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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Mate
![]() Join Date: Jul 2002
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I have discovered that the atmospheric mod scene.dat file is only 355k
compared to the 2133k stock game, IUB , RUB or Seeadler's Cloudfix scene.dat files. I'have encountered the same problem when i imported the Seeadler's Cloud.obj file in the original 16km mod file via Pack3D the textures are "forgotten" after this manipulation, so the textures are wrongly displayed. The fix is eazy, just repack the Fog.tga, N00.tga, sun-b.tga, moon.tga with DatEXtract for exemple and the scene.dat come back to a standard size of 2133k and the textures are displayed again in a more usual way. |
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#32 | ||
Admiral
![]() Join Date: May 2005
Location: Bay Area, California, USA
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I know everyone has different computer specs and graphics cards, so I'll do my best to try and accomodate everyone. Forgive me if I take too long to address your personal needs... Remember, I am taking multiple requests all at one time. But I WILL do my best to get to everyone, in due time. ![]() And your fellow modders should be able to help you too. If anyone out there knows some answers, please don't be shy in helping. I only have two hands, so your help is always welcome. ![]()
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#33 |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
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Kaleunt,
I read in another post from you that you will be able to make that "real life effect of the horizon blur at extreme range" appears again. What exactly you change here? marhkimov, Thanks for the info. I'm a bit confused with all these news. ![]() ![]() Rubini. |
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#34 |
Admiral
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Hey, Rubini, would you be interested in making some lighter sky textures?
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#35 |
Mate
![]() Join Date: Jul 2002
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I continue to tweak my scene.dat file values, i have found that if you
change the fogdistances and yscaleforfog values in the scene.dat files you move the limits of your field of view or the crew's line of sight. This affects the cabilities of detection. I use SH3 File Analyser to modify theses values, the same FogDistances and YScaleForFog are used by the 16km and the stockgame scene.dat files. The result is that in the 16km vis mod your line of sight is 2 times higher than in the stockgame scene.dat. If you divide these values by 2 in the 16km dat file the foggy horizon appears closer and your capabilities to detect something is no more than 8km, in fact the the standard game capabilities. If you augment the values in the 16km mod you augment your light of sight proportionaly up to the limits of 20000m if you want. Don't forget, all these changes have an impact on the night time probabilities of detection. If a ship is visible at 14000m by day it will be visible at 14000m by night too. |
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#36 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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Could someone upload the scene.dat file with stock water clarity? I would like the stock levels back (for screenshot purposes :P ). I don't use SH3 Commander so I can't change the values myself. I would REALLY appreciate it!
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#37 |
Admiral
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Which version do you want, the 16km or the 8km?
And stock is 18 clarity, correct? EDIT: I'll just upload both...
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#38 |
Admiral
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Here are scene.dat's with default clarity. Simply replace the scene.dat from your version of the atmospheric mod.
NOTE: only 'scene.dat' is included in these downloads. You will still have to download the rest of the atmosphere mod. 8km Default clarity (works with both versions of 8km Atmosphere mod) http://rapidshare.de/files/7376454/8...scene.rar.html 16km Default clarity (works with both versions of 16km Atmosphere mod) http://rapidshare.de/files/7376526/1...scene.rar.html Post if you have any questions.
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#39 |
Admiral
![]() Join Date: Aug 2003
Location: Michigan, USA
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Thanks marhkimov! I appreciate it!
![]() ![]() Edit: I tried the clear water scene file and your dark water colors look awesome with the clear file. ![]() |
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#40 |
Sparky
![]() Join Date: May 2005
Location: Franken
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Moin moin
Any chance do see a Rub only Version ? I miss 16Km lookout ![]()
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#41 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Sweden
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Hello Fangschuss
What do you exactly mean by a "RUb only version"? If you want the Atmosphere mod added to RUb, it's just to enable it over RUb. What happens is, that you'll loose RUb murky water and RUb Env/sky colours. If you want these features but also 16 km vis mod, then use RUb Env/sky files, extract .TGA's from RUb Env/sky files and pack them into Atmosphere mod Env/sky files. Take scene.dat from Atmosphere mod and set murkiness "4" with SH 3 commander. Then you are close enough with RUb colours/murkiness and the rest from Atmosphere mod. ![]() |
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#42 | |
Sparky
![]() Join Date: May 2005
Location: Franken
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![]() Quote:
But how to extract this tga´s ? Why can´t use the full RUb Env/sky files ? sorry Iam a bloody n00b ![]() I´m just surprised there are so many versions of the Atmosphere mod but no version for the Rub. excuse my poor english ![]()
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#43 |
Admiral
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The atmosphere mod is totally compatible with RUb. Like Rulle said, just go ahead and install it after you have installed RUb. You're set to go!
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#44 | |
Grey Wolf
![]() Join Date: Apr 2005
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![]() Quote:
I'll have some older files with RUb colours that I can make a sort of "RUb compatible version" for you Just hang on and I'll be back with a DL link |
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#45 |
Sparky
![]() Join Date: May 2005
Location: Franken
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Thx Kaleu´s
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