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Old 05-17-11, 02:15 PM   #1
hcs53
Frogman
 
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Default what order?

Can you tell me in what order I must enable those mods?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
AirTorpedoes
AOB slide ruller for TDW UIs and MO by stoianm
Dynamic Environment SH5 Basemod (realistic version)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_5_0_jimimadrids_map_tools
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_5_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_5_0_No_Contact_Colors
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_dashe d_contact_line
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line
NewUIs_TDC_6_5_0_No_Contact_Tails
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_5_0_Real_Navigation
NewUIs_TDC_6_5_0_Scopes (do not enable - read)
NewUIs_TDC_6_5_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_5_0_U-Jagd_Chrono
NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Color
NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Tails
NewUIs_TDC_6_5_0_Waypoint_Contacts_Same_Shape
NewUIs_TDC_6_5_0_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_6_5_0_WWIIInterface_by_naights
Real Environment - Revision_2
stoianm pitch&roll for SH5
Trevally Automated Scripts v0.5

thanks Henny
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Old 05-17-11, 02:19 PM   #2
hcs53
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Sorry,I forgot to ask,playing 100% realistic.
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Old 05-18-11, 04:33 AM   #3
jwilliams
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Quote:
Originally Posted by hcs53 View Post
Can you tell me in what order I must enable those mods?

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Silent Hunter 5\MODS]

Magnum_Opus_v0_0_1
AirTorpedoes
AOB slide ruller for TDW UIs and MO by stoianm
Dynamic Environment SH5 Basemod (realistic version)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
NewUIs_TDC_6_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_5_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision_Black_Ski n
NewUIs_TDC_6_5_0_jimimadrids_map_tools
NewUIs_TDC_6_5_0_New_radio_messages_German
NewUIs_TDC_6_5_0_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_5_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_6_5_0_No_Contact_Colors
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_dashe d_contact_line
NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line
NewUIs_TDC_6_5_0_No_Contact_Tails
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface
NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
NewUIs_TDC_6_5_0_Real_Navigation
NewUIs_TDC_6_5_0_Scopes (do not enable - read)
NewUIs_TDC_6_5_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_6_5_0_U-Jagd_Chrono
NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Color
NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Symbols
NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Tails
NewUIs_TDC_6_5_0_Waypoint_Contacts_Same_Shape
NewUIs_TDC_6_5_0_Waypoint_Contacts_Same_Shape_No_C olor
NewUIs_TDC_6_5_0_WWIIInterface_by_naights
Real Environment - Revision_2
AOB slide ruller for TDW UIs and MO by stoianm
stoianm pitch&roll for SH5
Trevally Automated Scripts v0.5

thanks Henny
First see the mod I marked red above (in your quoted post)...

It says (do not enable - read)
That should be a big clue... DO NOT ENABLE THIS..... As its not a mod. It's a folder that contains 3 mods (I think its 3), You may need to pick ONLY 1 of them. They are fixes for different screen resolutions.

Also you don't need all of those mods. Many of the mods in NewUi's are optional... And you should only have 1 or two of the optional mods from newui's. Many of the mods hide map contacts etc... but real nav also hides contacts... so, if you use real nav then you dont need all the no contact stuff.

This is how I would use the mods... but your choices may differ...

Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_Real_Navigation
AOB slide ruller for TDW UIs and MO by stoianm
Real Environment - Revision_2
stoianm pitch&roll for SH5
Trevally Automated Scripts v0.5

Hope this helps.
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Old 05-18-11, 10:25 AM   #4
hcs53
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jwilliams,thanks for your help
I start with your choices.

Henny
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Old 05-18-11, 04:37 PM   #5
hcs53
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I use the mods :

Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_Real_Navigation
AOB slide ruller for TDW UIs and MO by stoianm
Real Environment - Revision_2
stoianm pitch&roll for SH5
Trevally Automated Scripts v0.5

but when I will use the navigation map the game ends, and goes to windows.
It is the first campagne (happy times).

Henny
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Old 05-18-11, 06:23 PM   #6
TheDarkWraith
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Quote:
Originally Posted by hcs53 View Post
I use the mods :

Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_Real_Navigation
AOB slide ruller for TDW UIs and MO by stoianm
Real Environment - Revision_2
stoianm pitch&roll for SH5
Trevally Automated Scripts v0.5

but when I will use the navigation map the game ends, and goes to windows.
It is the first campagne (happy times).

Henny
probably because you don't have patch 2 installed for MO
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Old 05-20-11, 12:05 AM   #7
jwilliams
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Quote:
Originally Posted by hcs53 View Post
I use the mods :

Magnum_Opus_v0_0_1
Dynamic Environment SH5 Basemod (realistic version)
FX_Update_0_0_16_2_ByTheDarkWraith
FX_Update_0_0_16_2_UHS_Fix
IRAI_0_0_30_ByTheDarkWraith
IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting
AirTorpedoes
NewUIs_TDC_6_5_0_ByTheDarkWraith
NewUIs_TDC_6_5_0_Real_Navigation
AOB slide ruller for TDW UIs and MO by stoianm
Real Environment - Revision_2
stoianm pitch&roll for SH5
Trevally Automated Scripts v0.5

but when I will use the navigation map the game ends, and goes to windows.
It is the first campagne (happy times).

Henny
You need patch 2 as pointed out by TDW.

But also see red above... This mod is not needed, as you are using Dynamic Environment. Sorry missed it in my previous post. Sorry for any confusion.

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Old 05-20-11, 12:27 PM   #8
hcs53
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Thanks for all the help
MO is now installed in the right way.
I've started a new campaign, with only MO enabled, this gave the same problem (Campaign Happy times with interotto).
The same I did with the first campaign (Sept January 1939 )..... no problem.
Now I enable all other mods and see what happens

Henny
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Old 05-20-11, 02:58 PM   #9
hcs53
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With all mods enabled, I can use the navigatiemap

henny
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Old 05-21-11, 02:21 AM   #10
renthewog
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Hi guys,

I just picked up my new PC today and am preparing to go through the big headache or installing all the mods..

So now i have installed the game, played it stock to get through the tutorial mission first, now that i have done that i have saved the game and about to start mod installation.

So seeing a few new things have changed here is the magnum opus mod still worth installing? or has most of the mods that are contained in magnum opus been updated with newer versions released and should install them seperately?

Good to finally be back on to sh5!

Cheers

Ren
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Old 05-21-11, 10:55 AM   #11
Sailor Steve
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A piece of advice: Rather than install all the mods at once, install one mod and try the game. If it runs okay, install the next mods. This way, if the game has problems you know exactly which mod didn't work with the others, and you can come back here and ask for help. If you install all the mods at once and have problems, you don't know which one caused it.
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Old 05-23-11, 01:04 PM   #12
hcs53
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When asked earlier in this topic, I have not received a reply, why can I still use the navigation map in the first mission but not the second (I started a campaign with the second)
I see the navigation map one sec ....windows....?
Does it have to do with the Intertoto?
Should I finish the first mission?
I am now playing the first.
MO is installed right.

Henny
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