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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
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[REQ] Contacts on NavMap disappear at TC 512 and higher
Hi Folks !
As the Title says, when I play at TC 512 and higher the Contacts (near by my sub, under 8000m distance) on the NavMap are disappear ! Is there a way, that the Contacts only disappear from TC 1024 or TC 2048 and higher ? Which File must I adjust ? It´s so, that the contacts disappear on the NavMap when I go on TC 512 or higher, when I go back under TC 512 they are appear again, when I go to TC 512 or higher they disappear again, go I under TC 512 after a few seconds they appear...and ever so on ! My wish is, that I can see the contacts around my sub on the NavMap at TC 1024 or higher ! Best regards, Magic ![]() |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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Hmm, never noticed this. But then again, I soon took the advise to keep TC at a low level so I and the AI get comparable time to react. I will have to keep an eye on this if I ever go overboard on TC again.
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Hi Magic1111.
i've got contacts even when i played with (my maximum) TC 2048. Perhaps it is a problem of the mods you are using? Greetings rowi58 Last edited by rowi58; 02-15-11 at 10:55 AM. |
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#4 | |
Silent Hunter
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![]() Quote:
First nice to see you here.... ![]() And then I must check my MODs.... ![]() Best regards, Magic ![]() P.S. Any news about CCoM rowi ? ![]() |
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#5 |
Eternal Patrol
![]() Join Date: Jun 2006
Location: Karlsruhe
Posts: 679
Downloads: 56
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Hi Magic1111
CCoM is cancelled - at ultimo. Greetings rowi58 |
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#6 |
Silent Hunter
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![]() ![]() ![]() ![]() For me too....? ![]() Best regards, Magic ![]() |
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#7 | |
Silent Hunter
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![]() Please report your test result ! ![]() |
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#8 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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This will be due to the Visual Sensors and the way that the game tracks objects while under TC.
There are various investigations about how object move/are detected at high TC on Subsim (I CBA to search them out) but the basics are this: Anything over and above 128 TC the game only monitors certain parts of an objects trajectory. For example: At x1 to x64 an object has a standard tracked trajectory and the game tracks it as such: A--------B--------C At x128 to x512 an object has a skip in it tracked trajectory and the game follows it as such: A- - -B- - -C. At x512 and above the game will completely miss point B when tracking an object. A- - -C. This is basically a limitation in the games mechanism and can't be altered. As such x128 and less is advised to ensure the location and tracking of all objects, especially aircraft.
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#9 | |
Silent Hunter
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![]() Quote:
![]() And do you think that we can´t change ? I mean, that the contacts near the sub shows on NavMap at higer than TC512 or 1024 ? Best regards, Magic |
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