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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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Depth charge click, and Diesel wave.and more!
I got tired of not hearing a click before the depth charges exploded so I made my own.
http://www.mediafire.com/?ajvijbaoeo6el I also worked on the Submarine_diesel_exterior wave, I added a bit of bass, so it does not sound so tinny and lowered the volume a bit. http://www.mediafire.com/?jpwqk5zqgpk7b Ship Siren_01-05. Found some ship horns and lowered the tone a bit. http://www.mediafire.com/?i5582wqwf2jg3 amb_Harbour1. Added seagulls, ship horns, church bells, and Harbor traffic. http://www.mediafire.com/?dq909crvb50tu amb_Harbour2. Added Seagulls, Tug Boat, Church bell clock Tower Chimes, Fog Horn, Steam Engine Whistle, took out water lap sound per Zedi http://www.mediafire.com/?d4c8uqy4dfce8 Ship_CollisionAlarm_EXT. Different type of collision Alarm. http://www.mediafire.com/?vbd7bjbburw7u If you would please give me some feedback, likes or dislikes. Hope you enjoy them. Indy ![]() Last edited by indy; 05-04-11 at 02:07 PM. Reason: files added |
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#2 |
Rear Admiral
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I use one I think Sailor Stever put up, but good job, like the click, can you hear it in sub?
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#3 |
Electrician's Mate
![]() Join Date: Jan 2011
Location: Washington.
Posts: 133
Downloads: 50
Uploads: 0
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![]() ![]() I like it, thanks very much... i was also looking for something like this ![]() ![]()
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SSN-23 USS Jimmy Carter 2007 -Present. ![]() "...Always the best..." - Ship motto. Respect to all who serve. Silence Is Golden. ![]() |
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#4 |
Eternal Patrol
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Very nice! I might start using it myself.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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Will this play nicely with RFB?
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#6 |
Eternal Patrol
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It's a sound file. It is unaffected by any other mods, and it won't affect them either.
So yes, it will work fine with RFB.
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“Never do anything you can't take back.” —Rocky Russo |
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#7 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Thanks Steve.
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#8 |
Seaman
![]() Join Date: Oct 2009
Posts: 34
Downloads: 907
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Nice job !!! Thanks
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#9 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
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I don't want to sound noobish, but is this as simple as just dropping this sound clip in the Sound folder? The reason I ask is, that's what I did and fired up the Growler single mission to intercept the resupply convoy to Kiska. I got detected by the two escorts, and they began depth chargeing me. I'm afraid I didn't hear any "click" before the charge.
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#10 |
Helmsman
![]() Join Date: Apr 2007
Location: 500 Ft. Below the Surface
Posts: 105
Downloads: 883
Uploads: 0
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Hay Fish,
Sorry for the delay in responding to you, I had to work this week end, I don't know what version of Silent Hunter 4 Wolves of the Pacific, that you are running, 1.4 or (1.5 which includes the u-boat missions), which i encourage you to get. It improves the game and there seem to be a lot more mods for it (1.5). But I think you should have only one, Depth charges exploding from submarine wave file in you sound folder. Having 2 may cause a conflict (CTD) The click is very pronounced and you should have no trouble hearing it. Save the original Depth charges exploding from submarine wave file to somewhere safe, as a back up, in case you don't like the modded one, and just drop the modded one in your sound folder. That's it.... Hope this helps, Indy ![]() |
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