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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Mar 2005
Posts: 54
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Ahoy fellow sailors. After a long foray into other game genres I want to get back into sims. I have always been a flight boy (forgive my insolence, this being a 'wet' forum) and the recent release of the new Il-2 Sturmovik game has made me all giddy in the stomach. The game seems very much to be a work in progress though, with lots of reports about bugs and bad / non-existent optimization.
Which reminded me of the Silent Hunter 5 release (or any SH release for that matter ... ![]() I don't mind the vanilla experience that much. I read about the UI mod everybody is raving about in the other newbee thread and that seems to fix my biggest gripe about SH5: the new controls (as in: different from SH3/4). But other than that I am lost. Which mod, if any, should I install? Are there any good compilations that I don't know of? Thanks in advance for your help.
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I've tried real-life but the graphics weren't very good. |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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There are many mods, but I would say the core (most needed mods) are :-
Magnum_Opus_v0_0_1PlusPatch1 Magnum_Opus_v0_0_1Patch2 NewUIs_TDC_6_4_0_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith And for the full list of mods I use :- Generic Mod Enabler - v2.6.0.157 [D:\Games\Simulator\SH5\MODS] Anti Lag A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Grossdeutscher Rundfunk Rel_SH4_BBC_1939_to_1945 Magnum_Opus_v0_0_1PlusPatch1 Magnum_Opus_v0_0_1Patch2 Speech fixes and additions (german version) Menu - Das Boot Departure Theme Lite Campaign LC 1.2 Open_Horizons SteelViking's Sky Banding Mod Harbour Addition MOD V0.1 - Open_Horizons Capthelms Audio+SV Touch Ups Enhanced FunelSmoke_by HanSolo78 German U-Boat Hydrophone SFX Unterseeboot II SFX U-Boat Propulsion SFX sobers realistic hydrophone operator SH5 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 Trevally Automated Scripts v0.5 Trevally Harbour & Kiel Canal Pilot patch sobers 3D deck spray mod V7 sobers base sky mechanics V1 sobers base wave mechanics V15 SH5 sobers real trees sobers smaller water drops sobers talking conning crew mod Window_Lights_Redone_V1 NewUIs_TDC_6_4_0_ByTheDarkWraith NewUIs_TDC_6_4_0_New_radio_messages_German NewUIs_TDC_6_4_0_Real_Navigation IO_StrategicMap_4_1_for_TDWv640&MO FX_Update_0_0_16_2_ByTheDarkWraith FX_Update_0_0_16_2_UHS_Fix IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_1_0_0_TheDarkWr aith Kriegsmarine Grid Map for MO and TDW UIs by stoianm Speech Recognition_v1.4_MiTons_NewUI_Editon _english Wasserbomben1_1 Good Hunting. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#3 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 3
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Hahaha, that long list is exactly what I meant in my OP. It is so daunting. Thanks for the core list though, very helpful. Magnum opus sounds like a compilation. Is that correct?
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#4 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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Yes indeed, MO is a compilation mod. It's at version 0.0.1 beta atm.
It contains older versions of IRIA and NewUI's so make sure you grab the newer versions of these mods, if you do decide to use MO.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#5 |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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this is all I need to have the game running to my liking. The must have mods is Environment 5, NewUI's, IRAI & Open Horizons.
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#6 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#7 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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![]() Quote:
But there are newer versions of NewUI's and IRAI availible. Open Horizons is only needed if you wish to continue after 1943. (not a must have, but definitely recommended). ![]() NewUI's fixes the stadimeter. Plus greatly improves other features of the UI. And even adds some extra features. ![]() The stadimeter does not work correctly in stock game ![]() IRAI improves the AI of enemy ships. Depth keeping problems mod, stops the uboat sinking when you go deep. ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#8 |
Mate
![]() Join Date: Mar 2005
Posts: 54
Downloads: 3
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I love you guys. Thanks a lot.
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I've tried real-life but the graphics weren't very good. |
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#9 |
Officer
![]() Join Date: Feb 2011
Location: The Pampas
Posts: 239
Downloads: 27
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I just would add Critical Hits for Torpedos as a must have so you won´t need 3/4 torps to sink a single merchant, usually 2 wil suffice and be much more imersive.
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#10 |
A-ganger
![]() Join Date: Oct 2005
Posts: 78
Downloads: 44
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Hey all
I'm in the same situation here a bit slowly getting back into sh5 myself. So far I've already went a bit mod happy but will try the ui mods above since I have yet to find a ui mod that I like. So my main question is this: Has anyone ported over any longrange IX type ships yet? Id love to take the new fx engine over to the gulf of mexico or even down around the cape and into the indian ocean. Or do I have to go into shIV UBM for that fix? |
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