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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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I've got a quick question for the people who got experience in making u-boat skins (Hans?
![]() In which .tga file is the circular antenna located? You know the one you can raise or lower with a mod? I don't seem to be able to change it's color / texture, and I got no idea in which .tga file it is located. Anybody out there that knows this? Thanks.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#2 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
In Turm2A_1_hd.dat there is a material call conning_Stuff this is the one you are looking for but beware that if you texture it it is part o f another texture i don't remember well. Best approach is to create a new material node and make a separate texture for it. ![]() Best regards Hans |
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#3 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Thanks Hans.
![]() ![]() (It's in the downloads section for anybody that's interested)
__________________
My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#4 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#5 | |
Kaleun of U-3
![]() Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
Downloads: 123
Uploads: 0
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![]() Quote:
Hi mate, Beautiful skin my friend ![]() I am glad i could be of any help. Best regards Hans |
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