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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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#2 |
Seasoned Skipper
![]() Join Date: Jun 2009
Location: In your ocean, sinking your ships
Posts: 721
Downloads: 96
Uploads: 0
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__________________
[SIGPIC][/SIGPIC] |
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#3 |
Rear Admiral
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The mod was released last night.
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#4 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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#5 |
Bosun
![]() Join Date: Apr 2007
Posts: 64
Downloads: 27
Uploads: 0
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There are a few bugs and massive out of memory errors. Some of the textures are way to large. I can get it to load but then crashes soon after, culprit is out of memory error.
I have played all the stalkers with lots of texture mods and whatnot, never had this problem. Some of the sky tex's and some ground bumps are very large. All they need is a normal detail and high to chose from for those with 4gb+ ram and 1gb+ VC ram. |
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#6 | |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Hmm, i fired up COP early this morning, d/l the mod and ran it.
No problems here on high settings all round, 4 GB RAM here, ATI 4870, handles it like a dream. The mod is a graphics overhaul, you mentioned you ran COP no problems with a few mods to boot, Complete mod is a graphics overhaul, it will tax your system more than ever before! This from the dev's user guide: Quote:
What specs are you running? I wouldn't bother running this with anything less than 4gb ram and less than 2gb of gpu memory. And what would be the point of having a 'normal' setting in this mod? It's meant to be a graphical overhaul, it's meant to be played at high, anything less and it defeats the purpose of this mod, you may as well run vanilla again. In relation to bugs and texture issues, it isn't the mod by the sounds of it, your gpu isn't handling the processing too well, needless to say the graphics aren't what they should be. Not a bug of the mod. |
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#7 | ||
Rear Admiral
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![]() Heh, oops. In my excitement i forgot to link it. Quote:
There is a optimization patch. I quote: Quote:
And here enters my rant. WHY... WHY is it, that so many modders in the case of textures, automatically jack the resolution to two to four times larger then the native files? WHY?!???????????????? Maybe i only concern myself with that because I don't run a top end rig, but If im doing a mod, i avoid doing this. Its a personal pet peeve. You increase load times, eat up system resources, and in some cases induce lag, all for a crisper texture?! Now, there are reasonable points. If the native tex is 512 by 512... ok.. *maybe* 1024 by 1024 is warrented, but 2048, and higher? HOLD the BUS! Anywho, from what i understand the areas in COP are larger, and thus using more textures. Ramp up the tex resolution, and now you have issues. Ranting aside, the optimization patch solved my CTD's for the most part, though ive noticed that long play and moving through mulitple areas, i'll crash on a game load. Despite that, the mod has been worth the wait. |
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#8 |
Rear Admiral
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I went through and resized some of the most obnoxious textures. Game is running ALOT better. Particuarlly frame rate. If anyone's interested in the files, i'll upload them.
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#9 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Definitely. Haven't gotten into CoP yet, but when I do that mod will be installed, and I can do without idiotically large textures.
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__________________
Contritium praecedit superbia. |
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#10 | |
Rear Admiral
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I only took the most obnoxious textures and bump maps. I didn't redo the entire texture directory. Only what i thought necessary.
New lower resolution textures (20.2 MB): REMOVED. Back up of old high resolution textures ( 78.5 MB ): REMOVED. Install: Quote:
In case those install instructions worry you, the stalker games are one of those types of games where all the games resources files are kept in large packaged files, which are overridden if any of them exist outside of those large packaged files. The entire "gamadata' directory IS the mod, and all its doing is overriding the large package files. Remove the game data directory, and the game goes back to normal. Althoguh if you used the installer, id use the uninstaller anyway if i was to remove the mod. Last edited by Ducimus; 03-24-11 at 01:28 PM. |
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#11 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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Thank you, it is appreciated.
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__________________
Contritium praecedit superbia. |
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#12 |
Rear Admiral
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#13 |
Rear Admiral
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I got tired of waiting for the update to COP complete, so i inadvertantly started creating a compiled version of fixes and enhancements, that wont drag my computer down to a crawl. I'll upload the links and howto later.
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