TheDarkWraith
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test version v0.0.7: http://www.megaupload.com/?d=6H7533Q0

changed how the gradients are 'stored' in memory. Hopefully fixes problem some users are experiencing
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Old 08-27-11, 04:28 PM   #48
SquareSteelBar
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No success

Code:
00000000    0.00000000    [2180] workingfolder=D:\Downloads\SHMapViewer_0_0_7_by_TheDarkWraith     
00000001    0.04104583    [2180] DirectX initialized     
00000002    1.89957047    [2180] using Silent Hunter III     
00000003    1.90020394    [2180] 32bit Key found. Value='W:\SilentHunterIII\'     
00000004    1.90022445    [2180] \ found as last character in install path from registry!     
00000005    1.90024364    [2180] InstallPath=W:\SilentHunterIII     
00000006    2.75826764    [2180] using Map1     
00000007    2.75882006    [2180] gradient filename=gradient.tga     
00000008    2.75884056    [2180] creating the map     
00000009    2.76199889    [2180] 6 gradientx.tga's were found     
00000010    3.64842033    [2180] map: creating gradients     
00000011    3.65435338    [2180] Error creating the map gradient.     
00000012    3.65435338    [2180]  Exception=System.IO.FileNotFoundException: Die Datei oder Assembly System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.     
00000013    3.65435338    [2180] Dateiname: System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089     
00000014    3.65435338    [2180]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient..ctor(String installpath, String workfolder, String fn, String fnextension, Device& dv, enumgradienttype gt, Boolean sh5, Boolean useactfile, Boolean showwarnings)     
00000015    3.65435338    [2180]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap..ctor(String installpath, String workfolder, String fn, String fnextension, ShowInformationDialog sid, Device& d3dd, Control cf, Int32 mw, Int32 mh, Boolean uSH5, Boolean umap1)     
00000016    3.65435338    [2180]      
00000017    3.65435338    [2180] WRN: Protokollierung der Assemblybindung ist AUS.     
00000018    3.65435338    [2180] Sie können die Protokollierung der Assemblybindungsfehler aktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) auf 1 festlegen.     
00000019    3.65435338    [2180] Hinweis: Die Protokollierung der Assemblybindungsfehler führt zu einer gewissen Leistungseinbuße.     
00000020    3.65435338    [2180] Sie können dieses Feature deaktivieren, indem Sie den Registrierungswert [HKLM\Software\Microsoft\Fusion!EnableLog] entfernen.     
00000021    3.65435338    [2180]      
00000022    3.65435338    [2180] Die Datei oder Assembly System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.     
00000023    8.72790337    [2180] Unable to generate gradients     
00000024    9.79143524    [2180] failed to create map     
00000025    9.79179859    [2180] closing     
00000026    9.79242516    [2180] destroying map
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Old 08-27-11, 04:51 PM   #49
TheDarkWraith
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Quote:
Originally Posted by SquareSteelBar View Post
No success
alrighty then it's time to swap hard drives on my computer and fire up XP 32 bit and see what happens

EDIT:

test version 0.0.11: http://www.megaupload.com/?d=OSAMHESH

Problem was a threading issue

I got this to load on my laptop (XP 32 bit) so it should work now

You need .NET framework 3.5 intalled (found this out by trying to run on my Windows 98 computer)

Last edited by TheDarkWraith; 08-28-11 at 12:16 AM.
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Old 08-28-11, 02:54 AM   #50
SquareSteelBar
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Tried it on a VM for now with WinXP Pro SP3 [32bit], latest DirectX 9.0c [June 2010] and .NET FW 3.5 SP1 installed.

It's working so far but huge parts of the window are out of screen range [17", 4:3, 1024x768] basically the lower part, also at left and right side. Is there a way to downsize the window?

When minimizing the window I get the following error:

Code:
************** Ausnahmetext **************
Fehler in der Anwendung.
-2005530585 (D3DERR_DRIVERINTERNALERROR)
   bei Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters)
   bei Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e)
   bei System.Windows.Forms.Control.OnResize(EventArgs e)
   bei System.Windows.Forms.Panel.OnResize(EventArgs eventargs)
   bei System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
   bei System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
   bei System.Windows.Forms.Control.UpdateBounds()
   bei System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
SHMapViewer
    Assembly-Version: 0.0.11.0.
    Win32-Version: 0.0.11.0.
    CodeBase: file:///C:/Dokumente und Einstellungen/xxxxx/Desktop/SHMapViewer_0_0_11_by_TheDarkWraith/SHMapViewer.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 9.05.132.0000.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.DirectX
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 5.04.00.2904.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Core
    Assembly-Version: 3.5.0.0.
    Win32-Version: 3.5.30729.1 built by: SP.
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
Microsoft.DirectX.Direct3DX
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 5.04.00.3900.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll.
----------------------------------------
Microsoft.DirectX.DirectInput
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 5.04.00.2904.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectInput/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectInput.dll.
----------------------------------------
Microsoft.VisualC
    Assembly-Version: 8.0.0.0.
    Win32-Version: 8.00.50727.3053.
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
DebugView:
Code:
00000000    0.00000000    [3124] workingfolder=C:\Dokumente und Einstellungen\xxxxx\Desktop\SHMapViewer_0_0_11_by_TheDarkWraith     
00000001    0.03405852    [3124] DirectX initialized     
00000002    1.44153571    [3124] using Silent Hunter III     
00000003    1.44161201    [3124] 32bit Key found. Value='C:\SilentHunterIII\'     
00000004    1.44167149    [3124] \ found as last character in install path from registry!     
00000005    1.44665372    [3124] InstallPath=C:\SilentHunterIII     
00000006    1.86030602    [3124] using Map1     
00000007    1.86044931    [3124] gradient filename=gradient.tga     
00000008    1.86415398    [3124] creating the map     
00000009    1.86845672    [3124] 6 gradientx.tga's were found     
00000010    2.68257093    [3124] map: creating gradients     
00000011    2.68794942    [3124] Gradient: creating gradient     
00000012    2.68804955    [3124] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000013    2.68811679    [3124] Gradient: using game file     
00000014    2.68818974    [3124] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths     
00000015    2.68825221    [3124] Gradient: creating the gradient     
00000016    2.70858622    [3124] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True     
00000017    2.71595550    [3124] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000018    2.71604705    [3124] Gradient: creating gradient     
00000019    2.71610808    [3124] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000020    2.71616960    [3124] Gradient: using game file     
00000021    2.71619773    [3124] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths     
00000022    2.71625662    [3124] Gradient: creating the gradient     
00000023    2.71641207    [3124] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True     
00000024    2.71679497    [3124] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000025    2.71686149    [3124] Gradient: creating gradient     
00000026    2.71691942    [3124] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000027    2.71697736    [3124] Gradient: using game file     
00000028    2.71706295    [3124] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths     
00000029    2.71715260    [3124] Gradient: creating the gradient     
00000030    2.71718240    [3124] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True     
00000031    2.71726632    [3124] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000032    2.71887302    [3124] creating height map     
00000033    2.71927857    [3124] 32bit Key found. Value='C:\SilentHunterIII\'     
00000034    2.71934271    [3124] \ found as last character in install path from registry!     
00000035    2.76201129    [3124] InstallPath=C:\SilentHunterIII     
00000036    2.95359111    [3124] creating and filling map     
00000037    2.95393276    [3124] creating map     
00000038    2.96966004    [3124] filling map     
00000039    7.38436174    [3124] showing gradients     
00000040    7.38758373    [3124] showing gradient index values     
00000041    7.65095282    [3124] creating keyboard     
00000042    7.75402927    [3124] loaded and shown     
00000043    16.10881805    [3124] device lost     
00000044    16.13640022    [3124] DirectX initialized     
00000045    36.61518478    [3124] app minimized     
00000046    46.81444168    [3124] device lost     
00000047    46.82225037    [3124] DirectX initialized     
00000048    46.82736969    [3124] app restored     
00000049    46.83203506    [3124] Generating SH gradient from stored color data     
00000050    46.83586502    [3124] Generating SH gradient from stored color data     
00000051    46.83628464    [3124] Generating SH gradient from stored color data     
00000052    46.83666992    [3124] creating and filling map     
00000053    46.83683014    [3124] creating map     
00000054    46.85116959    [3124] filling map

Maybe that's VM related?
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Old 08-28-11, 04:56 AM   #51
makman94
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Uploads: 7


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same as SquareSteelBar ,TDW !
your last version (.11) is working for me too BUT :

1. huge parts of the window are out of screen range . i am also have set the monitor to 1024x768 and almost all the lower part (with the adjusters) is out of screen range . i changed my screen resolution to maximum set (1680x1050) and still not all of it were vissible

2. still unable to change gradients or Terrain.act files (by pressing 'g' or 0-9).
editing ,updating map and saving is working perfect.
still can't find the fuction that app is 'reading' from gradient but saving to terrain.act

get the DebugView from here: http://www.speedyshare.com/files/30068925/DebugView.rar

ps: .NET framework 4 is installed (win7 x64)
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Old 08-28-11, 05:32 AM   #52
SquareSteelBar
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Screen resolution 1600x1200:



Nearly unreadable...
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Old 08-28-11, 06:02 AM   #53
reaper7
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Hi Mate I vote for 4

How about trying to make a black and white version to make it look more like the authentic Kreigsmarine maps
It might need remaking of the maps to get rid of the land gradients so they appear all white but this is possible.
If I get a chance I'll try altering the Map level 1 to see what it looks like
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Old 08-28-11, 08:29 AM   #54
TheDarkWraith
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Uploads: 5


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Quote:
Originally Posted by makman94 View Post
same as SquareSteelBar ,TDW !
your last version (.11) is working for me too BUT :

1. huge parts of the window are out of screen range . i am also have set the monitor to 1024x768 and almost all the lower part (with the adjusters) is out of screen range . i changed my screen resolution to maximum set (1680x1050) and still not all of it were vissible

2. still unable to change gradients or Terrain.act files (by pressing 'g' or 0-9).
editing ,updating map and saving is working perfect.
still can't find the fuction that app is 'reading' from gradient but saving to terrain.act

get the DebugView from here: http://www.speedyshare.com/files/30068925/DebugView.rar

ps: .NET framework 4 is installed (win7 x64)
I'm working on the ability to resize it currently

You won't be able to change terrain.act files. It now works with only the game .act file or the tgas. So you load up the game .act file and then save it as a tga (when saving in SH3 it will ask if you want to save as game .act or tga). Edit it in Photoshop (or use the app's editor to make changes to the gradients) then copy modified tga to app's folder. Fire up app and then press G to cycle through gradients till your edited one is visible in Selected gradients. Press save button in selected gradients and select save as .act file to apply to game.
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Old 08-28-11, 10:12 AM   #55
TheDarkWraith
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Map viewer/gradient editor v0.0.12: http://www.megaupload.com/?d=8MCUUF6Q

you can now resize the app and maximize it

Default starting size is much smaller also (1006 X 879)
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Old 08-28-11, 11:07 AM   #56
SquareSteelBar
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Good morning, TDW.

Window width -> OK
Window hight -> still a little bit too large [lower edge covered by task bar]

Minimizing and resizing don't work properly:

Code:
Fehler in der Anwendung.
-2005530585 (D3DERR_DRIVERINTERNALERROR)
   bei Microsoft.DirectX.Direct3D.Device.Reset(PresentParameters[] presentationParameters)
   bei Microsoft.DirectX.Direct3D.Device.OnParentResized(Object sender, EventArgs e)
   bei System.EventHandler.Invoke(Object sender, EventArgs e)
   bei System.Windows.Forms.Control.OnResize(EventArgs e)
   bei System.Windows.Forms.Panel.OnResize(EventArgs eventargs)
   bei System.Windows.Forms.Control.OnSizeChanged(EventArgs e)
   bei System.Windows.Forms.Control.UpdateBounds(Int32 x, Int32 y, Int32 width, Int32 height, Int32 clientWidth, Int32 clientHeight)
   bei System.Windows.Forms.Control.UpdateBounds()
   bei System.Windows.Forms.Control.WmWindowPosChanged(Message& m)
   bei System.Windows.Forms.Control.WndProc(Message& m)
   bei System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   bei System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   bei System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
SHMapViewer
    Assembly-Version: 0.0.12.0.
    Win32-Version: 0.0.12.0.
    CodeBase: file:///Z:/Daten/Downloads/SHMapViewer_0_0_12_by_TheDarkWraith/SHMapViewer.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 9.05.132.0000.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
Microsoft.DirectX
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 5.04.00.2904.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Core
    Assembly-Version: 3.5.0.0.
    Win32-Version: 3.5.30729.1 built by: SP.
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Core/3.5.0.0__b77a5c561934e089/System.Core.dll.
----------------------------------------
Microsoft.DirectX.Direct3DX
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 5.04.00.3900.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll.
----------------------------------------
Microsoft.DirectX.DirectInput
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 5.04.00.2904.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.DirectInput/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.DirectInput.dll.
----------------------------------------
Microsoft.VisualC
    Assembly-Version: 8.0.0.0.
    Win32-Version: 8.00.50727.3053.
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/Microsoft.VisualC/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------
DebugView:

Code:
00000000    0.00000000    [1136] workingfolder=C:\Dokumente und Einstellungen\xxxxx\Desktop\SHMapViewer_0_0_12_by_TheDarkWraith     
00000001    0.06647828    [1136] DirectX initialized     
00000002    1.70674312    [1136] using Silent Hunter III     
00000003    1.70682061    [1136] 32bit Key found. Value='C:\SilentHunterIII\'     
00000004    1.70689237    [1136] \ found as last character in install path from registry!     
00000005    1.70705581    [1136] InstallPath=C:\SilentHunterIII     
00000006    2.76262188    [1136] using Map1     
00000007    2.76270437    [1136] gradient filename=gradient.tga     
00000008    2.76640415    [1136] creating the map     
00000009    2.76645947    [1136] 6 gradientx.tga's were found     
00000010    4.47721529    [1136] map: creating gradients     
00000011    4.48178101    [1136] Gradient: creating gradient     
00000012    4.48185778    [1136] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000013    4.48191690    [1136] Gradient: using game file     
00000014    4.48197651    [1136] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths     
00000015    4.48203516    [1136] Gradient: creating the gradient     
00000016    4.50678778    [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True     
00000017    4.51364851    [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000018    4.51378489    [1136] Gradient: creating gradient     
00000019    4.51387548    [1136] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000020    4.51396465    [1136] Gradient: using game file     
00000021    4.51408434    [1136] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths     
00000022    4.51432133    [1136] Gradient: creating the gradient     
00000023    4.51612234    [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True     
00000024    4.51690197    [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000025    4.51726103    [1136] Gradient: creating gradient     
00000026    4.51759195    [1136] Gradient: SH3 gradient path=C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000027    4.51793242    [1136] Gradient: using game file     
00000028    4.51824331    [1136] Gradient: adding game file (C:\SilentHunterIII\data\Terrain\Pal\Terrain.act) to gradient paths     
00000029    4.51868725    [1136] Gradient: creating the gradient     
00000030    4.51882410    [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True     
00000031    4.51893711    [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000032    4.52076197    [1136] creating height map     
00000033    4.52120066    [1136] 32bit Key found. Value='C:\SilentHunterIII\'     
00000034    4.52216911    [1136] \ found as last character in install path from registry!     
00000035    4.64798164    [1136] InstallPath=C:\SilentHunterIII     
00000036    4.77887011    [1136] creating and filling map     
00000037    4.79638958    [1136] creating map     
00000038    4.89683247    [1136] filling map     
00000039    9.21673203    [1136] showing gradients     
00000040    9.21987534    [1136] showing gradient index values     
00000041    9.50076962    [1136] creating keyboard     
00000042    9.67464256    [1136] loaded and shown     
00000043    12.96532726    [1136] device lost     
00000044    12.98124123    [1136] DirectX initialized     
00000045    12.98461437    [1136] app restored     
00000046    12.98556519    [1136] device lost     
00000047    12.99276066    [1136] DirectX initialized     
00000048    13.11243343    [1136] Exception while updating backbuffer     
00000049    13.11243343    [1136] Exception is Fehler in der Anwendung.    
00000050    13.11243343    [1136] -2005530516 (D3DERR_INVALIDCALL)    
00000051    13.11243343    [1136]    bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter)     
00000052    13.11243343    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render()     
00000053    13.11358261    [1136] Exception while updating backbuffer     
00000054    13.11358261    [1136] Exception is Fehler in der Anwendung.    
00000055    13.11358261    [1136] -2005530516 (D3DERR_INVALIDCALL)    
00000056    13.11358261    [1136]    bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter)     
00000057    13.11358261    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render()     
00000058    13.13856697    [1136] Generating SH gradient from stored color data     
00000059    13.14651108    [1136] Generating SH gradient from stored color data     
00000060    13.14707947    [1136] Generating SH gradient from stored color data     
00000061    13.14744091    [1136] creating and filling map     
00000062    13.14760590    [1136] creating map     
00000063    13.16348743    [1136] filling map     
00000064    32.36884308    [1136] device lost     
00000065    32.37543488    [1136] DirectX initialized     
00000066    32.38049698    [1136] app restored     
00000067    32.38617325    [1136] device lost     
00000068    32.39390945    [1136] DirectX initialized     
00000069    32.40154648    [1136] Exception while updating backbuffer     
00000070    32.40154648    [1136] Exception is Fehler in der Anwendung.    
00000071    32.40154648    [1136] -2005530516 (D3DERR_INVALIDCALL)    
00000072    32.40154648    [1136]    bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter)     
00000073    32.40154648    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render()     
00000074    32.40411377    [1136] Exception while updating backbuffer     
00000075    32.40411377    [1136] Exception is Fehler in der Anwendung.    
00000076    32.40411377    [1136] -2005530516 (D3DERR_INVALIDCALL)    
00000077    32.40411377    [1136]    bei Microsoft.DirectX.Direct3D.Device.StretchRectangle(Surface sourceSurface, Rectangle sourceRectangle, Surface destSurface, Rectangle destRectangle, TextureFilter filter)     
00000078    32.40411377    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.Render()     
00000079    32.40780258    [1136] Generating SH gradient from stored color data     
00000080    32.40822220    [1136] Generating SH gradient from stored color data     
00000081    32.40861511    [1136] Generating SH gradient from stored color data     
00000082    32.42336273    [1136] creating and filling map     
00000083    32.43843460    [1136] creating map     
00000084    32.58503342    [1136] filling map     
00000085    51.56958389    [1136] DirectX initialized     
00000086    51.56968307    [1136] Generating SH gradient from stored color data     
00000087    51.57327652    [1136] Generating SH gradient from stored color data     
00000088    51.57366943    [1136] Generating SH gradient from stored color data     
00000089    51.57403183    [1136] creating and filling map     
00000090    51.57416534    [1136] creating map     
00000091    51.58887482    [1136] filling map     
00000092    59.90557861    [1136] DirectX initialized     
00000093    59.90751266    [1136] Generating SH gradient from stored color data     
00000094    59.91124344    [1136] Generating SH gradient from stored color data     
00000095    59.91162491    [1136] Generating SH gradient from stored color data     
00000096    59.91225815    [1136] creating and filling map     
00000097    59.91239166    [1136] creating map     
00000098    59.92725754    [1136] filling map     
00000099    70.01374817    [1136] DirectX initialized     
00000100    70.01557922    [1136] Generating SH gradient from stored color data     
00000101    70.01914215    [1136] Generating SH gradient from stored color data     
00000102    70.01952362    [1136] Generating SH gradient from stored color data     
00000103    70.01988220    [1136] creating and filling map     
00000104    70.02000427    [1136] creating map     
00000105    70.03500366    [1136] filling map     
00000106    77.23746490    [1136] DirectX initialized     
00000107    77.23932648    [1136] Generating SH gradient from stored color data     
00000108    77.24310303    [1136] Generating SH gradient from stored color data     
00000109    77.24351501    [1136] Generating SH gradient from stored color data     
00000110    77.24386597    [1136] creating and filling map     
00000111    77.24398804    [1136] creating map     
00000112    77.25901794    [1136] filling map     
00000113    84.71817017    [1136] DirectX initialized     
00000114    84.71996307    [1136] Generating SH gradient from stored color data     
00000115    84.72090149    [1136] Error while creating gradient     
00000116    84.72090149    [1136] Error is Fehler in der Anwendung.    
00000117    84.72090149    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000118    84.72090149    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000119    84.72090149    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000120    84.72090149    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000121    84.72097778    [1136] Generating SH gradient from stored color data     
00000122    84.72132111    [1136] Error while creating gradient     
00000123    84.72132111    [1136] Error is Fehler in der Anwendung.    
00000124    84.72132111    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000125    84.72132111    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000126    84.72132111    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000127    84.72132111    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000128    84.72139740    [1136] Generating SH gradient from stored color data     
00000129    84.72174072    [1136] Error while creating gradient     
00000130    84.72174072    [1136] Error is Fehler in der Anwendung.    
00000131    84.72174072    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000132    84.72174072    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000133    84.72174072    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000134    84.72174072    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000135    84.72188568    [1136] creating and filling map     
00000136    84.73640442    [1136] creating map     
00000137    84.73646545    [1136] filling map     
00000138    93.78884125    [1136] device lost     
00000139    93.80036926    [1136] DirectX initialized     
00000140    108.34743500    [1136] app restored     
00000141    108.37496185    [1136] device lost     
00000142    108.38618469    [1136] DirectX initialized     
00000143    108.42181396    [1136] Generating SH gradient from stored color data     
00000144    108.42288208    [1136] Error while creating gradient     
00000145    108.42288208    [1136] Error is Fehler in der Anwendung.    
00000146    108.42288208    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000147    108.42288208    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000148    108.42288208    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000149    108.42288208    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000150    108.42303467    [1136] Generating SH gradient from stored color data     
00000151    108.42374420    [1136] Error while creating gradient     
00000152    108.42374420    [1136] Error is Fehler in der Anwendung.    
00000153    108.42374420    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000154    108.42374420    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000155    108.42374420    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000156    108.42374420    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000157    108.42424774    [1136] Generating SH gradient from stored color data     
00000158    108.42431641    [1136] Error while creating gradient     
00000159    108.42431641    [1136] Error is Fehler in der Anwendung.    
00000160    108.42431641    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000161    108.42431641    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000162    108.42431641    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000163    108.42431641    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000164    108.42441559    [1136] creating and filling map     
00000165    108.42456818    [1136] creating map     
00000166    108.43969727    [1136] filling map     
00000167    113.85820007    [1136] device lost     
00000168    113.86605835    [1136] DirectX initialized     
00000169    118.28498077    [1136] app restored     
00000170    118.31278992    [1136] device lost     
00000171    118.32049561    [1136] DirectX initialized     
00000172    118.35530853    [1136] Generating SH gradient from stored color data     
00000173    118.35586548    [1136] Error while creating gradient     
00000174    118.35586548    [1136] Error is Fehler in der Anwendung.    
00000175    118.35586548    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000176    118.35586548    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000177    118.35586548    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000178    118.35586548    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000179    118.35594940    [1136] Generating SH gradient from stored color data     
00000180    118.35629272    [1136] Error while creating gradient     
00000181    118.35629272    [1136] Error is Fehler in der Anwendung.    
00000182    118.35629272    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000183    118.35629272    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000184    118.35629272    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000185    118.35629272    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000186    118.35634613    [1136] Generating SH gradient from stored color data     
00000187    118.35664368    [1136] Error while creating gradient     
00000188    118.35664368    [1136] Error is Fehler in der Anwendung.    
00000189    118.35664368    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000190    118.35664368    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000191    118.35664368    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000192    118.35664368    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000193    118.35671997    [1136] creating and filling map     
00000194    118.35684204    [1136] creating map     
00000195    118.37159729    [1136] filling map     
00000196    123.68882751    [1136] DirectX initialized     
00000197    123.68899536    [1136] Generating SH gradient from stored color data     
00000198    123.68938446    [1136] Error while creating gradient     
00000199    123.68938446    [1136] Error is Fehler in der Anwendung.    
00000200    123.68938446    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000201    123.68938446    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000202    123.68938446    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000203    123.68938446    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000204    123.68945313    [1136] Generating SH gradient from stored color data     
00000205    123.68977356    [1136] Error while creating gradient     
00000206    123.68977356    [1136] Error is Fehler in der Anwendung.    
00000207    123.68977356    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000208    123.68977356    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000209    123.68977356    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000210    123.68977356    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000211    123.68991852    [1136] Generating SH gradient from stored color data     
00000212    123.69016266    [1136] Error while creating gradient     
00000213    123.69016266    [1136] Error is Fehler in der Anwendung.    
00000214    123.69016266    [1136] -2005530585 (D3DERR_DRIVERINTERNALERROR)    
00000215    123.69016266    [1136]    bei Microsoft.DirectX.Direct3D.Surface.CreateSurfaceFromBitmap(Device device, Bitmap image, Pool pool)     
00000216    123.69016266    [1136]    bei Microsoft.DirectX.Direct3D.Surface..ctor(Device device, Bitmap image, Pool pool)     
00000217    123.69016266    [1136]    bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient.CreateGradientSurfaceFromColorData()     
00000218    123.69023132    [1136] creating and filling map     
00000219    123.69036865    [1136] creating map     
00000220    134.92445374    [1136] Edit colors: updating gradient index colors     
00000221    134.92456055    [1136] C:\SilentHunterIII\data\Terrain\Pal\Terrain.act exists=True     
00000222    134.92478943    [1136] Generating SH gradient from C:\SilentHunterIII\data\Terrain\Pal\Terrain.act     
00000223    136.86181641    [1136] closing     
00000224    136.86196899    [1136] destroying keyboard     
00000225    136.86228943    [1136] destroying map     
00000226    136.86247253    [1136] destroying gradient     
00000227    136.86260986    [1136] destroying gradient     
00000228    136.86317444    [1136] destroying gradient
SquareSteelBar is offline   Reply With Quote
Old 08-28-11, 11:26 AM   #57
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
...you can now resize the app and maximize it...
Is it possible to remove the limitation of downsizing?
SquareSteelBar is offline   Reply With Quote
Old 08-28-11, 11:32 AM   #58
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by TheDarkWraith View Post
You know the map that shown in game? This lets you change the colors of it. Plain and simple. SH5 uses a .tga file that specifies the gradient (a list of colors in a line) for the map. SH3 uses an .act file to specify them. This will let you make custom gradients and see what they look like before applying them to the SH3 .act file.
Okay, thx TDW !

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 08-28-11, 11:54 AM   #59
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by SquareSteelBar View Post
Good morning, TDW.

Window width -> OK
Window hight -> still a little bit too large [lower edge covered by task bar]

Minimizing and resizing don't work properly:
resized it so it will fit in 1024 X 768 screen

These errors when minimizing and all are puzzling. Once again I don't experience these problems but I did some more checking before DirectX tries to render the map to ensure there are no errors in v0.0.13

v0.0.13: http://www.megaupload.com/?d=C50QY1S0
TheDarkWraith is offline   Reply With Quote
Old 08-28-11, 12:32 PM   #60
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Default

Quote:
Originally Posted by TheDarkWraith View Post
resized it so it will fit in 1024 X 768 screen...
But very cramped.

Resizing is working well now [in a small range].
Minimizing still generates error message...
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