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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Jun 2011
Posts: 31
Downloads: 31
Uploads: 0
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Hi i am new and i was looking into what mods to get
My game version is SH4 UBM 1.5 what do i need to play mods ? and how many mods can be use at the same time i am interesnted in the mods that add campains what do i need for thoses ???? |
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#2 |
King of the Ocean
Join Date: Mar 2010
Location: Michigan, United States
Posts: 337
Downloads: 621
Uploads: 0
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mods
google jones Soft generic Mod Enabler
it is a powerful tool used to enable/disable mods effectively, you need this, and Silent 3ditor, which is a mod utility allowing you to make/tweak mods.... learn this utility, and your well on your way to makin your own mods! ![]() oh, and welcome to Subsim! ![]()
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Proud owner of SH3/4/5 Proud owner of the DCS series ![]() "He who controls the seas controls the world." |
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#3 |
Eternal Patrol
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WELCOME ABOARD!
![]() For US fleet boats start with either TMO (Trigger Maru Overhaul) or RFB (Real Fleet Boat). They take different approaches to the game, but both are great. There is a tool called MultiSH4 that lets you run several installations of the game, so you can try both without having to take one out and put the other one in. For either one there is a campaign called RSRDC (Run Silent, Run Deep Campaign) which makes the Pacific war much more historically accurate. If you want to run a u-boat you'll need Operation Monsun, which creates a very nice Atlantic campaign. Again, MultiSH4 is your friend. Most of these are available here in the Subsim Downloads section. As mentioned, JSGME is a too which allows you to install mods easily, and more importantly uninstall them again. Get it here: http://www.subsim.com/radioroom/showthread.php?t=173324
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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go stand in the corner. There is also FOTRS (Fall of the Rising Sun) and GFO (game fixes only mod.) Both are good supermods, plus you can use Scurvy's Omnimeter with GFO.
You can use any number of mods so long as they do not conflict with one another. The supermods have many mods incorporated. GFO is designed for mods to be added. You can add RSCRC to RFB, TMO, or GFO (RSRDC v1.4 only) Last edited by I'm goin' down; 06-05-11 at 12:08 PM. |
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