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Old 07-04-11, 03:11 PM   #1
ddiplock
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Default Much point going deeper??

I'm beginning to question if there is much point in going real deep in the later years of the war, December 43 to be exact.

I had an encounter last night, was in the process of ambushing a small 6 ship convoy, my first patrol with RSRD for TMO. Anyway, its night time, pitch black all is well, I increase the TC and probably screwed up the AI as they once again amazingly knew I was there!!

Attack all gone to hell, never mind. I begin the process of evading these two sub chasers who were escorting the convoy in my Balao. Going all the way down to some 600ft, but not being able to go any deeper because the latest version of TMO has the "planes on deep dive" feature removed. So, no matter what boat you are in, you're actually limited to a 600ft depth because that is as deep as the dial in the conning tower goes.

Anyway, I just could not shake these two sub chasers. For over 45 minutes real time I turned left right left right left right going every which way in an attempt to shake them, diving well below the thermal layer and trying to get avenues of escape, but never managing to shake them.

The end result? I actually got so sick of the constant pinging from the sonar, I quit the game and gave up!

It seems that no matter what you do, they ALWAYS find you no matter how deep you go, and there's nothing you can do to shake them.
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Old 07-04-11, 03:27 PM   #2
commandosolo2009
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Quote:
Originally Posted by ddiplock View Post
I'm beginning to question if there is much point in going real deep in the later years of the war, December 43 to be exact.

I had an encounter last night, was in the process of ambushing a small 6 ship convoy, my first patrol with RSRD for TMO. Anyway, its night time, pitch black all is well, I increase the TC and probably screwed up the AI as they once again amazingly knew I was there!!

Attack all gone to hell, never mind. I begin the process of evading these two sub chasers who were escorting the convoy in my Balao. Going all the way down to some 600ft, but not being able to go any deeper because the latest version of TMO has the "planes on deep dive" feature removed. So, no matter what boat you are in, you're actually limited to a 600ft depth because that is as deep as the dial in the conning tower goes.

Anyway, I just could not shake these two sub chasers. For over 45 minutes real time I turned left right left right left right going every which way in an attempt to shake them, diving well below the thermal layer and trying to get avenues of escape, but never managing to shake them.

The end result? I actually got so sick of the constant pinging from the sonar, I quit the game and gave up!

It seems that no matter what you do, they ALWAYS find you no matter how deep you go, and there's nothing you can do to shake them.

have you tried using the decoys at shallow level?? do that, THEN, start going deep.
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Old 07-04-11, 03:30 PM   #3
ddiplock
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Originally Posted by commandosolo2009 View Post
have you tried using the decoys at shallow level?? do that, THEN, start going deep.

I don't seem to have the option for installing Decoy's yet in base. So that wouldn't work
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Old 07-04-11, 04:51 PM   #4
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Well going under 600 ft in WW2 subs is already "on the limit". Silent running, low speed ( 2 Kts and lower), trying to present a narrow profile to the "hunters", conservative depth changes and turns, "bursts" of higher speed and/or turns when the DDs are making a run on you, patience and luck. If it were just a matter of getting under the thermal layer it wouldn't be that interasting eh!?!

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Old 07-04-11, 05:01 PM   #5
ddiplock
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Originally Posted by Diopos View Post
Well going under 600 ft in WW2 subs is already "on the limit". Silent running, low speed ( 2 Kts and lower), trying to present a narrow profile to the "hunters", conservative depth changes and turns, "bursts" of higher speed and/or turns when the DDs are making a run on you, patience and luck. If it were just a matter of getting under the thermal layer it wouldn't be that interasting eh!?!

.
Do you actually alter your depth at all though when you are running real deep?
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Old 07-04-11, 05:12 PM   #6
WernherVonTrapp
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Just because they're pinging you doesn't mean they've located you. The faster the pinging, the closer they are to getting a fix on your position. Once they get a fix on your position, you can change your location. Going deep means the DCs take longer to reach you and that equates to a better chance for evasion.
It can be very frustrating for sure. I once attacked a TF and was being stalked by no less than 6 DDs. I can't explain exactly why but, after several hours I only had to contend with 1 DD. Granted, it was rough seas and all but I'm not exactly sure (to this day) if I successfully evaded or if the last DD just gave up.
Use your sonar to get a fix on their angle of attack and then use flank speed during their DC run. Change course during the DC run also and then cut to 1.5 or just under 2 knots. Keep them (if possible) in the 170 to 190 degree stern range and continue trying to slink away at slow speed.
Repeat process as necessary.
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Old 07-04-11, 05:15 PM   #7
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ill found meI id a mission tonight Took out a small tanker,a largw tanker a big hansa freighter and a Big troop ship in mid 43 In the Celebes Sea at around 4500m the closest the merc got to me is around 3200m hit silent running dived to 440ft and the basterds still found me this game is very weird (I hardly use decoys) there where only 2 escorts but the found me i think the only save my backside was a DD came into the hunt from a distance a merechant that came from nowhere.
So my conclusion is (FORTS) depth be u in shallows or deep you still can die no matter what you do.
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Old 07-04-11, 06:14 PM   #8
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Not any need to go deeper, but you can by using just the D key, then level off, but the sub is hard to control at those depths.

I play with cams off so it can take some time to evade, but if you have them on, you can do so rather quickly.

If they ping, they have made contact, but Wernher is right, the better contact they have the faster and louder the ping. You can hear them go from long to short scale. The trick to keep them from shortscale is a narrow profile. I start turning when Im pinged, often I get narrow enough it stops. If one ship has a ping fix on you, really doesn't matter if others are listening, so I use speed, about 5 knts, then flank when he makes runs. When the pinging stops, I go silent and slow.

If they can't get a fix on you after so long, mods vary, they leave, so many goof by getting found out over and over and they continue the hunt.

The bigger issue is water conditions, with high waves they can't hear crap and you can quickly get out of their hunt zone with speed.

Wait until you run into several Type AB's hunting you at once...that's real fun.
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Old 07-05-11, 11:20 AM   #9
ddiplock
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Quote:
Originally Posted by WernherVonTrapp View Post
Just because they're pinging you doesn't mean they've located you. The faster the pinging, the closer they are to getting a fix on your position. Once they get a fix on your position, you can change your location..
As I understood it, when you hear the pings go from intermittent to a quick succession of pings, they've zeroed in on you, they are pinging you.

How else can you explain that when the pings are quick, enemy escorts frequently come right over the top of your boat
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Old 07-05-11, 01:00 PM   #10
Daniel Prates
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Quote:
Originally Posted by ddiplock View Post
As I understood it, when you hear the pings go from intermittent to a quick succession of pings, they've zeroed in on you, they are pinging you.

How else can you explain that when the pings are quick, enemy escorts frequently come right over the top of your boat
I always thought that the time distance between pings was only an indicator of how far the DD is to you. Closer to you, closer the pings, according to simple-to-understand phisics. I think pinging was set a standar continuous mode, thus being no crewmen 'hitting the ping button' faster as he gets closer.

Modern active sonar will have a 'single ping' and a 'continuous ping', I don't think the pings will be done quicker or slower at the operator's discretion.
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Old 07-05-11, 04:57 PM   #11
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Originally Posted by Daniel Prates View Post
I always thought that the time distance between pings was only an indicator of how far the DD is to you. Closer to you, closer the pings, according to simple-to-understand phisics. I think pinging was set a standar continuous mode, thus being no crewmen 'hitting the ping button' faster as he gets closer.

Modern active sonar will have a 'single ping' and a 'continuous ping', I don't think the pings will be done quicker or slower at the operator's discretion.
Pings get quicker, because of the return value, the distance is shorter, the shorter it is, the quicker the ping returns to the ship. A louder ping would mean more of a bigger hit on your ship, more return.
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Old 07-06-11, 02:42 AM   #12
WernherVonTrapp
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Quote:
Originally Posted by ddiplock View Post
As I understood it, when you hear the pings go from intermittent to a quick succession of pings, they've zeroed in on you, they are pinging you.

How else can you explain that when the pings are quick, enemy escorts frequently come right over the top of your boat
They are zeroing in on you when it gets faster. I thought that's what I said in my post. Pinging, in and of itself, does not indicate that you've been located, faster, louder pinging means they're closing in. If they're conducting a DC run, I think it needs no further elaboration, you've been located. Unless, of course, they're dropping DCs a thousand yards away from you.
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