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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 | |
SUBSIM Newsman
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#17 |
Black Magic
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#18 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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I found out that with this mod activated oxygen reserve is immediately 100% when sub emerges while it takes some time (2 to 6 mins) in stock SH3-GWX I must check more |
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#19 |
Black Magic
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v3.0 released. See post #1 for details.
This version adds support for hedge hogs. Can't see how this mod can make the oxygen reserve go immediately to 100%. All IDs are unique (they follow the format that I use) and the method I use to make this work hooks some of the depth charge explosions effects and spawns a virtual bold decoy when they (effects) are called. Last edited by TheDarkWraith; 03-19-11 at 12:10 PM. |
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#20 |
Ocean Warrior
![]() Join Date: Apr 2005
Location: Carmel, Indiana
Posts: 3,250
Downloads: 320
Uploads: 11
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DW
What program do you use to tweak the dsd file? ![]() ![]() ![]() Not that you don't have enough to do ![]() ![]()
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Irish1958 ![]() |
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#21 | |
Black Magic
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![]() With you referring to the .dsd file that means you have version 1. Please update to version 3 at post #1. The file is now a .dat file and I use hex editor to adjust values. You could probably use S3D but not sure as I don't use it. |
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#22 | |
Chief
![]() Join Date: Aug 2010
Location: Rivoli (Italy)
Posts: 310
Downloads: 162
Uploads: 0
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Thx again TDW ![]() |
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#23 |
Silent Hunter
![]() Join Date: Apr 2002
Location: standing watch...
Posts: 3,855
Downloads: 344
Uploads: 0
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TDW is now officially the first multi-tasking modder. This must be the first time in SH history that a modder has released a mod simultaneously for SH3, SH4 and SH5.
congrats TDW. ![]()
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#24 | |
Black Magic
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![]() All the file structures are basically the same with SH5 throwing some strange quirks every once in awhile (due to the GR2 format). This makes it easy to port something I make in SH5 to SH3/4. |
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#25 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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Appreciate all the tweaks, thanks again!
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#26 |
Lucky Jack
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Double thanks for the SH3/4.
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Dr Who rest in peace 1963-2017. ![]() To borrow Davros saying...I NAME YOU CHIBNALL THE DESTROYER OF DR WHO YOU KILLED IT! ![]() |
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#27 |
Black Magic
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I've received some feedback in the SH5 mods forum in regards to this saying that some other games that have modeled this behavior set the lifetime of the disturbance effect to 30-60 seconds. Currently I have it set to 8 seconds. What do you all think the lifetime of it should be
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#28 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
Uploads: 0
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HI TDW, perhaps have 2 versions "lite" and "strong"?
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#29 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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Also IMHO isn´t a good idea to have the effect for the headhogs, they have a more short explosion, without so much bubbles, then its RL disturbance is probably despresible. I noticed that the time is in minutes but I heave a much better effect when i set life_time=10. I don´t know why but the result was more noticiable and yet without excess. Also on the file structure you use two DC explode´s effects to call the virtual bold. I use the settings that i wrote some posts above only attached to one, under_explosion (so, only 1 call per DC) and the result is very good and the file yet more simple. But for sure this mod is so good that the community most try it for a while and then, with more observations, we can have at end the "best" settings. ![]()
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 03-20-11 at 04:13 PM. |
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#30 | |
Black Magic
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As for the hedgehogs I can make a smaller disturbance for them. |
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