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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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A quick question - how do we change the number of torpedo reserves and their locations?
I'd assumed it was in basic.cfg under SUBMARINE_AMMO for each sub type, but that doesn't seem to be the case. I know it's been done to fix the IXD2 stores for instance, so... where do I look? |
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#2 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
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Hello CCIP
I know Wolfie mad a tool that could change torpedo loadouts and also change stores for them. you can get it here:http://www.wolfiesden.com/games/sh3/files/ I think it was called "Tweek SUB" I know you asked for the lines in cfg file, but this is perhaps another way. Hope it works ![]() |
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#3 |
Navy Seal
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Actually, that's what I thought TweekSub could do, but it seems it only lets us change the default torpedo loadouts for each type of sub. It does list the number of tubes and reserves, but I haven't found any way of changing these :hmm:
All I'm really looking to do is, for example, remove the external stores from subs in later war, and/or play around with the IIA to make it into a fake XXIII :hmm: |
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#4 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
Posts: 835
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I think in fact there is. He is mension a sort of "cheat" where you can add a line in the shortcut, and then you can add more torpedo reserves in any sub you want.
Stay tuned, I check out his read me |
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#5 |
Navy Seal
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Ohhh, I think I found that. Let me try it and see...
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#6 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
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Yes, here is from his read me:TweekSH3 does have a hidden secret though. You can alter the number of reserves, extras and external slots...to a point. If you just run it by clicking on the EXE file, you can't do this. You will have to make a shortcut so you can provide a command line option to it. See the screenshot below
Look in the file, there is a picture showing where to do this. ![]() |
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#7 |
Navy Seal
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Excellent - thank you! I can now mess around with my plans for the IX - but now the other part... anyone ever find any way to change the number of tubes? I'd love to make a 2-tube IIA :hmm:
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#8 |
Navy Seal
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Aha, I think I've done it by messing with basic.cfg, too
![]() Great, thanks! That just proves that we can have a provisional XXIII for those who want to mess around; for me it was more of an experiment. :hmm: |
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#9 |
Grey Wolf
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That sounds great CCIP
![]() I just wondered what you where up to :P This XXIII, could it be used in game? |
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#10 |
Navy Seal
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Oh, it's a "provisional" XXIII - just a type II, but with the XXIII's approximate performance characteristics and crew, along with only two torpedoes. One thing that's missing is the Snorkel, I think.
Unfortunately I'm not good with tweaking things of this sort, but with some luck I think it would be possible to give it XXI-like advanced equipment, and maybe even the XXI tower - which so far I haven't managed to do. But again, I mostly did that just to experiment a little. Would a real XXIII be possible? If a good modder/modeler gets on it, definitely. Even if we can't add new subs, it would probably be realistic to remodel the type II. :hmm: |
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#11 | |
Grey Wolf
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Is it some hard code stuff that makes it impossible to add subs to the game? |
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#12 | ||
GWX Project Director
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built. You would think Ubisoft would have noticed this and built the Type IIB instead of the Type IIA... ![]() |
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#13 | |
Navy Seal
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I suppose the real problem is that we can't change the name. Otherwise, it's easy to adjust the "IIA" performance to IIB values. :hmm: |
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#14 | |
Grey Wolf
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#15 | ||
Navy Seal
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