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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#226 |
Black Magic
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Thanks to Rongel's discovery we can get rid of the ghost units in SH5 now
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#227 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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fantastic
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#228 |
Sea Lord
![]() Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
Uploads: 0
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U-552 Tiger IDF |
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#229 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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After hours of work I just have to give up on a very annoying bug with this textures. Applied the new skins, but the hull area of the ships is half transparent and in certain angles there is another texture shown. There should be no rust on the hull, but somewhere that area is set to be transparent.. maybe to let the rust texture to pass.. or something. Not to mention that there should be no rust, at least I let none on my tga. Im too tired to think about it now, need a break.
![]() ![]() ![]() PS This is a very similar bug to the one with the 7a con tower where you can see the crew shadow through the texture/metal. Actually is the same bug, material transparency set too low. |
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#230 |
Helmsman
![]() Join Date: Mar 2010
Location: España
Posts: 105
Downloads: 472
Uploads: 0
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#231 |
Black Magic
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7A AI sub new crew person:
He's not positioned correctly yet but we can add crew to the AI subs ![]() |
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#232 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#233 |
Planesman
![]() Join Date: Mar 2010
Posts: 191
Downloads: 90
Uploads: 0
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omg....does this mean Type IX?
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#234 |
Bosun
![]() Join Date: Mar 2009
Posts: 68
Downloads: 236
Uploads: 0
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Still getting the strange damage grafx when my imports get hit.
I know I must be missing something simple ! How to escape the dmg_new01.dds and see the "Holes below waterline" ? Any Thoughts appreciated......... ![]() |
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#235 | |
Black Magic
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#236 |
Black Magic
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7A AI sub has full crew now
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#237 |
The Old Man
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Very nice work.
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#238 | |
The Old Man
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#239 | |||
Grey Wolf
![]() Join Date: Jan 2009
Location: Finland
Posts: 859
Downloads: 174
Uploads: 0
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![]() This was taken when I edited Sh 4 ship, for some reason, if I enable this occlusion map in my import, all I see is black. You could send the ship to me and I'll take a look at it. Quote:
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#240 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I would bet my money on the occlusion map.
But I have no xp in working with 3D model, so Im sailing in the dark here. Its very hard and frustrating to work on these things without any tutorial nor knowhow. And loading countless time the game just to test a minor change makes me sick already :/ |
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