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Old 02-24-11, 07:07 PM   #511
reaper7
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Quote:
Originally Posted by Josef von Posorschitz View Post
Hmmm, even with the new versions have the same problem described ad 2). It concerns only a tanker class. Cimmaron (in museum - Cimmaron - CTD; in historical single mission this tanker not displayed). Activating another UI mod (TDW´s UI mod) and this problem disappears, the tanker Cimmaron normally shows in single hist. missions and museum)... This problem wit your new version have just me submariners?
Hi you can try deleting the Rooster folder from my Mod before enabling with JGSME.
That is most likely the Problem - and is not needed for the Mod .
It relates to a WIP I have for the SH3 Rtype Recon Manual.
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Old 02-25-11, 11:43 AM   #512
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Originally Posted by reaper7 View Post
Hi you can try deleting the Rooster folder from my Mod before enabling with JGSME.
That is most likely the Problem - and is not needed for the Mod .
It relates to a WIP I have for the SH3 Rtype Recon Manual.
Try it! Thanks!
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Last edited by Sepp von Ch.; 02-25-11 at 04:05 PM.
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Old 02-25-11, 01:44 PM   #513
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So, ¿which is the relationship between the graticule ticks and the RAOFB scales? ¿Which is the reference mark where you put the number of tichs in order to find the distance? ¿Has to be used on 1.5 X or 6X?
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Old 02-25-11, 03:28 PM   #514
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Can i use some optional mods from TDW UIs like "no contact lines" "no color" itc with this mod?
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Old 02-25-11, 05:29 PM   #515
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Quote:
Originally Posted by reaper7 View Post
Hi you can try deleting the Rooster folder from my Mod before enabling with JGSME.
That is most likely the Problem - and is not needed for the Mod .
It relates to a WIP I have for the SH3 Rtype Recon Manual.

No reaper7, it does not work. Even if you delete this "Roster" folder, the problem with your UI v. 3.1 is still the same ...
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Old 02-25-11, 07:53 PM   #516
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Originally Posted by heidelbergensis View Post
So, ¿which is the relationship between the graticule ticks and the RAOFB scales? ¿Which is the reference mark where you put the number of tichs in order to find the distance? ¿Has to be used on 1.5 X or 6X?
The Graticules Ticks and RAOBF are both using degrees.
The very top of the RAOBF (90deg mark) is used at the 6x zoom and at 1.5x (15deg mark). I will make up some graphics to show the 6x and 1.5X positions of the RAOBF to make things easier.
Also the Verticals ticks in the obs scope are in mills where 100 = 6 degrees as in the real scope. You can use this to calculate range without the RAOBF using the formula (M.Height/Ticks)x100.


Quote:
Originally Posted by Sokolov View Post
Can i use some optional mods from TDW UIs like "no contact lines" "no color" itc with this mod?
Sorry I don't know, give them a try with JGSME you never know.

Quote:
Originally Posted by Josef von Posorschitz View Post
No reaper7, it does not work. Even if you delete this "Roster" folder, the problem with your UI v. 3.1 is still the same ...
Hmmm can't think what else could be causing it - everything else in mu Mod is just Interface related.
Can't see how it can effect ships??? Maybe Obelix might know hes using this Mod and those ship mods your having an issue with in his Mega Mod.
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Old 02-25-11, 11:10 PM   #517
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Quote:
Originally Posted by reaper7 View Post
Hmmm can't think what else could be causing it - everything else in mu Mod is just Interface related.
Can't see how it can effect ships??? Maybe Obelix might know hes using this Mod and those ship mods your having an issue with in his Mega Mod.
I think this is a problem in the \Data\Roster\Names.cfg. When I was about a mega-mod I noticed a big difference in this file from different mods. In the mega-mod this file works fine, because I copied the contents of this file in accordance with the requirements for the mega-mod.
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Old 02-26-11, 04:01 AM   #518
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Quote:
The Graticules Ticks and RAOBF are both using degrees.
The very top of the RAOBF (90deg mark) is used at the 6x zoom and at 1.5x (15deg mark). I will make up some graphics to show the 6x and 1.5X positions of the RAOBF to make things easier.
Also the Verticals ticks in the obs scope are in mills where 100 = 6 degrees as in the real scope. You can use this to calculate range without the RAOBF using the formula (M.Height/Ticks)x100.
O.K. , I see now. Thanks a lot for your work, it´s the best set of scopes and RAOFB available now.
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Old 02-26-11, 05:06 AM   #519
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Quote:
Originally Posted by Obelix View Post
I think this is a problem in the \Data\Roster\Names.cfg. When I was about a mega-mod I noticed a big difference in this file from different mods. In the mega-mod this file works fine, because I copied the contents of this file in accordance with the requirements for the mega-mod.

What should I do if I want to use your mod reaper7? Or do I have to go back to version 2.2?
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Last edited by Sepp von Ch.; 03-21-11 at 05:29 AM.
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Old 02-26-11, 06:54 AM   #520
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Quote:
Originally Posted by Obelix View Post
I think this is a problem in the \Data\Roster\Names.cfg. When I was about a mega-mod I noticed a big difference in this file from different mods. In the mega-mod this file works fine, because I copied the contents of this file in accordance with the requirements for the mega-mod.
Quote:
Originally Posted by Josef von Posorschitz View Post
What should I do if I want to use your mod reaper7? Or do I have to go back to version 2.2?
Yes the names.cfg is different from others - it was a method of getting the SH3 style recon manual working by reintroducing merchants into the manual.
But by deleting the roster folder that should not be un-installing the original name.cfg file.
Now I have noticed while modding that JGSME does not always remove all the files when you disable a mod - this may be happening with the names.cfg.

What you can do in enable my MOD via JGSME and then manually copy a names.cfg from TDW's mod that you have overwriting the Data\Roster\Names.cfg file with a good version.
Give that a Try .

Quote:
Originally Posted by heidelbergensis View Post
O.K. , I see now. Thanks a lot for your work, it´s the best set of scopes and RAOFB available now.
Cheers Mate. Thanks to Makman94's advice I have gotten the scopes fully set up to The ingame Degrees system and also to be fully Authentic to the actual scopes used. These are fully tested at 16:10 aspect ratios. I have yet to test other aspect rations in case the cameras.cam file needs updating for them.

But these scopes and RAOBF will work 100% accuratly at 16:10 Ratios
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Old 02-26-11, 07:16 AM   #521
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Quote:
Originally Posted by reaper7 View Post
What you can do in enable my MOD via JGSME and then manually copy a names.cfg from TDW's mod that you have overwriting the Data\Roster\Names.cfg file with a good version.
Give that a Try .
1) In what folder of TDW´s UI mod can I find "Names.cfg"? In TDW´s UI mod is not "Roster" folder as in your mod. I can not find Names.cfg in TDW´s UI mod. Please help..





2) Would be possible to change the blue color to black or brown (same color as the font)? The blue does not realistically ...
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Last edited by Sepp von Ch.; 02-26-11 at 08:01 AM.
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Old 02-26-11, 09:14 AM   #522
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Quote:
Originally Posted by Josef von Posorschitz View Post
1) In what folder of TDW´s UI mod can I find "Names.cfg"? In TDW´s UI mod is not "Roster" folder as in your mod. I can not find Names.cfg in TDW´s UI mod. Please help..





2) Would be possible to change the blue color to black or brown (same color as the font)? The blue does not realistically ...

Heres one : http://rapidshare.com/files/449935436/Names.rar

Will change colour to black
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Old 02-26-11, 11:26 AM   #523
Sepp von Ch.
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Quote:
Originally Posted by reaper7 View Post
Thanks reaper7 for the file, but unfortunately it did not help. I did it according to your instructions, but I still have the same problem ...


With your new UI mod vers. 3.1:


With your previous version 2.2:


In musem when I go to the tanker Cimmaron:

- with your new version 3.1-> CTD
- with your previous version 2.2->no problem


Quote:
Originally Posted by reaper7 View Post
Will change colour to black
Thank you.
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Last edited by Sepp von Ch.; 02-26-11 at 12:38 PM.
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Old 02-26-11, 03:03 PM   #524
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Quote:
Originally Posted by Josef von Posorschitz View Post
Thanks reaper7 for the file, but unfortunately it did not help. I did it according to your instructions, but I still have the same problem ...


With your new UI mod vers. 3.1:


With your previous version 2.2:


In musem when I go to the tanker Cimmaron:

- with your new version 3.1-> CTD
- with your previous version 2.2->no problem




Thank you.
No worries, we'll figure it out
Can you list the actual file conficts that JGSME reports when adding those ship mods. Would be good to know which files to look at in my UI to track the problem down
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Old 02-27-11, 05:47 AM   #525
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OK reaper7. Here.
1) I activate your mod v. 3.1:












2) Then Cerberus62 historical ship equipement 1.3:



3) And then Cerberus62 Additional merchant ships 1.1 (Part 1):
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