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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#361 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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Hi, We finished Dynamic Envirnment SH5 V 2.0 1) Reworked the tga map to add the new overcast and added around 87 weather.cfg files... the game used only 3 in vanilla... we pushed at max the game engine and we want to see if he can take it easy all these... now the overcast is very well controlled... now for example in winter time in polar you will have manny days strong winds... and in combination with the realistic - waves... will be like in Hell there... you will hunt only when weather will allow you ![]() Reworked also the climateszones.cfg - all these changes were made by Gap... and in a very realistic and profesional manner... so the overcast in game now is very close to the real one... Gap will make a post here soon to explain you better the new overcast in SH5 2) Added a new optional mod Dynamic Environmental SH5 shallow waters... we use the ''new pixel'' made by TDW 3) Fixed the fog and the underwater saturation and visibylity to be more realist in the realist version of the base mod We need feedback pls... if no bug will be reported.. i will delete the first version and i will upload this one in the place Dynamic Environment SH5 v2.0 DOWNLOAD ![]() |
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#362 | |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#363 | |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
Uploads: 0
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Merci beaucoup, will try that once I am home!
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#364 |
Watch
![]() Join Date: Dec 2009
Posts: 20
Downloads: 91
Uploads: 0
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Hi all,sorry to sound so negative as I believe all the SH5 modders are doing a great job,but I don`t think the shallow water looks right. If you look straight down you would see the sea floor etc. But, if you look across the water you usually can not. If you could the image would be disorted and look a lot shallower than it actually is.
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#365 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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Version 2.0 with shallow waters-mod released?
![]() Thank you stoianm! ![]() I go early from work today! ![]() ![]()
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U-552 Tiger IDF |
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#366 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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regards Last edited by stoianm; 05-11-11 at 06:49 AM. |
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#367 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#368 | |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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![]() ![]() ![]() Already at the conference I said that I need to fly home early for my wife and my U-552. In last days are a couple of great new mods and upgrades here! ![]()
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U-552 Tiger IDF |
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#369 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
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As for future development, I don't think that water distortios are going to be ever possible. Maybe (just guessing) TheDarkWraith could find the a way to make caustics on the seabottom visible when looking across the water (incidentally even seaplants are currently not visible). These fx, together with a slight reduction of the sea surface trasparency could greatly improve the realism but again: 1. I am not sure the fixes that I am suggesting are technically possible. Most probably they aren't (I didn't discuss personally with TDW). 2. Even if they are possible, our TDW is busy with many other projects... so I think we must be greateful to him with what we have just now ![]() P.S. I'm going out now, later I'll make a post about the climate/weather system implemented in v. 2.0. It is important you all know what you can expect fron our mod and to report here if/how it affects the gameplay, so that we can finetune it. Last edited by gap; 05-11-11 at 04:13 AM. |
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#370 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#371 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Downloading now. Thanks. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#372 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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@ Stoianm
So now with the Dynamic Environment SH5-V2.0 there's no need for the Dynamic Environment SH5 Basemod (realistic version) patch ?
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#373 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#374 |
Gunner
![]() Join Date: May 2011
Location: Phoenix, AZ.
Posts: 100
Downloads: 57
Uploads: 0
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I have a question. By the way - thanks for great work, I am really enjoying taking a break and go to the bridge to look around during patrol
![]() It seems that I always have some clouds, even when I go to hist. mission like TDW torp. tutorial and making sure that there is no clouds option is checked. I mean they like passing by I still can see blue sky, but moving clouds cover at least 50% of it and darkish in color. Is this the way it intended to be? |
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#375 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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