![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#91 |
Silent Hunter
![]() |
![]()
More trouble, Sansal. With the latest version of your tool I can't import any OBJ files at all. I always get the message "this object can't be imported" when I try to import. This even happens when I don't make any changes at all to the object. This is really strange, since the previous version worked fine. What's wrong?
|
![]() |
![]() |
![]() |
#92 |
Silent Hunter
![]() |
![]()
OK; I found out that I can import objects with the new version as long as I don't double click on the subfolders. I'm still having the texture problem, though. Again, I took a C-2, cloned it, and imported it without making changes. Just importing it caused Pack3d to reverse the textures - the hull skin was on the deck, and the deck on the hull again. I have no idea what's happening here.
|
![]() |
![]() |
![]() |
#93 |
Silent Hunter
![]() |
![]()
Still no progress with this. I wonder why the NKGN model doesn't have this problem? For some reason I have been able to use it as a base for the two merchants I created recently, and I didn'y have nearly as many texturing issues. If at all possible, could you design the next version of Pack3d to leave the mtl files/ texture assignments alone when importing?
|
![]() |
![]() |
![]() |
#94 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
HI,
I have created a clone of Bismark and renamed file and in Hex... Tirpitz, its work fine. I have changed only texture in Photoshop cs. But after, with original bismark, I have tried export 3d file, with Pack3d, and only import one obj, without to change null: - NBB_Bismark.obj, always with Pack3d. its wrong gun... what is? I have examined: NBB_Bismark.dat, file original and NBB_Bismark.dat, after import obj, with ExComp and I have seen many change in Hex data... perhaps too many? Bye UBOAT234 |
![]() |
![]() |
![]() |
#95 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
HI, Sansal
With old Pack3d, the import object is correct. (download in rapidshare) 35kb With new version, someone obj file, change the structure of data, and the equipment it does not remain to its place. |
![]() |
![]() |
![]() |
#96 |
Silent Hunter
![]() |
![]()
BUMP
|
![]() |
![]() |
![]() |
#97 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
Good night...
Tomorrow try another pack3d (56k) Have 3 file different. The first function fine but not with someone ship. ... ![]() |
![]() |
![]() |
![]() |
#98 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
Hi Sansal,
Confirm last version of Pack3d have a bug. I don't have knowledge for to analyze what is. I have rework bismark uv and the gun in bottom of ship, have change node position. But with old version, I think the first version of Pack3d, it's fine. Probable this version have other problem but this case no. This my work ![]() In this site the paint schemes of Ship http://www.bismarck-class.dk/bismarc...tbism1941.html Here the problem have the first time, with new version, the last, of Pack3d (but old version, do not export obj with unit multitexture) ![]() Bye and Good Work UBOAT234 |
![]() |
![]() |
![]() |
#99 |
Silent Hunter
![]() |
![]()
BUMP
|
![]() |
![]() |
![]() |
#100 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
...No news pack3d...
Is vital! power... modify data in Pack3d... Bye UBOAT234 |
![]() |
![]() |
![]() |
#101 |
Weps
![]() Join Date: Oct 2005
Location: Repubblica di San Marino (Italy)
Posts: 362
Downloads: 0
Uploads: 0
|
![]()
Hi original idea
I have try to combine object: For construction of: USS Kearsarge (Crane Ship # 1, later AB-1, formerly Battleship # 5), renamed Crane Ship # 1 in 1941 http://www.history.navy.mil/photos/s...snsh-k/ab1.htm Have cloned Troop Transport and extract the crane of Fiji Light Cruiser But the problem in the bottom I had with torpitz, is also here i don't have answer... ![]() ![]() Try&Check Costruction ![]() ![]() ![]() Problem for me, impossible to resolve: First Problem: Move effect smoke? Second: Readraw crane and Bridge + hull + eraser boat on ship and other. obj ...And remap the texture (here I have don't remap for nothing) Mine it is I invite, who is much able one in 3d in order realizing this. For me is very difficult and I do not have time for study a program for 3d. (I have just a little knowledge, and I have learned with you the use of some interesting programs). Saluti UBOAT234 ------- Other Experimental Work http://img284.imageshack.us/img284/245/craneb0065oe.jpg :rotfl: |
![]() |
![]() |
![]() |
#102 | ||||
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
Uploads: 0
|
![]() Quote:
Sorry this week was bad in my job. This problems with textures, Have you change any name? The names need be the same (exactly the same label) in the dat and in the mtl. I can't upload the las version when you can see all properties of a object. May be tomorrow. Cheers
__________________
![]() |
||||
![]() |
![]() |
![]() |
#103 | |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
Uploads: 0
|
![]() Quote:
Cheers,
__________________
![]() |
|
![]() |
![]() |
![]() |
#104 |
Electrician's Mate
![]() Join Date: May 2005
Location: Spain
Posts: 133
Downloads: 0
Uploads: 0
|
![]()
Hi:
I just upload the last version. Now we can see the proprertys of the objects in .dat, dsd, sim, val files. There are some valours that i don't jet know well. In the next version we can see all datas of all types and changes his valours. And may be a 3d render. Cheers,
__________________
![]() |
![]() |
![]() |
![]() |
#105 | |
Electrician's Mate
![]() Join Date: Aug 2005
Posts: 131
Downloads: 0
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
|
|