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Old 08-07-11, 09:26 PM   #31
Willem VonBoom
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Scott -

I know you said you couldn't do download sites or torrents... Is the file size the hangup? The GWX that I torrented from the GWX site comes split into .bin files tat are all about 200megs apiece. A bit big for email still, but there might be another way.
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Old 08-07-11, 09:47 PM   #32
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I am playing the Vanilla SH3 with the Merchant Mod, but other than that the mechanics are what came out of the box. I don't know what i am doing wrong, but I am using a lot of torpedoes to kill ships that I seem to remember didn't take this much when I used to play.

Scottj63
This is just a wild guess on my part, but perhaps the ships of the Merchant Mod were designed to be used with GWX or some other mod with a different damage model. Don't the mods either use a hit point OR a local impact/ flooding model?








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'Stock' is what you put in soup to make it thicker. Or it refers to cattle. Am I missing something?


Them Kriegers are up to rustlin' the ships again. Time for the Marshall-Admiral to round up a posse of destroyers and git after 'em.
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Old 08-08-11, 01:01 AM   #33
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Yes Frau, I have VERY limited download ability here in Kabul. They block downloading and torrent sites. I got the IT guy to download the Merchant Mod but I can't press my luck

I think my 3 torpedoes went into the same area, right amidships between the bridge and funnel. I used a 4th to sink it which i hit the bow area on purpose. It sank after that but what was funny was that i sat there watching using F12 and it took 33 minutes to sink after the 4th torpedo. (yes i have time to waste here in Kabul) It must have been loaded with styrofoam. I guess I will have to keep hitting them with what I got until I get home. I go home the 27th of August for 23 days on vacation. I live in the Philippines so my net isnt much better, but at least I dont have any restrictions and I will try to get the GWX mod. If I am able to get it I will ask the community what are the must have add-ons for it. I know i love the merchant mod, the ships really add to the realism (except how someone cornered the market on cork and styrofoam that they are all hauling).

Thank you for the help everyone. I am at my desk now and SH3 is running at "normal time" because I am busy, when i get lunch or slow times then i open it up and use time compression and in the evenings i chat with my wife while I play. (thank god for skype cam, she thinks im looking at her (laughing). I will keep updating how I am doing. I really can't believe i have lived through 5 patrols almost untouched. True one patrol my total was 1 Tug boat, but it was a tough tug boat.

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Old 08-08-11, 02:13 AM   #34
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Just finished patrol #7 out of the Wilm. I am still alive and up to 22,700 tons. I am transferring to Brest as I type this per the BDU, maybe i can get a targe of opportunity in my channel run. Would love to torpedo a rich guys yacht. I bet I am going to be the only Type IID at Brest. Hopefully I will have enough renown to get a Type VII in a patrol or two.

I wish I remembered what that mod I was looking for was called. It was like a "living port" mod, but not the one that the members of the community told me about here. I remember one patrol I started out of my sub pen and a couple British bombers proceeded to bomb the port, was so cool to watch. Well ok me ramming a destoyer while in F12 watching the bombing run wasn't cool (laughing).

Let's see what the BDU has in store for me once I get settled in Brest.

Scottj63
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Old 08-08-11, 02:48 AM   #35
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Would love to torpedo a rich guys yacht.
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Old 08-08-11, 03:06 AM   #36
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First patrol out of Brest. I find a nice merchant alone at night at the west end of the channel. 2 torpedo spread from 1200 meters, both hit and like usual it is dead in the water and on fire. I fire my last 3 torpedoes one at a time to finish it, all 3 hit, all 3 bounce off, 1 was set for impact, the other 2 were set for magnetic. I am going to pull my hair out and make a blanket with it. I can't have this bad of luck as my career is showing me. 5 torpedoes and nothing in the kill column. I will empty my Flak gun in it just to feel better then sail back to Brest and try to explain to BDU why my boat is cursed.

a very frustrated Scottj63
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Old 08-08-11, 03:29 AM   #37
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Originally Posted by scottj63 View Post
First patrol out of Brest. I find a nice merchant alone at night at the west end of the channel. 2 torpedo spread from 1200 meters, both hit and like usual it is dead in the water and on fire. I fire my last 3 torpedoes one at a time to finish it, all 3 hit, all 3 bounce off, 1 was set for impact, the other 2 were set for magnetic. I am going to pull my hair out and make a blanket with it. I can't have this bad of luck as my career is showing me. 5 torpedoes and nothing in the kill column. I will empty my Flak gun in it just to feel better then sail back to Brest and try to explain to BDU why my boat is cursed.

a very frustrated Scottj63
After two hits the merchant should sink if you prick it with a needle. Use your Flak gun wisely - if you hit his cargo, masts, life boats or funnel enough, they will explode adding damage to the ship. I think you should be able to finish the merchant with the Flak gun. It is however very curious, that after two torpedo hits the ship is still afloat - if it is not a big one, over 4000 GRT.
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Old 08-08-11, 04:25 AM   #38
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sublynx, I emptied 1000 rounds of AP into the ship, all cargo and lifeboats were gone with pretty explosions. the crew was on the deck watching the pretty lights with popcorn. After 1000 rounds the captain of the m08 flipped me the finger and mooned me as the ship was still afloat and from behind it out pops an Elco who started shooting at me, had to bug out with nothing to show for it. But I did get a medal for my efforts I guess. BDU said something about "how about a patrol on the eastern front"

I am running out of ideas. I have a tanker lined up now (paused) as i type this on Patrol #9. Let's see how this fiasco, I mean opportunity turns out.

Scottj63

Captain, U4 "The Cursed Herring"
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Old 08-08-11, 05:38 AM   #39
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BE MORE AGGRESSIVE!!
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Oh my God, not again!!

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Old 08-08-11, 06:00 AM   #40
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sublynx, I emptied 1000 rounds of AP into the ship, all cargo and lifeboats were gone with pretty explosions. the crew was on the deck watching the pretty lights with popcorn. After 1000 rounds the captain of the m08 flipped me the finger and mooned me as the ship was still afloat and from behind it out pops an Elco who started shooting at me, had to bug out with nothing to show for it. But I did get a medal for my efforts I guess. BDU said something about "how about a patrol on the eastern front"

I am running out of ideas. I have a tanker lined up now (paused) as i type this on Patrol #9. Let's see how this fiasco, I mean opportunity turns out.

Scottj63

Captain, U4 "The Cursed Herring"
1000 rounds, cargo exploding, two torpedo hits in different places and nothing

I believe you must have pissed off some sea god pretty badly... It's time to make a nice offer to Neptune - I recommend making Bernard walk the plank ASAP
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Old 08-08-11, 08:28 AM   #41
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Finished Patrol #10 and I am still alive. Working out of Brest i "meet" a lot more aircraft, shot down 3. After our mid ocean offering to Neptune (following Sublynx advice) we found a light cruiser doing 25 knots by itself, fired 2 torpedoes which were not even close. With 3 torpedoes left we kept going to our patrol point. Before we arrived we encountered a 3500 ton merchant. fired one torpedoe, fast, magnetic, 10 meters and there is goes right down the middle of the ship andddddddddddddd nothing. it passed underneath. what a sneaky trick. Fired my last 2 torpedoes fast impact 8 meters and double boom, it sank quickly. I have 31,000 tons after 10 patrols. Still in my trusty U-139 Type IID otherwise known as the "Cursed Herring" I have 1900 renown so i am getting closer to a larger boat. At the officers club there is "The Herring Table". The smallest table in the club with a signed "reserved for Scott Von Ainz" They think they are funny.

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Old 08-08-11, 08:39 AM   #42
frau kaleun
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Take a look at this mod and see if it's one you can download and use.

http://www.subsim.com/radioroom/showthread.php?t=180921

Quote:
[REL] Unit damage from smoke and/or fires
Just as it sounds, now the fires on ships will cause damage and flooding. If there are enough fires and given enough time the unit will lose all HPs and either explode (die) or sink from flooding.
IIRC it's a pretty small file, and according to the release thread should work with any version of the game including stock. Not sure why your targets are so hard to take down, but this might help a little.
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Old 08-08-11, 09:04 AM   #43
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Thank you Frau, I am trying to d/l it now. Sounds like that will definitely help me.

I have another question about renown. Being in a Type IID with limited torpedoes, I have the issue of being out of ammo before I even get to my patrol point. Do I get penalized renown if I don't make my 24 hours on station? If so then it makes sense to just cruise for 24 hours to make sure I get everything I should. I need to get out of the "Cursed Herring" and into a bigger boat.

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Old 08-08-11, 09:17 AM   #44
frau kaleun
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Originally Posted by scottj63 View Post
Thank you Frau, I am trying to d/l it now. Sounds like that will definitely help me.

I have another question about renown. Being in a Type IID with limited torpedoes, I have the issue of being out of ammo before I even get to my patrol point. Do I get penalized renown if I don't make my 24 hours on station? If so then it makes sense to just cruise for 24 hours to make sure I get everything I should. I need to get out of the "Cursed Herring" and into a bigger boat.

Scottj63
In the stock game there is a renown reward for reaching your patrol grid and another for completing 24 hours there. But you don't lose renown you've already earned by not doing so. You just don't get the rewards you would've gotten if you'd completed the objectives.

And nothing says you have to go back to base when you're out of ammo, you could always just go to the grid and put in the time anyway (provided you've got fuel enough to get there and back home).
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Old 08-08-11, 09:21 AM   #45
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another noob question obviously if it is coming from me. What is the minimum range for the german torpedoes to explode. Just had a FAT merchant, a big one sitting 900 meters from me. it was doing 12 knots. i fired a spread of 3 fast magnetic 8 meters and all 3 hit, and all 3 bounced off. ALL $%^^&*^&% 3 OF THEM. So I am wondering if they are not having time to arm.

Scottj63 (beating his head against the bulkhead and cursing Neptune)
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