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#1 |
Stowaway
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The newest of my installs seems to allow for deeper dives, than did it's predecesor. (Every version seems different in this respect).
Anybody have some advice on how to safely test when the boat is getting close to the maximum depth, without getting killed or trashing the boat? |
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#2 |
Grey Wolf
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1) Once you get into the "orange" range, decrease your descent speed.
2) At some point, you will be told "We are taking damage!" At that point, hit the power and head up. Despite the message, I've never actually taken any game-notable damage using this method. BTW, remember that you can randomize crush depth in SHIII Commander, so that may account for seeming differences between installs.
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#3 |
Shore leave
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I normally take the boat straight down to 180 metres (Type VII) and then go in 10 metre steps from there. No faster than 2 or 3 knots. As soon as she starts taking damage I hit A.K. and order 20 metres higher.
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#4 |
Stowaway
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I've actually taken my VII down to the red area many times, mind you just the tip of it at around 200 meters without any damage even after staying down for long periods of time.
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#5 | |
Soundman
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I believe the later model type IXs can even peg/exceed the dial. |
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#6 |
Lucky Sailor
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I usually pick a depth I want and then level off there, say 200m, or 220, depending on boat, then continue to dive from there. As mentioned, Wait till they screaming about damage, not just getting nervous about it. I have taken damage before, and it goes quick once you do.
Remember, DC's were historically capped (at least early) to 500ft depth. So if you hit 200m+, you can drive right under them, I think. |
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#7 | |
Shore leave
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#8 | |
Grey Wolf
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![]() ![]() In career mode I would never have even tried to go near that depth.
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#9 |
Chief of the Boat
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When testing depth ensure your tc is set at x1 or you may not be quick enough to react if you start taking a hit on your hull integrity.
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#10 |
Stowaway
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#11 |
Seasoned Skipper
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I've gone past crush depth a few times.
Of course, swiss cheese isn't exactly a good pressure hull.
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#12 |
Grey Wolf
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now that we are on the tipic of test dives, with sh3 commander setting "mal+sab" on, what exactlly do u need to look for on test dives etc... Its a cool feature but I've never noticed a malfunction or sabotage.
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#13 | |
Stowaway
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Are there any Im missing folks?? |
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#14 |
Loader
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Are those malfunction/sabotage things fixable at sea? Or do you have to go back to port? Do they add to time-in-port?
I've not turned them on (didn't think it was a good idea while I'm learning) so i haven't experienced them yet. |
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#15 | |
Lucky Sailor
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I've also read that the Sab and malfunctions can cause more frequent CTD's, but don't quote me. |
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