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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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GWX3.0 has one of the best enviornment mods built in
![]() I believe GWX uses OLC2 Enviornment, is this correct Jimbuna? |
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#77 | ||
Chief of the Boat
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http://www.subsim.com/radioroom/showthread.php?t=102096 Quote:
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#78 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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ah, thanks alot for posting this, Jimbuna, I remeber seeing this a while back, beautiful screenies
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#79 | |
Chief of the Boat
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#80 |
Eternal Patrol
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I now use the 'SH5 Water for SH3' mod. It not only has great looking water, but a 20km view range.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#81 | |
Rear Admiral
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![]() I actually use a "mutant" mod that I cobbled together from that one and some of the stuff from the most recent 20 km MEP environmental mod. I love it. If you haven't already edited your Sensors.dat to accomodate the new 20 km atmo, I recommend at least using the Sensor Fix for GWX included with MEP. |
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#82 |
Grey Wolf
![]() Join Date: May 2005
Posts: 887
Downloads: 119
Uploads: 0
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![]() ![]() Uploaded with ImageShack.us Here is my list. For some reason i get a CTD when i load FM_NI Mod even with the MaGUI F Fix. I dont think that happened before. Anyway im pretty uneasy about installing other mods with this list. I was on an uninstall reinstall tip all day today trying to figure out how to merge NYGM MaGUI F Depth Charge Shake, Real Nav Mod, and FM_NI Mod. Nothing worked very well... Got lotta CTDs and errors. ![]() I really want NYGM-MaGUI-FM_NI-Depth Charge Shake... thats my ultimate fantasy. And a few graphical mods. |
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#83 | |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Right got to go, I have ordered the crew to perform a crash dive. There are rumours these things can go to 700m ![]() ![]() |
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#84 | ||
Rear Admiral
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I put it together for my own use as a result of reading the musings of Subsimmer comet61 and others in this thread: http://www.subsim.com/radioroom/showthread.php?t=166933 It contains the data\scene.dat file and all the data\Env\EnvColors and Env\SkyColors .dat files from rik007's SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign) as well as the following graphics files from the same mod pack: data\Misc\Nori00.tga data\Misc\Nori01.tga data\Misc\Senin.tga From makman94's ManosEnvironmentPro (M.E.P.) v3 mod come the following graphics files: data\Misc\SeaFoam01.tga data\Misc\SeaFoam02.tga data\Misc\SeaFoam03.tga data\Misc\SeaFoam04.tga data\Misc\SeaFoam05.tga data\Misc\SeaFoam06.tga data\Misc\SeaFoam07.tga data\Misc\SeaFoam08.tga data\Misc\SeaFoam09.tga data\Misc\SeaFoam10.tga data\Misc\SeaFoam11.tga data\Misc\SeaFoam12.tga as well as the contents of his M.E.P. v3 VisualSensors-GWX3 add-on for MEPv3. It also contains the twelve 1024x1024 foam .tga files from Jaketoox's Foam mod (data\Misc\Foam01.tga, etc.) and Sober's data\Misc\Peak.tga from his Sober's 3D Waves mod. Quote:
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#85 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Ok, well I actually have all of those mentioned mods on my laptop.....When you say "put it together" sorry I dont follow
![]() Do I install say just SH5 Water and then pull the files you listed from the other mods and put them into Data Misc folder ![]() I might as well get this ONE LAST mod ready, there are some very strange noises coming from the hull |
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#86 |
Rear Admiral
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I took all the files I wanted from all those other mods, and put them together in their appropriate locations inside one 'data' folder so I could just enable them all at once.
To put it together, you do this (folder names in bold, file names in italics): Make a folder for the mod. Call it anything you like. I call mine Mutant 20km Env Mod For GWX3. Inside that folder, make a data folder. In the data folder, put a copy of the file scene.dat from rik007's SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign). Also in the data folder, create the following folders: Cfg Env Library Misc In the Cfg folder, put copies of the Sensors.cfg and Sim.cfg files from makman94's M.E.P. v3 VisualSensors-GWX3 (that's one of the add-ons for M.E.P. v3). In the Env folder, put copies of the following files from SH5 Water For GWX3 v0.9 20 Km mod (default Atlantic campaign): EnvColors_Arct.dat EnvColors_Atl.dat EnvColors_Med.dat SkyColors_Arct.dat SkyColors_Atl.dat SkyColors_Med.dat In the Library folder, put copies of the AI_Sensors.dat and Sensors.dat files from M.E.P. v3 VisualSensors-GWX3. In the Misc folder, put copies of all the following files: Foam01.tga Foam02.tga Foam03.tga Foam04.tga Foam05.tga Foam06.tga Foam07.tga Foam08.tga Foam09.tga Foam10.tga Foam11.tga Foam12.tga (all from Jaketoox's Foam mod) Nori00.tga Nori01.tga Senin.tga (from the SH5 Water For GWX3 v0.9 20 Km mod) SeaFoam01.tga SeaFoam02.tga SeaFoam03.tga SeaFoam04.tga SeaFoam05.tga SeaFoam06.tga SeaFoam07.tga SeaFoam08.tga SeaFoam09.tga SeaFoam10.tga SeaFoam11.tga SeaFoam12.tga (from makman94's M.E.P. v3 mod) Peak.tga (from Sober's 3D Waves mod). There should be a total of 28 .tga files in the Misc folder when you're done. Then the whole thing - the first folder you made, whatever you called it, gets moved or copied to your game's MODS folder. Then enable with JSGME. |
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#87 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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Wow......Thanks Frau, I really appreciate that, in fact I think Im in love
![]() ![]() Now if only I could get this damn tub of the ocean floor and back to port. Toddles off to do some modding whislt my crew fixes that very serious leak in my cabin |
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#88 |
Frogman
![]() Join Date: Apr 2010
Posts: 288
Downloads: 162
Uploads: 0
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OK, all done. So now I just disable the "other" mods and run this one instead.
Just a quick question, this is loaded ontop of GWX's default environment isnt it, ie not with GWX' s16 km environment ? |
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#89 |
Eternal Patrol
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That's correct for any other environment mod. You don't need (or want) both.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#90 |
Rear Admiral
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Right, if you are running the "mutant" mod compilation, or any other mod that addresses depth of atmosphere - 16k, 20k, etc. - you don't need the GWX 16k atmo mod.
Be aware though that running a 20k enviroment mod will increase the demands on your system. Altho I could run the GWX 16k and had no problems switching to 20k, so try it out and see what happens. |
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