![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
Can you tell me in what order I must enable those mods?
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Magnum_Opus_v0_0_1 AirTorpedoes AOB slide ruller for TDW UIs and MO by stoianm Dynamic Environment SH5 Basemod (realistic version) FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_Aircraft_Spotting_At_Depth IRAI_0_0_30_No_hydrophone_on_surface IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting NewUIs_TDC_6_5_0_alt_officer_wounded_by_Torpedo NewUIs_TDC_6_5_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0_Das_Boot_Crew_Mod_by_Illyustrator NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision NewUIs_TDC_6_5_0_ERM_Reaper7_NightVision_Black_Ski n NewUIs_TDC_6_5_0_jimimadrids_map_tools NewUIs_TDC_6_5_0_New_radio_messages_German NewUIs_TDC_6_5_0_No_Aircraft_Spotting_At_Depth NewUIs_TDC_6_5_0_No_Color_Dashed_Contact_Line NewUIs_TDC_6_5_0_No_Contact_Colors NewUIs_TDC_6_5_0_No_contact_shapes_or_colors NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_dashe d_contact_line NewUIs_TDC_6_5_0_No_contact_shapes_or_colors_no_co ntact_line NewUIs_TDC_6_5_0_No_Contact_Tails NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface NewUIs_TDC_6_5_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting NewUIs_TDC_6_5_0_Real_Navigation NewUIs_TDC_6_5_0_Scopes (do not enable - read) NewUIs_TDC_6_5_0_Sub_Warship_Merchant_Same_Shape NewUIs_TDC_6_5_0_U-Jagd_Chrono NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Color NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Symbols NewUIs_TDC_6_5_0_Waypoint_Contacts_No_Tails NewUIs_TDC_6_5_0_Waypoint_Contacts_Same_Shape NewUIs_TDC_6_5_0_Waypoint_Contacts_Same_Shape_No_C olor NewUIs_TDC_6_5_0_WWIIInterface_by_naights Real Environment - Revision_2 stoianm pitch&roll for SH5 Trevally Automated Scripts v0.5 thanks Henny |
![]() |
![]() |
![]() |
#2 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
Sorry,I forgot to ask,playing 100% realistic.
|
![]() |
![]() |
![]() |
#3 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]() Quote:
It says (do not enable - read) That should be a big clue... DO NOT ENABLE THIS..... As its not a mod. It's a folder that contains 3 mods (I think its 3), You may need to pick ONLY 1 of them. They are fixes for different screen resolutions. Also you don't need all of those mods. Many of the mods in NewUi's are optional... And you should only have 1 or two of the optional mods from newui's. Many of the mods hide map contacts etc... but real nav also hides contacts... so, if you use real nav then you dont need all the no contact stuff. This is how I would use the mods... but your choices may differ... Magnum_Opus_v0_0_1 Dynamic Environment SH5 Basemod (realistic version) FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0_Real_Navigation AOB slide ruller for TDW UIs and MO by stoianm Real Environment - Revision_2 stoianm pitch&roll for SH5 Trevally Automated Scripts v0.5 Hope this helps.
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
|
![]() |
![]() |
![]() |
#4 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
jwilliams,thanks for your help
![]() I start with your choices. Henny |
![]() |
![]() |
![]() |
#5 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
I use the mods :
Magnum_Opus_v0_0_1 Dynamic Environment SH5 Basemod (realistic version) FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes NewUIs_TDC_6_5_0_ByTheDarkWraith NewUIs_TDC_6_5_0_Real_Navigation AOB slide ruller for TDW UIs and MO by stoianm Real Environment - Revision_2 stoianm pitch&roll for SH5 Trevally Automated Scripts v0.5 but when I will use the navigation map the game ends, and goes to windows. ![]() It is the first campagne (happy times). Henny |
![]() |
![]() |
![]() |
#6 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#7 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
|
![]() Quote:
But also see red above... This mod is not needed, as you are using Dynamic Environment. Sorry missed it in my previous post. Sorry for any confusion. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
|
![]() |
![]() |
![]() |
#8 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
Thanks for all the help
![]() MO is now installed in the right way. I've started a new campaign, with only MO enabled, this gave the same problem (Campaign Happy times with interotto). The same I did with the first campaign (Sept January 1939 )..... no problem. ![]() Now I enable all other mods and see what happens Henny |
![]() |
![]() |
![]() |
#9 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
With all mods enabled, I can use the navigatiemap
![]() henny |
![]() |
![]() |
![]() |
#10 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
|
![]()
Hi guys,
I just picked up my new PC today and am preparing to go through the big headache or installing all the mods.. So now i have installed the game, played it stock to get through the tutorial mission first, now that i have done that i have saved the game and about to start mod installation. So seeing a few new things have changed here is the magnum opus mod still worth installing? or has most of the mods that are contained in magnum opus been updated with newer versions released and should install them seperately? Good to finally be back on to sh5! Cheers Ren |
![]() |
![]() |
![]() |
#11 |
Eternal Patrol
![]() |
![]()
A piece of advice: Rather than install all the mods at once, install one mod and try the game. If it runs okay, install the next mods. This way, if the game has problems you know exactly which mod didn't work with the others, and you can come back here and ask for help. If you install all the mods at once and have problems, you don't know which one caused it.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#12 |
Frogman
![]() Join Date: Nov 2009
Location: Nederland
Posts: 301
Downloads: 557
Uploads: 0
|
![]()
When asked earlier in this topic, I have not received a reply, why can I still use the navigation map in the first mission but not the second (I started a campaign with the second)
I see the navigation map one sec ....windows....? Does it have to do with the Intertoto? Should I finish the first mission? I am now playing the first. MO is installed right. Henny |
![]() |
![]() |
![]() |
|
|