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Old 03-28-11, 01:41 PM   #586
TheDarkWraith
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Quote:
Originally Posted by Dignan View Post
Sounds nice.

So if we are using FX v1.6 we can assume it includes BRF?
The capitol ships part has BARF parts in it. The rest is entirely new damage/flooding model. In essence it does not include BRF (just a very small part of it currently)
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Old 03-28-11, 01:43 PM   #587
Dignan
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Quote:
Originally Posted by TheDarkWraith View Post
The capitol ships part has BARF parts in it. The rest is entirely new damage/flooding model. In essence it does not include BRF (just a very small part of it currently)
Gotcha, so either BRF models or your own, newer flooding models. Sounds good.
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Old 03-28-11, 01:46 PM   #588
TheDarkWraith
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Originally Posted by Dignan View Post
Gotcha, so either BRF models or your own, newer flooding models. Sounds good.
the new damage/flooding model coupled with damage from fires makes it very interesting now. Torpedo placement and deck gun shell placement is paramount if you want a ship to succumb to it's own flooding.
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Old 03-28-11, 01:48 PM   #589
Sepp von Ch.
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Thank you TDW! Another great progress. I am very curious! Just how fast the ship will sink. Until now sunk very quickly (with BRF too). Videos and captains memory reveal that the ship sank a long time ...
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Old 03-28-11, 01:50 PM   #590
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Originally Posted by Josef von Posorschitz View Post
Thank you TDW! Another great progress. I am very curious! Just how fast the ship will sink. Until now sunk very quickly (with BRF too). Videos and captains memory reveal that the ship sank a long time ...
anywhere from 1-2+ hours but it really depends on shot placement/fire damage from resulting impact damage of shell/torpedo. If the ship doesn't sink it will be listing very heavily (side/side and/or front/back)
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Old 03-28-11, 01:57 PM   #591
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Quote:
Originally Posted by TheDarkWraith View Post
anywhere from 1-2+ hours but it really depends on shot placement/fire damage from resulting impact damage of shell/torpedo. If the ship doesn't sink it will be listing very heavily (side/side and/or front/back)
Will there be an option for a "flooding model lite" for those of us who don't want to wait two game hours for a ship to sink?
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Old 03-28-11, 01:58 PM   #592
TheDarkWraith
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Quote:
Originally Posted by Dignan View Post
Will there be an option for a "flooding model lite" for those of us who don't want to wait two game hours for a ship to sink?
use your deck gun to increase flooding in the compartments or fire another torpedo into it
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Old 03-28-11, 02:08 PM   #593
Sepp von Ch.
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Thank you very much TDW! It sounds very promising! I can not wait!
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Old 03-28-11, 02:59 PM   #594
BowfinSS287
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so we do not install BRF mod after FX 0.16.....correct?

will FX 0.17 have it all working?
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Old 03-28-11, 03:01 PM   #595
TheDarkWraith
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Quote:
Originally Posted by BowfinSS287 View Post
so we do not install BRF mod after FX 0.16.....correct?

will FX 0.17 have it all working?
do not install BRF anymore. FX Update is all you need.

I hope to have capitol ships complete in v0.17
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Old 03-28-11, 03:46 PM   #596
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Airplane debris after they explode in air: Link FIX v16

regards
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Old 03-28-11, 04:03 PM   #597
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in these modes there are changes, they can be set or not?
because there is a conflict with FX Update
Depth_Keeping_Problem_TheDarkWraith
SUB SIM FOR====Depth_Keeping_Problem_UHS_patch_HB_1_0_0_Th eDarkWraith


Quote:
"NSS_Uboat7a.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7a.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7a.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".
"NSS_Uboat7b.cfg" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7b.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7b.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7b.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".
"NSS_Uboat7b.zon" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7c.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7c.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7c.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".
"NSS_Uboat7C41.sim" уже был изменен модом "NewUIs_TDC_6_4_0_ByTheDarkWraith".
"NSS_Uboat7C41.sim" уже был изменен модом "FX_Update_0_0_16_ByTheDarkWraith".
"NSS_Uboat7C41.sim" уже был изменен модом "FX_Update_0_0_16_UHS_Fix".
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Old 03-28-11, 04:04 PM   #598
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Quote:
Originally Posted by stoianm View Post
Airplane debris after they explode in air: Link FIX v16

regards
do we need more debris for airplanes? Maybe some bigger metal pieces and some broken wood and such
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Old 03-28-11, 04:05 PM   #599
stoianm
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Quote:
Originally Posted by TheDarkWraith View Post
do we need more debris for airplanes? Maybe some bigger metal pieces and some broken wood and such
yes... i think they are to small... maybe bigger metal pices and broken wood will be more eye candy... anyway like now it is awsoem.. and they stiil fall in the ocean... i saw one but i had not the chance to film the action
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Old 03-28-11, 04:32 PM   #600
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Quote:
Originally Posted by TheDarkWraith View Post
do not install BRF anymore. FX Update is all you need.

I hope to have capitol ships complete in v0.17 .Capitol ships (Carriers, Battleships, and Cruisers) damage/flooding model isn't complete yet. I hope to have it complete in v0.0.17
Is very good news,we wait for updating.
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