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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
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Kaleuns,
i checked the Real Environment mod thread, couldn't find the answer, googled, couldn't find the answer. To this: I'm running patch 1.2, with mod loadout of Real Env Mod (update) and want to load No dam Halo No dam Bubbles on top of that, and it brings up conflict. I can see why, but what is the quick turnaround for this? stoianm was kind enough to point me in the direction of a mod which unfortunately also conflicts with Real Env Mod. I understand the bubble and halo mod is on MO? Which would also conflict with Real Env Mod i am assuming. I don't want to lose the Real Env Mod. Error in question is the "Lightscfg" conflict, when enabling one or the other over the top. |
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#2 |
Black Magic
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use winmerge to view the similarities/differences between the two lightscfg files and adjust accordingly
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#3 |
Navy Seal
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so i get this now:
![]() so you are saying make both the spread and the blend the same numbers? Does it matter which ones i change to/from? Edit: and the differences further down as well. |
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#4 |
Black Magic
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by making the spread and blend 0 you remove the highlighting from the objects
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#5 |
Navy Seal
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aha, so basically with any files like this, any changes that are highlighted i need to change to 0's to remove highlighting, ie make compatible?
or make the values exactly the same as the file on the left? Sorry for my ignorance, never used this program before. |
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#6 | |
Black Magic
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#7 | |
Ocean Warrior
![]() Join Date: Aug 2007
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I believe if you are running SteelVikings InteriorMod 1.2 then it has NDHNDB included in it and its compatible with Env. x.0
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#8 |
Navy Seal
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ok, before i let you go, and stop annoying you what about these in the same lightcfg file?
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#9 |
Black Magic
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I think W_clear made some changes in the lightscfg file in his recent release so that's why there are conflicts (since he had to include the file in his recent release)
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#10 | |
Navy Seal
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![]() Quote:
lightscfg. |
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#11 |
Black Magic
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#12 |
Navy Seal
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Thanks for your help and time, TDW.
Appreciate it. |
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#13 |
Navy Seal
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Found a old post in the Env Mod thread where it is suggested we can run No Dam Halo No Dam Bubbles mod without the lightscfg file.
Will test this when i get home from work |
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#14 |
Ace of the deep .
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Forget the no damn halo mod and change the Lights cfg in the real env mod .
[InteractiveObjectsHighlight] Spread=2 Blend=0.5 Change to [InteractiveObjectsHighlight] Spread=0 Blend=0 |
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#15 | |
Navy Seal
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![]() This will do what exactly? Forgive my ignorance. |
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