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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#91 | |
Black Magic
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#92 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I had my doubts that these ships will work in the campaign, but here they are. Just had the first encounter with them, easy targets. And yea.. the texture on damage is wrong. Also their normal texture needs a lot of adjustments, right now they are white and bright, but the model is much more better that the ones from SH3. But they are alive and kicking. Awesome work TDW!
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#93 |
Black Magic
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#94 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#95 | |
Black Magic
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#96 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#97 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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They are designed for harbor defense.
Will they use torpedoes too? If so, that can make them very dangerous to every enemy that will get in their range. |
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#98 | |
Black Magic
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#99 | |
Black Magic
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https://rapidshare.com/files/4590037...oat_For_SH5.7z |
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#100 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Uhm.. why is the alpha channel so different from the real texture....
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#101 | |
Black Magic
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Now which leads me to what are these files for? Where are they supposed to be located? I never messed with SH4. |
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#102 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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NPT_O01.dds The alpha channel is very different from the actual texture file, I think its a remain from the sh4 texturing style. I dont know how can I make a new alpha channel for this, I never understood the SH5 texture maps, they are so weird with all those little stuff in it. These stuff are generated directly by 3Max as I don see it possible to make something like this manually.
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#103 | |
Black Magic
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![]() ![]() You have to remember that this ship, SH4 PT Boat, is using the Unified Render Controller. This controller came about in SH4. I know NOTHING about it or how/why it works....This controller is responsible for the rendering in game of the unit. |
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#104 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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You folks take a good look at this little boat. Because his name is death&terror. This little guy will suck out the blood from anybody who will dare to mess with the port defense very soon. He passed all tests, and she is the most clever AI so far. Of course, with the help of next version of IRAI. Evil stuff, made by TDW
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#105 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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