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Old 03-17-11, 11:04 AM   #1
Feuer Frei!
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Default No Dam Halo No Dam Bubbles mod conflict

Kaleuns,
i checked the Real Environment mod thread, couldn't find the answer, googled, couldn't find the answer.
To this:
I'm running patch 1.2, with mod loadout of Real Env Mod (update) and want to load No dam Halo No dam Bubbles on top of that, and it brings up conflict.
I can see why, but what is the quick turnaround for this?
stoianm was kind enough to point me in the direction of a mod which unfortunately also conflicts with Real Env Mod.
I understand the bubble and halo mod is on MO?
Which would also conflict with Real Env Mod i am assuming.
I don't want to lose the Real Env Mod.
Error in question is the "Lightscfg" conflict, when enabling one or the other over the top.
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Old 03-17-11, 11:11 AM   #2
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use winmerge to view the similarities/differences between the two lightscfg files and adjust accordingly
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Old 03-17-11, 11:20 AM   #3
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so i get this now:



so you are saying make both the spread and the blend the same numbers?
Does it matter which ones i change to/from?
Edit:
and the differences further down as well.
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Old 03-17-11, 11:23 AM   #4
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by making the spread and blend 0 you remove the highlighting from the objects
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Old 03-17-11, 11:25 AM   #5
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aha, so basically with any files like this, any changes that are highlighted i need to change to 0's to remove highlighting, ie make compatible?
or make the values exactly the same as the file on the left?
Sorry for my ignorance, never used this program before.
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Old 03-17-11, 11:37 AM   #6
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Quote:
Originally Posted by Feuer Frei! View Post
aha, so basically with any files like this, any changes that are highlighted i need to change to 0's to remove highlighting, ie make compatible?
or make the values exactly the same as the file on the left?
Sorry for my ignorance, never used this program before.
Yes and no. You have to understand/know what you're changing. In this example I know the blend and spread control the object highlighting so setting them to 0 is ok (will remove it). So you want to set those to 0 and then save and exit the file.
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Old 03-17-11, 11:47 AM   #7
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I believe if you are running SteelVikings InteriorMod 1.2 then it has NDHNDB included in it and its compatible with Env. x.0
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Old 03-17-11, 11:51 AM   #8
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ok, before i let you go, and stop annoying you what about these in the same lightcfg file?





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Old 03-17-11, 11:52 AM   #9
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Quote:
Originally Posted by Krauter View Post
I believe if you are running SteelVikings InteriorMod 1.2 then it has NDHNDB included in it and its compatible with Env. x.0
I think W_clear made some changes in the lightscfg file in his recent release so that's why there are conflicts (since he had to include the file in his recent release)
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Old 03-17-11, 11:52 AM   #10
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Quote:
Originally Posted by Krauter View Post
I believe if you are running SteelVikings InteriorMod 1.2 then it has NDHNDB included in it and its compatible with Env. x.0
SteelViking's mod throws up the same error with jsgme,
lightscfg.
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Old 03-17-11, 11:53 AM   #11
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Quote:
Originally Posted by Feuer Frei! View Post
ok, before i let you go, and stop annoying you what about these in the same lightcfg file?
Those I don't know. You'll have to ask the individuals that modified them what they do and why they changed them.
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Old 03-17-11, 11:56 AM   #12
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Thanks for your help and time, TDW.
Appreciate it.
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Old 03-17-11, 07:01 PM   #13
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Found a old post in the Env Mod thread where it is suggested we can run No Dam Halo No Dam Bubbles mod without the lightscfg file.
Will test this when i get home from work
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Old 03-17-11, 07:25 PM   #14
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Forget the no damn halo mod and change the Lights cfg in the real env mod .
[InteractiveObjectsHighlight]
Spread=2
Blend=0.5

Change to

[InteractiveObjectsHighlight]
Spread=0
Blend=0
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Old 03-18-11, 12:21 AM   #15
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Quote:
Originally Posted by sober View Post
Forget the no damn halo mod and change the Lights cfg in the real env mod .
[InteractiveObjectsHighlight]
Spread=2
Blend=0.5

Change to

[InteractiveObjectsHighlight]
Spread=0
Blend=0
Ah thank you, will do this.

This will do what exactly? Forgive my ignorance.
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