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#1 |
Ocean Warrior
![]() Join Date: Aug 2008
Location: Sheffield, England
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Speeding up GWX3 loading time
Is there a way of speeding up the loading time of GWX3?.Also,is a lot of this 'lag' caused by the ever increasing number of mods we have installed?
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Best Patrol: 10 merchants + HMS Nelson for 68.056 Tonnes |
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#2 |
SUBSIM Newsman
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Do not think so, as long as you do not have Indian ocean camp....then is can take some more time
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Chief of the Boat
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The answer is yes...the more mods you have installed the more memory is taken up by them.
Remember, the game engine of SH3 is designed in such a way that the complete SH3 world and everything scripted into it are loaded together...therefore your best bet is not to have the merged campaign enabled but rather just the theatre of operations you find yourself in. |
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#4 |
SUBSIM Newsman
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Apparently a misunderstanding on my part,sorry!
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Chief of the Boat
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You've certainly nothing to apologise for...at least your trying
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#6 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
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You could try the Reduced Campaign Layers mod
http://www.subsim.com/radioroom/down...o=file&id=1536 the idea being that rather than load all the traffic in the world, you just load in traffic for the North Atlantic. Haven't tried it myself though, so I can't comment on how effective it is
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#7 |
Chief of the Boat
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I haven't tried it either (at least I don't think I have) but I have heard good reports.
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#8 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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#9 |
Chief of the Boat
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It has to be faster because of the smaller campaign layers.
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#10 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#11 |
Chief of the Boat
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Anything you've scripted in yourself will have to be added manually again.
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#12 |
Watch Officer
![]() Join Date: May 2007
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... i use Alacrity PC to shut down all unnecassary programmes in the background before loading SH3+GWX3 even begins. so, from Alacrity to Atlantic is about 10 minutes = time for a coffee and a butty and a
![]() im kinda used to it now. it has become part of the game time. it will be interesting to see how much time is saved by using reduced campaign layers. please post results.... ![]()
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#13 | |
Chief of the Boat
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![]() Quote:
2Ghz single core with 2GB Ram.....11 mins (GWX development machine) 3Ghz quad core with 8GB ram.....1 1/2 mins |
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#14 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
Do you recall if the changes to the SpySat _RND layer were extensive? I only ask as I'm considering whether a homebrew compatibility fix would be worth the effort. Any idea how much work would be involved? ![]() |
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#15 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
Posts: 785
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If you have a SSD install it there. This will improve startup/loadtimes. But not spectacular enough to buy a SSD but it helps.
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