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Old 04-06-11, 03:53 AM   #1
Aces
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Default A small question : How to change sea to land?

Hi folks,

Could anyone please tell me what determines sea and what determines land?. I want to chhange a very small area in one of the harbours to make it land where at present it is sea.

Thanks and best wishes

Aces
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Old 04-06-11, 06:36 AM   #2
Jimbuna
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You need the terrain editor....I don't have it on my presently used system but it should be in the downloads section.

Failing that PM Privateer, I know he has it too.
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Old 04-06-11, 07:23 AM   #3
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Ref's Terrain Extractor for SH3

http://www.mediafire.com/?dxugc1o7x75atux
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Old 04-07-11, 03:02 AM   #4
Aces
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Thank you kindly chaps that's exactly what I require.

Cheers

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Old 04-07-11, 08:37 AM   #5
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Hi chaps,

Been experimenting and extracted a 3x3 square RAW file but I'm not sure it is fine enough scale for my needs. I just want to take a few square meters in one of the ports where currently there is sea and change it to land or stop the sea appearing there whichever. I am having trouble identifying the exact co-ordinates htat I want to change to land.

All help much appreciated.

Kind regards

Aces
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Old 04-07-11, 05:22 PM   #6
Madox58
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I forget the exact detail you can work in.
100 meters for every pixel?


If that's to large for your needs?
Create a 3D model and place it where you want it.

I did a private mod that has the Antarctic base.
You could go in and out if submerged because I did a 3D model overlay
to hide the way in and out from external camera!

Or did I put that in GWX 3?

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Old 04-07-11, 08:14 PM   #7
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Old 04-08-11, 02:07 AM   #8
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Now if only we could sign that guy up, there'd be no more issues...

Anybody got his cell?
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Old 04-08-11, 07:21 PM   #9
Hans Witteman
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Hi Aces,

I would like to help you on this one but i didn't play with the terrain extractor so far so i will follow your thread to learn stuff

Best regards Hans
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Old 04-09-11, 01:27 PM   #10
Madox58
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You can not lower the Sea level anywhere on the World in SH3.
Nor can you raise the Sea level anywhere.

That is a set level that can not be changed.
And the scale is set also, so you are limited to how detailed you can get.
I still don't have the details but I'm thinking 100 meters per pixal.

For greater detail work?
Do a 3D object with needed controllers and placement just as if your working with other Static objects.
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Old 04-11-11, 02:57 AM   #11
Aces
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Thanks mate, not sure I fully understand, I have a 3d model, have it placed etc. but no go. I think I'll have to shelve this idea for now in the hope that a solution might be found in the future.

Thanks

Leigh
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Old 10-14-11, 05:31 PM   #12
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Quote:
Originally Posted by privateer View Post
Ref's Terrain Extractor for SH3

http://www.mediafire.com/?dxugc1o7x75atux
So I got to wondering why every time I started a patrol in Kiel, I got instant reports of damage. Had a look at the campaign files and it turns out part of the subpens at Kiel are actually positioned over dry land.

Found this thread, I'm wondering if this Extractor thingy is something I can use to make the land under the subpens turn to sea, and if so.... how does it bloody work?

Or maybe it would be easier to move the "dot" that represents where your boat is placed when you start a patrol at Kiel, it would only need to be moved a little farther out in the subpens to avoid grinding the keel on, well, Kiel, for the first few moments after ordering Ahead Slow.

But I don't know exactly what to change to do that either.

In conclusion: HALP!
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Old 10-15-11, 01:33 AM   #13
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Quote:
Originally Posted by frau kaleun View Post
.... how does it bloody work?...
.
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Old 10-15-11, 01:43 AM   #14
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There's a tutorial included:

ref's SH3 Terrain Extractor



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Old 10-15-11, 06:55 AM   #15
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is it possible to use this to add Rockall into the game?
and has anyone already done it?
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