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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Grey Wolf
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Great thread guys, excellent info! Let's all rate it so this is easily found in the future.
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#17 | ||
Silent Hunter
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#18 | |
Hellas
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.... ![]() the problem is not so simple for been solved by this simple formula. where did you find this formula written ? before i proceed and explain why this formula is not correct i would like you to explain it more detailed (for example write the formula more clearer or show with a little example how you are using it and getting speed)) becuase ,maybe, i am missing something at the way you have written this formula. ps: if you can prove the above formula...would be even better. sorry for being the 'Doupting Thomas' here but this formula is not working, TorpX. and there is no way to make it work becuase you are not considering the target's course (relative to your own course) factor which is a very important factor ! this factor has equal importance with your boat's speed factor (which you are correctly considering) and has ,also, equal importance with the bearing to target factor (which,also, you are correctly considering). as i said ,is not so easy problem . a good tool that help in situations like this is the back side of attack disc (in case that we don't want to use digital-modern-calculators) ps: @TorpX : don't feel offended ...i will be huppy if ,at the end, prooved to be me on the wrong side.
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#19 | |
Silent Hunter
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My site downloads: https://ricojansen.nl/downloads |
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#20 |
Silent Hunter
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![]() @ makman94 and Pisces: |
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#21 |
Silent Hunter
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![]() OK, you guys were right. Note to self- CHECK YOUR WORK! |
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#22 | |
Hellas
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![]() have in mind this: the angle that is named as 'AoB' in this formula is NOT trully the Aob but a 'compromised' angle that is very close to AoB.these angle as so close that 'allow' to this formula to give 'acceptable' results for target's speed (for those that interested)...the 100% correct formula is : a) length in meters and time in sec : u(t) = 1,944 x [length/time] + u(b) x [sin(Abg)/sin(lb-Abg)] b) length in feets and time in sec : u(t) = 0,593 x [length/time] + u(b) x [sin(Abg)/sin(lb-Abg)] where, u(t)= target's speed u(b)= u-boat's speed Abg= bearing angle lb= target's course angle relative to own course ps:@TorpX:if there is interest in this theme i can give you the proof of the above formula ps2:try the back side of attack disc ...it allows you with these data to get target's speed without having to use a digital calculator ! i believe that they did it that way back then. bye
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Knowledge is the only thing that nobody can ever take from you... ![]() Mediafire page:http://www.mediafire.com/folder/da50.../Makman94_Mods |
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#23 | |
Silent Hunter
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![]() @ makman94, |
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#24 | |
Hellas
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yes , TorpX ...with these data the calculated speed is ,indeed, 15,3kts. and yes ...angle lb is , at your example, 125.5 degrees(i named it that way...meaning the angle owncourselinetargetbowdirection....look at pic 1 to see what angle i name as lb....maybe this angle is called track angle ...don't know) now, what i told you at the previous message is that the 25 degrees angle (at your example) is NOT trully the AoB but an angle that its value is very close to the AoB (the AoB at the time you start your stopwatch).look at pic 1 , when you say that bearing angle is 100,5 degrees you are talking for angle φ (this angle is not changing during the procedure) .when scope is at this angle(φ).... the 25 degrees angle is ,in fact, the angle θ and NOT the AoB (meaning the AoB at the momment of starting the stopwatch...look at pic 2...at AoB1). the angle θ (also is not changing during the procedure) is the angle that you are using in your calculations(and leads to the above formula) and this angle can be found only through the angle lb (which ,also is not changing but this means that we have to know the target's course relative to our course).from pic 1 : θ=lb-φ ( θ = 125,5 - 100,5 = 25 degrees) as you can see from pic 2 ,the AoB is changing during the procedure.The only situation that AoB is not changing is when you are on a collision course...but ,in this case, the target would never 'pass' your scope's vertical line ps1: the back side of attack disc is(one of its uses) for helping you to get target's with the above data given.no tdc....etc ps2: i have upload at my FF page (look at my sig) the proof for the spoken formula for you and whoever else is interest in. bye PIC1: ![]() PIC2: ![]()
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#25 |
Silent Hunter
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![]() Howdy Makman, |
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#26 | ||
Hellas
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thats a good question! for me , there is no method that can be named as 'bad'....every method has always advantages and disadvantages when comparing each other. this specific method has one very good advantage : doesn't need to know the range to target ....it needs ONLY target's length and target's direction (for getting the angle lb)...BUT ,on the other hand, has a lot of disadvantages : u-boat's speed...hard to keep this constant and at sh you never know if your own speed is 3,7 or 3,8kts .other disadvantage is that you have to keep own course constant during the procedure ...also hard to achieve this in sh. so, no i don't use it ...i prefer(if i am running after for a fast solution) to get some range measures and draw the true course of target(not only its direction) . then things are getting very simple: take one bearing to target and mark the point that intercept target's course and then after x time take a second bearing to target and mark again its position on its course line. thats enough then to get its speed my prefered ultimate method is ''the 4 bearings method'' ...i think that nothing can 'beat' this method(no need to keep constant anything but time intervals,no need to know length or mast of ships...nothing...).at my last videos i was using this method(at video i am using the hydro bearings but method works with every bearings...from scope or radar or whatever....) and ,also after i made these videos, Kuikueg released an even more 'comfortable' version of method that simplifies the procedure even more ! have a look at this method ...definetely worths your time ! ps: at videos is NOT showing the use of the BACK side of attack disc(only the front side is showing). if you like to see how to use back side of attack disc for getting target's speed...download the manual called ''Angriffsscheibe_Handbuch_3.pdf'' written by KLH . this is an excellent manual and in there you will see how to use it for getting speed. ps2:if these tools are not in sh4....what prevents sh4's moders to import them in sh4 ? i am sure that us navy would have similar tools as there were no digital calculators back then. (yes,i know, they had this powerfull radar...which simplified things a lot...)
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#27 | |
Silent Hunter
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![]() Quote:
http://www.hnsa.org/doc/attackfinder/index.htm ![]()
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 05-02-11 at 08:41 AM. Reason: Ubi navy, err, I guess not. |
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#28 | |
Silent Hunter
![]() Join Date: Sep 2010
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![]() I know the real US Navy had the attack disc; I only meant that there is no in-game attack disc in SH4. Quote:
Yes, this would be nice. I don't know if it would be possible or not. I know it would not be possible for me. |
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#29 | ||
Silent Hunter
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![]() Quote:
Quote:
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My site downloads: https://ricojansen.nl/downloads Last edited by Pisces; 05-03-11 at 03:23 AM. Reason: Sorry, mixed up the scales with the ones on the german Attackdisk |
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#30 | |
Admiral
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Works the same way. No speed calculator on back though.
![]() Been around since 2007. This upload since 2009 A clearer version found HERE by reaper7.
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The HMS Shannon vs. USS Chesapeake outside Boston Harbor June 1, 1813 USS Chesapeake Captain James Lawrence lay mortally wounded... Quote:
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