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Old 05-19-11, 12:28 PM   #1
nembo
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Default Advice how to escape from DD

Hi mates,
in SHIII there were some suggestions which I applied in this game but seem to be out of date. After sunked 2 ships (we are 1940 block of the military supplies) had the meeting with 8 DD. Even going to 180 - 200 mt(very dangerous I know) they keep on me even after hours, but at the depth there ought to be a thermal layer ... thus they couldn't spot me. I remember that there was a limt time ... here is still so o the DD leave the convoy at his destiny and follow me up to France?
Thanks for any advice
Nmebo
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Old 05-19-11, 02:19 PM   #2
Jaguar
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Hello mate, first of all, have you installed IRAI or are you playing in vanilla?
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Old 05-20-11, 02:07 AM   #3
nembo
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Default Mod I use

Thanks Jaguar for your answer,
the MOD I use is Aram Victoria Curam v2.0 of Obelix.

Ciao.
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Old 05-20-11, 09:30 AM   #4
Jaguar
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Canīt say whether Aram Victoria Curam has IRAI or not.

Keep in mind that your evasion manouvres start when you attack, i.e., attack and evasion tactics are the same thing.

I didnīt ask permission to Trevally or Stoianm but both are nice guys and I hope they wonīt mind me posting their tactics here.


Trevally Method - actually itīs an Auto Script which requires TDW UI v4.9 or late, of course you can emulate it manually and without the using of Bold.

Sneak Away 180 - This is for use after you have fired your torps at long range. It will help you escape before torps hit and escorts start looking. With min noise this will turn 180 deg from current heading and dive to 80m. By the time escorts start looking you will be on silent running at 1 knot. (you can then go deeper if your boat is undamaged)

Sneak Away - This is the same as the above but without the 180 deg turn. Good for short range.

Dont panic 1 (port) - Use this when DDs are raining death on you. This will drop noise maker, knuckle right 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you -90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.

Dont panic 2 (starboard) - Use this when DDs are raining death on you. This will drop noise maker, knuckle left 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you 90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.


Stoianm Method

First, use the Wasserbomben sound mod -sound made for rongel and reworked by stormifly; this sound is playing when a depth charge touch the water surface (and means bomb in the water).
Link: http://www.subsim.com/radioroom/showthread.php?t=164552

Attack!
1 - Fire torpedos
2 - Crash dive to 80 mettters
3 - Change heading (the direction depend what you intend to do next - for ex want to leave the area)
4 - after torpedo hit go to silent running and change speed to 0.8 knots

Evasion - DDs spot you
1 - hear the sound wasserbomben played (they are on top of you)
2 - order ahead flank and change depth (go to 100 meters)
3 - heading 15 degree to port or staboard

4 - count 45 seconds and order sillent running - set new speed 0.8 knots
5 - order new heading 15 degree in the opposite direction ordered first time
6 - if they spot you again repet the steps (until near 200 meters than change until 80 meters and so on)
7 - play this mouse and
cat game untill they finish depth charges or return to escort duties.

Stoainm has also made an excelent video tutorial (amongst many others!):
How to use ''HIT and RUN'' method in SH5 video tutorial


Jaguar Method

1 - Set IRAI difficult to something between 70/90 (depends on date)
2 - Pray and say this time is going to be different
3 - Get sunk anyway
4 - Bang the keyboard in desperation
5 - Start over again

I also use this nice mod from TDW:
Depth charge water disturbances

Last edited by Jaguar; 05-20-11 at 09:42 AM.
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Old 05-20-11, 11:34 AM   #5
Trevally.
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Quote:
Originally Posted by Jaguar View Post
Jaguar Method

1 - Set IRAI difficult to something between 70/90 (depends on date)
2 - Pray and say this time is going to be different
3 - Get sunk anyway
4 - Bang the keyboard in desperation
5 - Start over again

I also use this nice mod from TDW: Depth charge water disturbances
This is also my favourite method
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Trevally Mods for SH5
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Old 05-21-11, 07:41 PM   #6
Alky
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Quote:
Originally Posted by Trevally. View Post
This is also my favourite method
This is the only method I've tried!!
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Old 05-23-11, 08:01 AM   #7
Jaguar
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Thx guys, Iīm still perfecting it.
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Old 05-24-11, 02:21 AM   #8
nembo
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Default Bold and noise jammers

Quote:
Originally Posted by Jaguar View Post
Canīt say whether Aram Victoria Curam has IRAI or not.

Keep in mind that your evasion manouvres start when you attack, i.e., attack and evasion tactics are the same thing.

I didnīt ask permission to Trevally or Stoianm but both are nice guys and I hope they wonīt mind me posting their tactics here.


Trevally Method - actually itīs an Auto Script which requires TDW UI v4.9 or late, of course you can emulate it manually and without the using of Bold.

Sneak Away 180 - This is for use after you have fired your torps at long range. It will help you escape before torps hit and escorts start looking. With min noise this will turn 180 deg from current heading and dive to 80m. By the time escorts start looking you will be on silent running at 1 knot. (you can then go deeper if your boat is undamaged)

Sneak Away - This is the same as the above but without the 180 deg turn. Good for short range.

Dont panic 1 (port) - Use this when DDs are raining death on you. This will drop noise maker, knuckle right 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you -90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.

Dont panic 2 (starboard) - Use this when DDs are raining death on you. This will drop noise maker, knuckle left 45 deg, rise 30m all at flank. Drop another noise maker and finally knuckle left ending with you 90 Deg from you original course and back to a silent 1knot with enough coasting speed for you to slip back down to original depth.


Stoianm Method

First, use the Wasserbomben sound mod -sound made for rongel and reworked by stormifly; this sound is playing when a depth charge touch the water surface (and means bomb in the water).
Link: http://www.subsim.com/radioroom/showthread.php?t=164552

Attack!
1 - Fire torpedos
2 - Crash dive to 80 mettters
3 - Change heading (the direction depend what you intend to do next - for ex want to leave the area)
4 - after torpedo hit go to silent running and change speed to 0.8 knots

Evasion - DDs spot you
1 - hear the sound wasserbomben played (they are on top of you)
2 - order ahead flank and change depth (go to 100 meters)
3 - heading 15 degree to port or staboard
4 - count 45 seconds and order sillent running - set new speed 0.8 knots
5 - order new heading 15 degree in the opposite direction ordered first time
6 - if they spot you again repet the steps (until near 200 meters than change until 80 meters and so on)
7 - play this mouse and cat game untill they finish depth charges or return to escort duties.

Stoainm has also made an excelent video tutorial (amongst many others!):
How to use ''HIT and RUN'' method in SH5 video tutorial


Jaguar Method

1 - Set IRAI difficult to something between 70/90 (depends on date)
2 - Pray and say this time is going to be different
3 - Get sunk anyway
4 - Bang the keyboard in desperation
5 - Start over again

I also use this nice mod from TDW: Depth charge water disturbances
I have checked but have no bold or other devices for jamming. In fact I used the jammer commandbut nothing happened. I am playing happy times but have no idea of what type of U boot am using ... when accepted the new model, there wasn't, or maybe haven't seen, which model was.
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Old 05-24-11, 09:37 AM   #9
Jaguar
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Quote:
Originally Posted by nembo View Post
I have checked but have no bold or other devices for jamming. In fact I used the jammer commandbut nothing happened. I am playing happy times but have no idea of what type of U boot am using ... when accepted the new model, there wasn't, or maybe haven't seen, which model was.
Donīt worry, bold will be available sometime in 1942 if Iīm not mistaken.
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Old 05-24-11, 11:27 AM   #10
nembo
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Default Let's hope

... that DD's finish their DC before the Uboot finishes air and battery
otherwise start the mission again
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