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Old 08-24-11, 03:48 PM   #1
fitzcarraldo
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Default What mod out for Lorient completed

Hi, Mates. With excellent Aces Super Pens installed, we all know Lorient, Brest and Kiel are affected and the subpens are wrong.

If I have these mods installed in GWX:

Wilhelmshaven, St. Nazaire...
WAC Subpen animated...
Aces Super Pens...

What mod must I disengage for a complete Lorient, Wilhelmshaven and Brest? Of course, if I disengage all, I have the default GWX ports...

I think only Super Pens, but I don´t want to disengage my looong list of mod for make tests...

Many thanks.

Fitzcarraldo
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Old 08-25-11, 06:31 AM   #2
Lucky07
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uhmmm , inded i dont know , but maybe happens the same to me , that one campaings files crash with other ones .... try cheking dissegaging one in diferent positions

For example to me when i apply the ops ursula with the wilhemshaven schuse ( the complete port ) the spanish ships in their docks dissapear and viceversa, if i apply the ursula first and later the wilhemshaven the u-boot appear on the land and the complete port disspear) , that is what im trying to fix in my mod to make a recopilation of best adds to the game to make them complete compatible , especially the mods than edit the campaing files and locations cfg

but for now i dont have any answer of my request to use the GWX3 wilhemshaven and st nazre mod to mine , and i cant start to work ...

if u find any other solution i will be 100 % dispose to help
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Old 08-25-11, 08:37 AM   #3
fitzcarraldo
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Quote:
Originally Posted by Lucky07 View Post
uhmmm , inded i dont know , but maybe happens the same to me , that one campaings files crash with other ones .... try cheking dissegaging one in diferent positions

For example to me when i apply the ops ursula with the wilhemshaven schuse ( the complete port ) the spanish ships in their docks dissapear and viceversa, if i apply the ursula first and later the wilhemshaven the u-boot appear on the land and the complete port disspear) , that is what im trying to fix in my mod to make a recopilation of best adds to the game to make them complete compatible , especially the mods than edit the campaing files and locations cfg

but for now i dont have any answer of my request to use the GWX3 wilhemshaven and st nazre mod to mine , and i cant start to work ...

if u find any other solution i will be 100 % dispose to help
The mod Aces SuperPens enhance the St. Nazaire port but affects other bases. I disengage that mod and I have all the bases OK. Of course, I lost the great stuff of the SuperPens.

Regards.

Fitzcarraldo
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Old 08-25-11, 01:25 PM   #4
Lucky07
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uhmm so happens the same to me ...
so Aces SuperPens enhance the St. Nazaire .... interesting so i will need it to my my too ... but try the next , in the locations cfg make a safe copy a edit it , take all the part from the other mod and add it to the GWX 3 wilhemshaven and built it in JSGME as follow

First the THe Aces SuperPens enhance the St. Nazaire and OVER IT the GWX 3.0 , and u have all the stuff with no problems

But if the Aces SuperPens enhance the St. Nazaire modifies the Campaing files ( i think it do it ) u have to add manually ll the new stuff with the sh3 mission editor on ur GWX 3.0 wilhemshaven campaing files and it a hard work if have a lot of new stuff over it ... the LND , SCR and the other file of the campaing , u must check the 3 ones !

More or less is the same thing i have to do with all the mods i need so if i could i can add it ( if htey give the permision ) but i will take so much time ... we are only 3 modders to do the hole work.
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