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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#61 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
Uploads: 10
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#62 | |
Argentinian Skipper
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![]() Regards. Fitzcarraldo ![]()
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My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen. |
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#63 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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is this TMO compadable? i mean... im using it with TMO anyway but...
IS IT? lol id hate to think im missing something importan ![]() BTW im pretty dumb sometimes ![]() Edit: seems to work but midway sure looks different...
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"Diesel Pig" Not so long ago... |
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#64 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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Thanks for the great work!
I have a question for Nbjackso. In the main readme of your mod, you mention that you use Webster’s Better Air Patrols mod. When I tried to jsgme-enable the optional NMMO Airbase Add-on, it appears to conflict Webster's Jap_AirCover.mis. My question is: which one should I enable first so that both mods work ok? Thanks so much again for this awesome map, as many people previously said, I'll never play SH4 again without it. It just rocks. Oh! And... can I enable it in the middle of a campaign mission? ![]()
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Castorp U-34 / 24 Flotilla |
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#65 | |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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![]() Just get me within 1000 yards, and I'll do the rest ![]() |
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#66 |
Loader
![]() Join Date: Apr 2005
Location: Spain
Posts: 83
Downloads: 275
Uploads: 0
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Ok, thank you
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Castorp U-34 / 24 Flotilla |
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#67 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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*** COMING SOON ***
NAV MAP MAKE-OVER Version 2.1
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![]() Just get me within 1000 yards, and I'll do the rest ![]() |
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#68 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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![]() Cool! Still using the last release!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#69 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#70 |
Navy Dude
![]() Join Date: Jul 2008
Location: San Jose, California, USA
Posts: 174
Downloads: 448
Uploads: 18
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Nav Map Make-Over v2.1 is now available. See first post for details and download link.
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![]() Just get me within 1000 yards, and I'll do the rest ![]() |
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#71 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Thanks for the update!
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#72 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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Nice update, thank you. But should I start new game with it or can continue already running career? I'm asking cause Id noticed this:
![]() The same thing is hapenning with other islands around Line Is. Now, I didnt look that closely on nav map until now (to check what did you change, added), so I don't know if it was like that without your mod. Also, there arent any problems like that in the other parts of the map, just Line Islands, as far as I know. I am running TMO25+RSRD. |
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#73 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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You should be able to continue your current campaign. Just make sure you are in port and your current patrol is done.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#74 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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Any chance of restoring the docks to Midway by chance? The docks in TMO.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#75 |
Engineer
![]() Join Date: Apr 2012
Location: Poland
Posts: 200
Downloads: 84
Uploads: 0
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So, can you check if its the same in your game? Look at Christmas Island.
About Midway - I was asking similar thing in RSRD thread. But now, after looking at this mod (NavMap Makeover) I think it can be easier than I though, because after installing Nbjacksos mod Ive got Pearl sub base from TMO back in RSRD, so I think it can be done by editing LOC file in editor, choose "location editing mode" (or something like that, can't remember its precise name), select Midway, edit it. There was such option to select the location mode between 2D/3D, but I wasnt brave enough to save the file and check whether it works or not, cause its a little bit confusing to me - select location map dds file and thats it?? All the location will be there in 3D? But we will never know unless we try it, I guess ![]() OK, got a closer look, know how to edit a location: just do above, and in location properties window point it to right dat and dds files; there should be 2 for Midway: one for environment (trees and so on), one for infrastructure (ports, airfields...).; so, edit it, place it in right spot on the map (if needed) and... and here come another problem :P How to save it??? It wants to validate it (like normal mission) but finds some errors like ships without waypoints or too close to each other. Maybe I should choose other saving option, like save as map notes layer or something like that? I could manually edit that file with notepad++, but I cant change location placement that way ![]() Last edited by stanger; 05-13-12 at 02:37 PM. |
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