SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-30-11, 02:04 PM   #46
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi Obltn Strand,

if you mean the folder Stock GWX RND Campaign Layer with Zigzag in the mod, you are right. Ships zigzag everywhere (except Black Sea & Indian Ocean). The detailed settings are:

- All escorted, 1-column groups with speed 4-15kn (all the time)
- All convoys with 2-5 columns with speed 4-15kn (all the time)

- Unescorted 1-column groups with speed 6-13kn (fast) have a zigzag probability of 80% in the period 01.1940-10.1944 (probability = 0 else)
- Unescorted 1-column groups with speed 4-5kn (slow) have a zigzag probability of 50% in the period 01.1940-08.1944 (probability = 0 else)

The 'leg distance' also differs for these groups.

If you would like to have other settings, just let me know and I will try to create a campaign layer with these.

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 03-31-11, 03:32 PM   #47
Obltn Strand
Commodore
 
Join Date: Oct 2009
Location: Helsinki, Finland
Posts: 614
Downloads: 135
Uploads: 0
Default

Quote:
Originally Posted by LGN1 View Post

If you would like to have other settings, just let me know and I will try to create a campaign layer with these.

Cheers, LGN1
All fine. Thanks for clarification.
Obltn Strand is offline   Reply With Quote
Old 06-28-11, 03:56 PM   #48
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi,

has anyone some more feedback about the zigzag patterns? I'm asking because due to a recent request I want to create/finish a version for NYGM (Thanks a lot to Stiebler for granting permission!). Any useful feedback would be nice for incorporating it into the NYGM version. Thanks!

Regards, LGN1
LGN1 is offline   Reply With Quote
Old 07-04-11, 02:06 PM   #49
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi,

I have uploaded a version for NYGM here:

http://www.subsim.com/radioroom/down...o=file&id=3306

Thanks again to Stiebler for giving his permission

As always feedback is welcomed!

Cheers, LGN1

PS: If someone is interested in a version for another mod, just let me know.
LGN1 is offline   Reply With Quote
Old 07-04-11, 02:20 PM   #50
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

Many thanks for this! i will test it asap (wrote you a pm about this) and give feedback. i need to relearn lots of manual torpedo math, but i know where to look for the tutorials.

greetz, Jaeger
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Old 07-06-11, 02:57 PM   #51
JEuler
Mate
 
Join Date: Aug 2009
Posts: 54
Downloads: 54
Uploads: 0
Default

Hi LGN1,

I'm currently on extended shore leave.Earlier I used your zigzag mod with GWX 3,and it worked perfectly,
didn't noticed anything weird,no CTDs,it made the game much more interesting.It is on my must have mod list!
__________________
JEuler is offline   Reply With Quote
Old 07-07-11, 01:24 PM   #52
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Quote:
Originally Posted by JEuler View Post
Hi LGN1,

I'm currently on extended shore leave.Earlier I used your zigzag mod with GWX 3,and it worked perfectly,
didn't noticed anything weird,no CTDs,it made the game much more interesting.It is on my must have mod list!
Hi JEuler,

thanks for your feedback

I'm glad that you like it and it's on your must-have mod list!

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 09-27-11, 08:13 AM   #53
Dani
Helmsman
 
Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
Default

@LGN1

If I play the stock GWX campaing and then activate your Stock GWX RND Campaign Layer with Zigzag I will have, as you sad before, zigzag everywhere (except Black Sea & Indian Ocean).

But what happens if I activate GWX Merged Campaing?
Will this overwhright your mod or should I change the way what first to activate?
Can you please explain?

Dani
Dani is offline   Reply With Quote
Old 09-27-11, 03:30 PM   #54
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Quote:
Originally Posted by Dani View Post
@LGN1

If I play the stock GWX campaing and then activate your Stock GWX RND Campaign Layer with Zigzag I will have, as you sad before, zigzag everywhere (except Black Sea & Indian Ocean).

But what happens if I activate GWX Merged Campaing?
Will this overwhright your mod or should I change the way what first to activate?
Can you please explain?

Dani
Hi Dani,

what you write about the stock campaign is true.

If you use the Merged Campaign it depends what you activate first. If you activate the zigzag campaign file and then the Merged Campaign, you will loose the zigzagging. If you do it the other way round, you will loose the Merged Campaign rnd layer (i.e., no random traffic in the Indian Ocean and Black Sea).

I did not release a version for the Merged Campaign because the file size is already large enough and my feeling is that there is no big interest in such a version. To cut a long story short, I don't recommend using the stock zigzag layer with the Merged Campaign.

Cheers, LGN1
LGN1 is offline   Reply With Quote
Old 09-27-11, 03:51 PM   #55
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

For all NYGM users:

I have updated the file for NYGM in order to incorporate the changes made by Stiebler in his recently released NYGM version 3.5A.

Link:

http://www.subsim.com/radioroom/down...o=file&id=3306
LGN1 is offline   Reply With Quote
Old 09-27-11, 04:10 PM   #56
Dani
Helmsman
 
Join Date: Oct 2008
Posts: 103
Downloads: 349
Uploads: 0
Default

Thank you for the answer.
Dani is offline   Reply With Quote
Old 10-05-11, 01:43 PM   #57
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

Hi LGN1,

i managed to play some patrols with nygm and your script activated. m.e.p.3 and magui 3.4 widescreen are also activated. in my point of view, this is a wonderful combination. Your campaign layer works fine so far, a brilliant addition. normally, i shadow single merchants in a distance of about 10 km (because i need to identify it first.). i take range measures 3 times an hour and i can observe all the course changes without problems. very nice, runs really fine! thanks for this!!!
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Old 01-27-12, 06:36 AM   #58
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

will there be a version for nygm 3.6a? Or is this incorporated yet?
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Old 01-28-12, 02:54 PM   #59
LGN1
Ace of the Deep
 
Join Date: Mar 2006
Posts: 1,138
Downloads: 147
Uploads: 12
Default

Hi Jaeger,

I'm glad that you like and enjoy it

Concerning a new version for NYGM 3.6a: a new version can be downloaded in the download section.

Regards, LGN1

Last edited by LGN1; 01-29-12 at 02:02 PM.
LGN1 is offline   Reply With Quote
Old 01-28-12, 04:25 PM   #60
Jaeger
Chief
 
Join Date: Jul 2005
Posts: 316
Downloads: 28
Uploads: 0
Default

very nice lgn1, but i think you should ask him to incorporate this into his supermod. everybody who uses nygm should also use your zigzag, it is a must have concerning realism. and nygms first goal is realism.
__________________
Everything comes to him who waits
Jaeger is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:46 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.