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Old 04-24-11, 01:10 PM   #91
TheDarkWraith
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Originally Posted by Zedi View Post
Now this baby looks much more natural than that ancient boat from SH3, this will fit in SH5 perfectly, yay!

These imported ships can be skinned?
Yes they can. There is one problem currently with the SH5 Unified Render Controller that is used. When you damage the unit the texture goes bonkers You'll see when you damage one.
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Old 04-24-11, 02:27 PM   #92
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I had my doubts that these ships will work in the campaign, but here they are. Just had the first encounter with them, easy targets. And yea.. the texture on damage is wrong. Also their normal texture needs a lot of adjustments, right now they are white and bright, but the model is much more better that the ones from SH3. But they are alive and kicking. Awesome work TDW!





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Old 04-24-11, 02:31 PM   #93
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I had my doubts that these ships will work in the campaign, but here they are. Just had the first encounter with them, easy targets.
Won't be easy targets with v0.0.32 of IRAI
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Old 04-24-11, 02:35 PM   #94
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Won't be easy targets with v0.0.32 of IRAI
With the deck gun we can easy to shoot them... with the torpedo almoust imposible... the ship change the direction often... they are evils... incredible speed
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Old 04-24-11, 02:36 PM   #95
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With the deck gun we can easy to shoot them... with the torpedo almoust imposible... the ship change the direction often... they are evils... incredible speed
They will be even worse with v0.0.32 of IRAI. At close ranges they will constantly zig-zag. Very, very hard to hit with deck gun zig-zagging with that speed of theirs
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Old 04-24-11, 02:46 PM   #96
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They will be even worse with v0.0.32 of IRAI. At close ranges they will constantly zig-zag. Very, very hard to hit with deck gun zig-zagging with that speed of theirs
This is a good ideea only if they will defend hatbors... the harbors must be very hard to sneak inside... i think zedi must to use them only near enemy harbors
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Old 04-24-11, 02:51 PM   #97
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They are designed for harbor defense.
Will they use torpedoes too? If so, that can make them very dangerous to every enemy that will get in their range.
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Old 04-24-11, 02:54 PM   #98
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They are designed for harbor defense.
Will they use torpedoes too? If so, that can make them very dangerous to every enemy that will get in their range.
I've been working on implementing that for some time. Just not quite there yet Originally it was going to be for the torpedo launchers on the ships but it will also work for the PT boats provided I get it working correctly.
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Old 04-24-11, 02:59 PM   #99
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And yea.. the texture on damage is wrong. Also their normal texture needs a lot of adjustments, right now they are white and bright, but the model is much more better that the ones from SH3.
In the hopes that maybe someone can spot something to help fix this problem and work on this PT Boat to continue improving it, here it is:
https://rapidshare.com/files/4590037...oat_For_SH5.7z
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Old 04-24-11, 03:08 PM   #100
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Uhm.. why is the alpha channel so different from the real texture.... The texture file seem to be a complete mess.
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Old 04-24-11, 03:09 PM   #101
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Uhm.. why is the alpha channel so different from the real texture.... The texture file seem to be a complete mess.
which one? You must be talking about the _Txx and _Nxx and _Oxx files for the SH4 PT boat. Good question....I just took them from SH4....

Now which leads me to what are these files for? Where are they supposed to be located? I never messed with SH4.
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Old 04-24-11, 03:16 PM   #102
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NPT_O01.dds The alpha channel is very different from the actual texture file, I think its a remain from the sh4 texturing style. I dont know how can I make a new alpha channel for this, I never understood the SH5 texture maps, they are so weird with all those little stuff in it. These stuff are generated directly by 3Max as I don see it possible to make something like this manually.
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Old 04-24-11, 03:16 PM   #103
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Originally Posted by Zedi View Post
NPT_O01.dds The alpha channel is very different from the actual texture file, I think its a remain from the sh4 texturing style. I dont know how can I make a new alpha channel for this, I never understood the SH5 texture maps, they are so weird with all those little stuff in it. These stuff are generated directly by 3Max as I don see it possible to make something like this manually.
I checked many ships in SH4 and they are all like this I guess it's supposed to be this way?

You have to remember that this ship, SH4 PT Boat, is using the Unified Render Controller. This controller came about in SH4. I know NOTHING about it or how/why it works....This controller is responsible for the rendering in game of the unit.
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Old 04-24-11, 04:46 PM   #104
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You folks take a good look at this little boat. Because his name is death&terror. This little guy will suck out the blood from anybody who will dare to mess with the port defense very soon. He passed all tests, and she is the most clever AI so far. Of course, with the help of next version of IRAI. Evil stuff, made by TDW
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Old 04-24-11, 04:49 PM   #105
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Quote:
Originally Posted by Zedi View Post
You folks take a good look at this little boat. Because his name is death&terror. This little guy will suck out the blood from anybody who will dare to mess with the port defense very soon. He passed all tests, and she is the most clever AI so far. Of course, with the help of next version of IRAI. Evil stuff, made by TDW
I know how to beat this little ''evil boat''... she stand not a single chance against my tactics skills
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