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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#616 |
Ace of the Deep
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I don't see anything surprising tbh: big project, lots of work, glitchy and unfriendly system and huge amount of ideas and will to improve...
Frustration in such cases is very common. I'm glad to see that the guys are not giving up! ![]() ![]() |
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#617 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Hi Guys,
Ive been following this thread for some time now with great interest. I realise you have undertaken a massive task and whish you success. I know you have much to do and I have no right to make requests , but Im going to have a try anyway. I would like to convey a recent experience in the hope that it may be possible to create a MOD to cure this situation , I believe it would go perfectly with your mod. Unfortunatly I do not posess the skills to create as you guys do but I have plenty of ideas. Anyway to the point , here is my story. I have been playing SH5 for a long time now but due to updating mods , starting new carears and the like I have never actually finished a completed campain. I eventually decided to knuckle down , resist the urge to update or try new mods and actually play a campain all through. I was at the climax of total germany with only the battleship left as a mission objective. I sighted it in the outer area of Narvik late arfternoon. I stalked at distance waiting for dark. I decided to take out the destroyer flanking left of the battleship as to leave a gap in the escort ring for a later attack on the battleship. I succeded with my attack made my escape and waited for things to calm down for my battleship run. By this time it was verry dark ,my sub allmost invisible to visual detection. I positioned my sub ahead of the force ,on the Surface at all stop about 1500m abeam of the battleships projected course. When the time came I let go with a 4 torp 2deg Salvo at keel depth depth. KaBOOM , 3 of my torps hit their mark. By this time I had allready turned around and was bolting for dear life in the oposite direction my mouse poised over crash dive expecting at any moment a searchlight might come my way. I had pulled out all the stops , engines redlined , the bosun whipping the torpedo loaders and then............. U Play Award you have earned 20 points for redemtion , Campain Ends What the $%#& is this. My master plan , executed with precision and I didnt get the chance to enjoy the best part. 4 remaining escorts at close range wanting revenge for one of the Queens prided Battleships , but no , it was not to be , for I had the Instant Success Telleport to Donitz's cocktail party reward for all my hard work. Seriously I couldnt believe how the campain ended. I had been wondering how the transition from one campain to the next worked and wow was I disapointed. Is there any way of making the campain not finish until you have docked your boat back at port ? If its possible to create a mod to acomplish this I verry much hope you guys agree with my point of view and would include it with your campain upgrade. It wouldnt suprise me in the least if this idea has allready been considered but just in case its been overlooked I thought I would get in a say. Thanks Stewy
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Captain Stu from Down Under , Down Under ![]() |
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#618 |
Navy Seal
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Hi Stew,
Good story ![]() This is also a concern of mine. It had happened to me many times as I have finished the whole campaign 3 times ![]() This happens when you achieve enough points to gain a decisive victory. To stop this happening we need to re-work the conditions for this victory. @Zedi - thoughts? |
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#619 |
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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Stew,
this has happened to me also, and I had similiar feelings! I sunk a capital ship in Norway and I was sure I was doomed, when the escorts turned on their search lights but then Boom! and congrats, mission accomplished! No idea though how we could fix this... Unless we make the objectives too hard to accomplish. Very good point still! ![]() |
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#620 | |
Navy Seal
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Then make total points available 10. This would mean you could never get a decisive victory and the campaign would then always end by date ![]() ![]() Further - this would allow a player freedom to go anywhere and sink ships while they are waiting for the campaign date to end. How would everyone feel about this ![]() |
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#621 |
Officer
![]() Join Date: Dec 2009
Location: British Waters
Posts: 243
Downloads: 98
Uploads: 0
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Could you notify the player then make victory a condition of being docked?
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#622 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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The campaign has no such an objective. Only tonnage, ships or escort.
Only solution is what Trevally said, to make a extra objective that will never get complete and then the campaign end by date. But then we need to rework the campaign system so there will be no conditions to start a campaign. For example now you cant start Op Drumbeat if Distant Waters is not victorious. |
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#623 | |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Im glad you enjoyed the story , I was worried it was a bit long winded but its good to hear Im not alone and it sounds like you guys have some good ideas to fix the problem. Stewy
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Captain Stu from Down Under , Down Under ![]() |
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#624 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Finally its done and we released a public test version of the new campaign mod, check post no. 1. Trevally was so kind and packed up a light version where ONLY the campaign objectives are changed and also added the last 2 campaign. The light version is intended for those who find hard to play the main mod because of the fps loss caused by the new units and traffic.
Have fun, report bugs and errors. ![]() |
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#625 |
Nub
![]() Join Date: May 2011
Posts: 2
Downloads: 17
Uploads: 0
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found a bug
cant chat with the radio guy in "the final years" ![]() |
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#626 |
Electrician's Mate
![]() Join Date: Aug 2010
Posts: 131
Downloads: 107
Uploads: 0
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If I install this mod do I have to start over from the start of the war?
I'd love to try it out but I'm only a couple of weeks short of finishing the first campaign. Can I finish that and then install this mod, then carry on with the 2nd campaign? Other questions: Apart from TDW's UI mod, is it also compatible with IRAI and Magnum Opus? Did I read the first post right in that this mod includes the imported ships mod? Are there any mods this one is specifically incompatible with? Thanks |
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#627 |
Navy Seal
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#628 |
Commodore
![]() Join Date: Sep 2005
Location: Portugal
Posts: 639
Downloads: 283
Uploads: 0
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Heading out of kiel for my first mission and the ships are all grey, they all loke the same colorless, is this normal?
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#629 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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Do we need Lite Campaign LC 1.2 mod after installing Open Horizons II?
I mean does Open Horizon reduce required tonage itself? |
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#630 | |
Silent Hunter
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![]() Best regards, Magic |
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