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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#17 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Hit the snooze button one more time, and she'll be ready.
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#18 |
Seasoned Skipper
![]() Join Date: Jun 2010
Location: Mississippi
Posts: 651
Downloads: 363
Uploads: 0
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does this map have the correct patrol gridlines? can we use this if we decide to in our TKM(The Kriegsmarine Mod) ?
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#19 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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My girlfreined walked in right after I tapped the snooze button. She smiirked and said, "My goodness, we are UP early this morning!" I was silent--prentending to be asleep.
(She didn't know I was dreaming about the Nbjackso new make over mod.) |
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#20 | ||
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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#21 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I might have to go to the doctor. Its been more than 4 hours....
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#22 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I'll be releasing this puppy tonight. Just wrapping the package, and tying the bow. Thanks everyone for your patients.
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#23 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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This mod has been released. Please post any comments you have regarding this mod in the Release Thread listed below.
Release Topic Thread: http://www.subsim.com/radioroom/showthread.php?t=183058
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#24 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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What? Santa Claus is coming down the chimney? Get out the Nav Map so we can rescue him.
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#25 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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added this mod last. It prevents me from setting course using the course tool. I deactivated it. There is a conflict somewhere, and it could be with a mod unrelated to OM. The map looks good otherwise.
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#26 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I made this mod using only the OM and OMEGU mods with the patch updates. I took a look at what might be causing that problem. Try removing the Shaders folder before you enable the mod. However, that will cause the black outlines around the land to come back. Let me know if this helps your problem
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#27 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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I deleted the shaders folder, enabled the mod, and had the same problem. Thus, I deleted the mod. If it cannot be fixed, don't worry about it. I have the mod loaded in PTO (TMO and GFO set ups), so I use it in those. Currently, I am playing OM/OMEGU/Kiub with a few other mods.
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#28 |
Best Admiral in the USN
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Did you ever release this?
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#29 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Yes, I released it over 2 years ago. Here is the link to the [REL] thread - http://www.subsim.com/radioroom/show...53#post1651753
I hope you enjoy it, I have not used it for quite some time now.
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#30 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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I was wondering if anyone is interested in a small modification I made for NMMO for OM. It changes the typeface of the major land masses, (Africa, Asia, Australia, Europe, Greenland, North and South America) to something I feel is a little more authentic on German navigation maps.
Here are a couple of pics for you to decide. Original version: ![]() Modified version: ![]() Let me know what you think. If there is enough interest, I will upload a small patch.
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