SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

View Poll Results: Which colors for map ,do you prefer ?
i like the colors at pic 1 13 24.53%
i like the colors at pic 2 11 20.75%
i like the colors at pic 3 20 37.74%
i like the colors at pic 4 20 37.74%
Multiple Choice Poll. Voters: 53. You may not vote on this poll

Reply
 
Thread Tools Display Modes
Old 08-24-11, 10:44 PM   #16
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
Default

Hi mate,

4 but with German text

Best regards Hans
__________________




Hans Witteman is offline   Reply With Quote
Old 08-25-11, 03:05 AM   #17
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by TheDarkWraith View Post
almost complete:

............

If you double click the values under red, green, or blue you can adjust the value (possible values of 0-255). Gradient and map will be updated to show change. Here you can see I adjusted the Red value for Index 4 to 255. Notice the current gradient and map.

You can pan map with mouse.
Zoom/unzoom with keyboard (going to change to mousewheel)

Have to add/code in ability to save changes
You'll have the ability to save as a different file so you can scroll through different gradients and see what they look like without having to enter the game.

Works with SH5 also (originally made for SH5 but I ported it over so it can be used with SH3)
fantastic work TDW !
would we be able (with your tool) to SAVE the changes DIRECTLY to terain.act file (and not only to a gradient image) ? saving the changes only to a gradient image will help in sh3 only for viewing the colors (through your tool) but in order to see these colors in game we have to save these colors DIRECTLY to terain.act file !
you think that is possible for you to make it save the changes directly to terain.act ?
i mean that the best is to make it able to 'read' the colors from a gradient image(can be worked all colors together through graphics programmes) and to make it able to import these colors from gradient image directly to the terain.act file


Quote:
Originally Posted by Hans Witteman View Post
Hi mate,

4 but with German text

Best regards Hans
ahoy 'teacher' !!

don't worry....text is not a 'problem' at all ,german text will always be availiable
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods

Last edited by makman94; 08-25-11 at 03:40 AM.
makman94 is offline   Reply With Quote
Old 08-25-11, 05:20 AM   #18
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by makman94 View Post
fantastic work TDW !
would we be able (with your tool) to SAVE the changes DIRECTLY to terain.act file (and not only to a gradient image) ? saving the changes only to a gradient image will help in sh3 only for viewing the colors (through your tool) but in order to see these colors in game we have to save these colors DIRECTLY to terain.act file !
you think that is possible for you to make it save the changes directly to terain.act ?
yes it will save changes directly to terrain.act file for SH3 You'll be able to create 'gradient' files for SH3 by creating multiple terrain.act files (terrain1.act, terrain2.act, terrain3.act, etc. and then you can cycle through these by pressing G. These files will be located in the folder where the app is located)
TheDarkWraith is offline   Reply With Quote
Old 08-25-11, 08:06 PM   #19
postalbyke
Chief
 
Join Date: Feb 2011
Location: In the past...
Posts: 321
Downloads: 89
Uploads: 1
Default

So we can change the gradient for the water depth, also?
__________________
God is a comedian playing to an audience too afraid to laugh.
-Voltaire
postalbyke is offline   Reply With Quote
Old 08-25-11, 11:22 PM   #20
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by postalbyke View Post
So we can change the gradient for the water depth, also?
If by water depth you mean the colors used for the water on the map then yes. If you are referring to the color of the water when you use external cam then no.

makman94 has a test version of the app. It's not complete yet but it's close (few little logic errors to correct and have to code in the saving of the gradients). Works with SH5 or SH3

Last edited by TheDarkWraith; 08-25-11 at 11:46 PM.
TheDarkWraith is offline   Reply With Quote
Old 08-26-11, 03:22 AM   #21
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by TheDarkWraith View Post
almost complete:


If you double click the values under red, green, or blue you can adjust the value (possible values of 0-255). Gradient and map will be updated to show change. Here you can see I adjusted the Red value for Index 4 to 255. Notice the current gradient and map.

You can pan map with mouse.
Zoom/unzoom with keyboard (going to change to mousewheel)

Have to add/code in ability to save changes
You'll have the ability to save as a different file so you can scroll through different gradients and see what they look like without having to enter the game.

Works with SH5 also (originally made for SH5 but I ported it over so it can be used with SH3)
Hi !

Can someone please explain me how this tool works and for what this is ?

I mean, I start the .exe and after loading I see an empty navmap. And now ?

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 08-26-11, 03:46 AM   #22
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Quote:
Originally Posted by Magic1111 View Post
Hi !

Can someone please explain me how this tool works and for what this is ?

I mean, I start the .exe and after loading I see an empty navmap. And now ?

Best regards,
Magic
hi Magic,

the tool is not ready for sh3 but also is not released yet .

about what .exe are you talking about ?
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 08-26-11, 05:46 AM   #23
Magic1111
Silent Hunter
 
Join Date: Sep 2008
Location: Germany - Sailing on U-552 in North Atlantic
Posts: 4,429
Downloads: 783
Uploads: 0


Default

Quote:
Originally Posted by makman94 View Post
hi Magic,

the tool is not ready for sh3 but also is not released yet .

about what .exe are you talking about ?
Hi makman !

The .exe from this SH5 Thread:

http://174.123.69.202/~subsimc/radio...postcount=7746

Download Link at the end from the post !

But in my opinion it´s the same for SH3, or ?

Best regards,
Magic
__________________
Magic1111 is offline   Reply With Quote
Old 08-26-11, 06:43 AM   #24
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by Magic1111 View Post
Hi makman !

The .exe from this SH5 Thread:

http://174.123.69.202/~subsimc/radio...postcount=7746

Download Link at the end from the post !

But in my opinion it´s the same for SH3, or ?

Best regards,
Magic
I have revised that app to also work with SH3. It's not complete yet but should be soon. makman94 found some issues I need to fix and I also need to let SH3 read .bmp files for the gradients (currently it reads .act files)
TheDarkWraith is offline   Reply With Quote
Old 08-27-11, 12:01 AM   #25
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Test version (v0.0.2) of the map viewer/gradient editor ready for public testing: http://www.megaupload.com/?d=CO0PRX7D

TheDarkWraith is offline   Reply With Quote
Old 08-27-11, 03:15 AM   #26
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Default

THX mate.

Doesn't work for me [OS: WinXP Home SP3]

Error message:

Code:
Informationen über das Aufrufen von JIT-Debuggen
anstelle dieses Dialogfelds finden Sie am Ende dieser Meldung.

************** Ausnahmetext **************
System.IO.FileNotFoundException: Die Datei oder Assembly System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089 oder eine Abhängigkeit davon wurde nicht gefunden. Das System kann die angegebene Datei nicht finden.
Dateiname: System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
   bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHGradient..ctor(Device& dv, enumgradienttype gt, Boolean sh5, Boolean useactfile, Boolean showwarnings)
   bei TheDarkWraith.SilentHunter5.SH5MapViewer.SHMap..ctor(ShowInformationDialog sid, Device& d3dd, Control cf, Int32 mw, Int32 mh, Boolean uSH5, Boolean umap1)
   bei TheDarkWraith.SilentHunter5.SH5MapViewer.SH5MapViewer_Shown(Object sender, EventArgs e)
   bei System.Windows.Forms.Form.OnShown(EventArgs e)
   bei System.Windows.Forms.Form.CallShownEvent()
   bei System.Windows.Forms.Control.InvokeMarshaledCallbackDo(ThreadMethodEntry tme)
   bei System.Windows.Forms.Control.InvokeMarshaledCallbackHelper(Object obj)
   bei System.Threading.ExecutionContext.runTryCode(Object userData)
   bei System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
   bei System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   bei System.Windows.Forms.Control.InvokeMarshaledCallback(ThreadMethodEntry tme)
   bei System.Windows.Forms.Control.InvokeMarshaledCallbacks()

=== Zustandsinformationen vor Bindung ===
LOG: Benutzer = PC\xxxxx
LOG: DisplayName = System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
 (Fully-specified)
LOG: Appbase = file:///D:/Downloads/SHMapViewer_0_0_2_by_TheDarkWraith/
LOG: Ursprünglicher PrivatePath = NULL
Aufruf von Assembly : SHMapViewer, Version=0.0.2.0, Culture=neutral, PublicKeyToken=null.
===
LOG: Diese Bindung startet im default-Load-Kontext.
LOG: Es wurde keine Anwendungskonfigurationsdatei gefunden.
LOG: Die Computerkonfigurationsdatei von C:\WINDOWS\Microsoft.NET\Framework\v2.0.50727\config\machine.config wird verwendet.
LOG: Verweis nach der Richtlinie: System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
LOG: Download von neuem URL file:///D:/Downloads/SHMapViewer_0_0_2_by_TheDarkWraith/System.Core.DLL.
LOG: Download von neuem URL file:///D:/Downloads/SHMapViewer_0_0_2_by_TheDarkWraith/System.Core/System.Core.DLL.
LOG: Download von neuem URL file:///D:/Downloads/SHMapViewer_0_0_2_by_TheDarkWraith/System.Core.EXE.
LOG: Download von neuem URL file:///D:/Downloads/SHMapViewer_0_0_2_by_TheDarkWraith/System.Core/System.Core.EXE.



************** Geladene Assemblys **************
mscorlib
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3623 (GDR.050727-3600).
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
SHMapViewer
    Assembly-Version: 0.0.2.0.
    Win32-Version: 0.0.2.0.
    CodeBase: file:///D:/Downloads/SHMapViewer_0_0_2_by_TheDarkWraith/SHMapViewer.exe.
----------------------------------------
System.Windows.Forms
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3623 (GDR.050727-3600).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll.
----------------------------------------
System
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3624 (GDR.050727-3600).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll.
----------------------------------------
System.Drawing
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll.
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 9.05.132.0000.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll.
----------------------------------------
Microsoft.DirectX
    Assembly-Version: 1.0.2902.0.
    Win32-Version: 5.04.00.2904.
    CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll.
----------------------------------------
mscorlib.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3623 (GDR.050727-3600).
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll.
----------------------------------------
System.Configuration
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3053 (netfxsp.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll.
----------------------------------------
System.Xml
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.3082 (QFE.050727-3000).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll.
----------------------------------------
System.Windows.Forms.resources
    Assembly-Version: 2.0.0.0.
    Win32-Version: 2.0.50727.42 (RTM.050727-4200).
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms.resources/2.0.0.0_de_b77a5c561934e089/System.Windows.Forms.resources.dll.
----------------------------------------

************** JIT-Debuggen **************
Um das JIT-Debuggen (Just-In-Time) zu aktivieren, muss in der
Konfigurationsdatei der Anwendung oder des Computers
(machine.config) der jitDebugging-Wert im Abschnitt system.windows.forms festgelegt werden.
Die Anwendung muss mit aktiviertem Debuggen kompiliert werden.

Zum Beispiel:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

Wenn das JIT-Debuggen aktiviert ist, werden alle nicht behandelten
Ausnahmen an den JIT-Debugger gesendet, der auf dem
Computer registriert ist, und nicht in diesem Dialogfeld behandelt.
Maybe I need another .NET Framework?




.

Last edited by SquareSteelBar; 08-27-11 at 05:51 AM.
SquareSteelBar is offline   Reply With Quote
Old 08-27-11, 05:09 AM   #27
makman94
Hellas
 
Join Date: Jul 2008
Posts: 2,325
Downloads: 182
Uploads: 7


Default

Same here TDW , doesn't working. unable to see any adjusters or different gradients.bmp or different Terrain.act files
__________________
Knowledge is the only thing that nobody can ever take from you...



Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods
makman94 is offline   Reply With Quote
Old 08-27-11, 05:37 AM   #28
Lucky07
Torpedoman
 
Join Date: Feb 2011
Location: Ubooting
Posts: 118
Downloads: 246
Uploads: 0
Default

Pic 2 is so nice !!
Lucky07 is offline   Reply With Quote
Old 08-27-11, 10:01 AM   #29
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
Downloads: 147
Uploads: 5


Default

Quote:
Originally Posted by makman94 View Post
Same here TDW , doesn't working. unable to see any adjusters or different gradients.bmp or different Terrain.act files
There are no more different .act files. Everything is done using either tgas or SH3's .act file.

Very baffling to me as I have no problems on Win 7 64bit. When asked I can use SH3 or SH5 and I can use the gradients or the .act file

test version 0.0.3: http://www.megaupload.com/?d=2GSORUUP

run the Dbgview app first then the SHMapViewer app. This way I have some debug feedback to see what's going on.
TheDarkWraith is offline   Reply With Quote
Old 08-27-11, 11:13 AM   #30
SquareSteelBar
Sea Lord
 
Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
Default

Doesn't work...



SquareSteelBar is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:30 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.