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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Post your enemy detection ranges here based on time of day,ship type & visibility
I thought it may be interesting to have a place where we can post all our various 'contact' and detection conditions we find ourselves in here so we may be able to compile a sort of 'chart' as a future reference,much like some of you did with ship speeds etc.
Ideally we need to have approximate detection ranges for the following conditions.This will also be dependant on ship type,ie warship,merchant etc,and the relative skill of the watch crew on the enemy vessel. - dawn,clear - dawn,reduced visibility - dawn,low visibility - day,clear - day,reduced - day,low - dusk,clear - dusk,reduced - dusk,low - night,clear - night,reduced - night,low - stormy,clear - stormy,reduced - stormy,low Last night for instance I managed to successfully engage a merchant at night undetected with decks awash at 1000-1200m from his SB flank,and conditions were fairly clear.I fired at bearing 290 so this may have helped a bit because if I was dead level with him he may have seen me.These ranges would be far closer say in reduced visibility,even allowing for ranges as close as 500m on the surface.It would also be important to note that this information will change as allied detection gets better. Knowing the above information can help us quickly decide what type of attack to carry out. ![]()
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#2 |
Watch Officer
![]() Join Date: May 2007
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..hi Paul. i work from this 3-part chart:
SHIP SPEED. SLOW= 1-6,7 KNOTS. MEDIUM= 7-14 (8-9) KNOTS FAST= 15-24 (12-14) KNOTS VERY FAST = 25+ KNOTS. RANGE. LONG RANGE = 3-15 KM MIDD RANGE = 1-3 KM SHORT RANGE = LESS THAN 1KM VISUAL RANGE. (him spotting me) CLEAR DAY = 10-15KM ROUGH SEAS GOOD VIS. = 8-10KM ROUGH SEAS BAD VIS = 2-3KM (make sure i am barely able to see him whilst flanking.) note: i am not sure how night visability is worked out. maybe i can make this a four part chart with someones advice and experience.
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#3 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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![]() Quote:
I have decided to make some reference cards for my game mounted on thin card,the visibility ranges are going to be my first. I notice you can see shadows at 10km?.Do you have a mod that extends vis ranges beyond say,9km?.
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#4 |
Watch Officer
![]() Join Date: May 2007
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...sorry Paul, i dont have a mod that you suggest.
but on another point might'n it be better to take the 'reduced' out from your chart as we dont actually know to what degree 'reduced' can/could mean. i think the reduced bit is down to personal interpretation far more than the clear or low. maybe the reduced could be interpreted in another way - same way as range in mine, as a set standard with a boundary?
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[SIGPIC][/SIGPIC] ' We are here on Earth to fart around. Don't let anybody tell you any different.' Kurt Vonnegut |
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#5 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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#6 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Weather:
Clear, 16 km visibility, wind 1 m/s. Date: 18th October, 1940 Hour: 0910 Ship: 4650 GRT Mittelgrosser frachtdampfer (sorry, I don't know the ship's name in English, I play the German language version) Detection range: 5500 meters.
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#7 | |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
Posts: 2,679
Downloads: 165
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![]() Quote:
![]() Thanks.
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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