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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Obltn Strand,
if you mean the folder Stock GWX RND Campaign Layer with Zigzag in the mod, you are right. Ships zigzag everywhere (except Black Sea & Indian Ocean). The detailed settings are: - All escorted, 1-column groups with speed 4-15kn (all the time) - All convoys with 2-5 columns with speed 4-15kn (all the time) - Unescorted 1-column groups with speed 6-13kn (fast) have a zigzag probability of 80% in the period 01.1940-10.1944 (probability = 0 else) - Unescorted 1-column groups with speed 4-5kn (slow) have a zigzag probability of 50% in the period 01.1940-08.1944 (probability = 0 else) The 'leg distance' also differs for these groups. If you would like to have other settings, just let me know and I will try to create a campaign layer with these. Cheers, LGN1 |
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#47 |
Commodore
![]() Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
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#48 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
has anyone some more feedback about the zigzag patterns? I'm asking because due to a recent request I want to create/finish a version for NYGM (Thanks a lot to Stiebler for granting permission!). Any useful feedback would be nice for incorporating it into the NYGM version. Thanks! Regards, LGN1 |
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#49 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi,
I have uploaded a version for NYGM here: http://www.subsim.com/radioroom/down...o=file&id=3306 Thanks again to Stiebler for giving his permission ![]() As always feedback is welcomed! Cheers, LGN1 PS: If someone is interested in a version for another mod, just let me know. |
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#50 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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Many thanks for this! i will test it asap (wrote you a pm about this) and give feedback. i need to relearn lots of manual torpedo math, but i know where to look for the tutorials.
greetz, Jaeger
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#51 |
Mate
![]() Join Date: Aug 2009
Posts: 54
Downloads: 54
Uploads: 0
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Hi LGN1,
I'm currently on extended shore leave.Earlier I used your zigzag mod with GWX 3,and it worked perfectly, didn't noticed anything weird,no CTDs,it made the game much more interesting.It is on my must have mod list!
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#52 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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thanks for your feedback ![]() I'm glad that you like it and it's on your must-have mod list! Cheers, LGN1 |
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#53 |
Helmsman
![]() Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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@LGN1
If I play the stock GWX campaing and then activate your Stock GWX RND Campaign Layer with Zigzag I will have, as you sad before, zigzag everywhere (except Black Sea & Indian Ocean). But what happens if I activate GWX Merged Campaing? Will this overwhright your mod or should I change the way what first to activate? Can you please explain? Dani |
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#54 | |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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![]() Quote:
what you write about the stock campaign is true. If you use the Merged Campaign it depends what you activate first. If you activate the zigzag campaign file and then the Merged Campaign, you will loose the zigzagging. If you do it the other way round, you will loose the Merged Campaign rnd layer (i.e., no random traffic in the Indian Ocean and Black Sea). I did not release a version for the Merged Campaign because the file size is already large enough and my feeling is that there is no big interest in such a version. To cut a long story short, I don't recommend using the stock zigzag layer with the Merged Campaign. Cheers, LGN1 |
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#55 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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For all NYGM users:
I have updated the file for NYGM in order to incorporate the changes made by Stiebler in his recently released NYGM version 3.5A. Link: http://www.subsim.com/radioroom/down...o=file&id=3306 |
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#56 |
Helmsman
![]() Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
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Thank you for the answer.
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#57 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
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Hi LGN1,
i managed to play some patrols with nygm and your script activated. m.e.p.3 and magui 3.4 widescreen are also activated. in my point of view, this is a wonderful combination. Your campaign layer works fine so far, a brilliant addition. normally, i shadow single merchants in a distance of about 10 km (because i need to identify it first.). i take range measures 3 times an hour and i can observe all the course changes without problems. very nice, runs really fine! thanks for this!!!
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#58 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
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will there be a version for nygm 3.6a? Or is this incorporated yet?
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#59 |
Ace of the Deep
![]() Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
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Hi Jaeger,
I'm glad that you like and enjoy it ![]() Concerning a new version for NYGM 3.6a: a new version can be downloaded in the download section. Regards, LGN1 Last edited by LGN1; 01-29-12 at 02:02 PM. |
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#60 |
Chief
![]() Join Date: Jul 2005
Posts: 316
Downloads: 28
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very nice lgn1, but i think you should ask him to incorporate this into his supermod. everybody who uses nygm should also use your zigzag, it is a must have concerning realism. and nygms first goal is realism.
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